RONOVE'S PROFILE
Hi. I don't do very much but I certainly try.
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Bug Woes V.2.0
Yeah I know I have to fix it. It's just trying to pin it down. It's not the disposed window (which if too many accumulate you basically overload the game and all that and it gives a big F-U and promptly crashes). It's just mean that it can't tell me exactly WHY it's doing it like the other script problems do. OTL
NaNoWriMo
You guys can do it! :D You're all doing pretty well--I bet some people have already dropped out by now.
scr03.png
Thank you closedworlds and nirex! Perhaps the reason it gives a warm and fuzzy feeling is the colors used? :P Glad you like it regardless.
Best RPG Boss Battles
author=Max McGee
That's cool, but I'm way more interested right now in boss fights that don't especially rely on CONTEXT.
author=Max McGee
What do you think is (are) the best boss fight(s) in a commercial RPG (preferably a turn-based one), and, crucially...why?
I answered your question from the first post. I like boss fights with context. So I don't know why you're telling me you aren't interested in a boss fight that I explained. It was merely answering your question. Maybe you should edit your post and say you only want peeps to talk about boss fights in a specific way?
Best RPG Boss Battles
author=Otokonoko
This is a MARATHON of a final boss, and each phase can and will kick your teeth in. Oh, and unless you're playing P3 Portable on the PSP, you only control the main character directly. Your other three members are AI controlled.
That's funny. I recall that final boss being REALLY easy when I played it on the PS2. Visually I liked it, but in terms of how hard and how much strategy I had to use for it--it wasn't really that memorable for me.
The bosses I usually find memorable are the ones that are more integrated with the story than the gameplay mechanic. Like in Mother 3 (spoilers from here on) the final boss. You get yelled at for attacking him (or your character just won't even hit him), you just have to survive because what's the point of attacking him? To win? That's not the point really. It blends the story and the final boss together and when a game does that, the boss means more than just another foe to kill. That kind of boss is more memorable for me than any boss where I have to spam attacks in a strategic order and all that.
CTH2015bartenders.png
CTH2015bartenders.png
Nope you misunderstood me.
The arrow points to the cut off of the light. I don't think it has anything to do with being an overlay or a parallax--all depends on how they were put onto the picture in the first place.

The arrow points to the cut off of the light. I don't think it has anything to do with being an overlay or a parallax--all depends on how they were put onto the picture in the first place.
CTH2015dejanorexterior.png
Manhole cover! I always love your outside maps. They have such a nice look about them. You're really good at mapping towns!
CTH2015bartenders.png
No I don't think that'll help because your problem is that the little glow that the lamps have is getting cut off with your copy-ing and pasting or with how you set them up on the tileset. Case in point, look at the lamp above the dark armchair. You can see that the light gets cut off pretty cleanly. You can remedy that by being more careful on how you add tiles to a map (are you parallaxing or using the editor?).
CTH2015bartenders.png
It's a bar! It's a bar! Those are some mighty fine looking seats there. But the fireplace seems odd. It appears like it juts out a little much. Do fireplaces do that in real life? Maybe if you want it to appear to be doing that, having a bit of wall on either side would make it look not as odd. Also the light near the door on the wall there--the light gets cut off instead of fading out on the right side. In fact, all the lights on the walls do when looking at them from the side.
But this is a lovely screenshot. Feels kinda cozy.
But this is a lovely screenshot. Feels kinda cozy.













