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ROWAN'S PROFILE

I'm just a guy interested in making an RPG. I started using RPG Maker way back in RM2k days. My first game was wiped out when my old CPU crashed so yeah.. I decided to make a new one and have been working on it ever since. I mostly enjoy lurking around the RMN forums but I've decided to become more active in the community. I can be a smart-ass at times, but I'm generally an easy going friendly dude.

P.S: Oh yeah, I'm gay (seriously)
Gran Yggdra
A long-haul truck driver from the country stumbles upon a military conspiracy of turning people into dragons and through a mishap ends up turning into one himself.

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2D or 3D?

post=131833
One day, we might have a console that actually lets us go into the game, and who is gonna want 2D then?




Stunning 2051 technology

Some problems

Yay, you back!

anybody have?

If your desperate, you can always just PrntScrn the stuff, paste it into an editor, and cut/copy the parts you want.

What would you do?

post=131759
Yo dawg you really gotta be more selective on who you divulge this shit to.


Exactly.

Someone might use your predicament as one of their characters past stories or something.

So, I got "Pokemon: SoulSilver"

post=131741
I wish the "cloning" glitch in Gold and Silver was still present with this game. :P


I spent hours cloning rare candies and master balls with that.

Please post here oldbies. I am very tired and I cannot see very well...

Ah.. the good ol' days of Mack&Blue Chips and Roco faces.

R.I.P:
Liquid Motion.com
RPGWolfpack.com
War of the Magi forums

..and those other good sites people leech from

Battle Party Size

There's another thread for this discussion and still on the front page.
http://rpgmaker.net/forums/topics/5637/

Pixels

By looking at the ball, the light source on the shaft is wrong. It looks like it's not finished.

So, I got "Pokemon: SoulSilver"

Even though I always like SS (and it was the first I got back in gen 2), Heart gold had the better exclusives so I ended up buying it instead. I'm going to hate trading my pokemans from diamond to HGSS "One by One"

RPG numbers (level, damage, XP, etc.).

post=129720
For battle length, I prefer if they last 3-5 turns. If they are to fast, you remove a lot of strategy. A defense up spell lowers the damage you take from enemy attacks, but killing the enemy prevents it from attacking which in turn also means you take less damage. Silencing an enemy prevents it from casting spells, so does killing it. Casting an attack up spell causes you to do more damage, but you lose damage by buffing instead of using an offensive skill and with battles over in two turns it's not so likely there will be enough time for the buff to earn back the lost damage. Pretty much anything that doesn't cause direct damage or heal.

Kinda OT, but I find this to be very irritating on most RPGs I play. I tried to relieve this in my game by introducing effects which buff your characters as soon as a battle start. Added gimmicks to encourage use of said moves in a normal battle may prove effective as well. For example:

Victory Shout - Adds a buff to all allies that increases evasion rate by 10% for 3 turns. Also, when Victory Shout is active on a target if battle is won, that target gains an additional 15% EXP and PP.