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[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace
They're basically the same (sorta).
The tile size however bothers me, 48x48 is weird as it's 1.5x 32x32 and 32x32 is a lot cleaner to make.
MV has some issues likely caused by it being HTML5/web heavy but it was done in such a poor way it causes a lot of issues.
MV does allow you to use tiled which is nice but you can use the ace engine with XP so that kinda is a moot point.
I mean for desktop Ace > MV and I've used both.
The tile size however bothers me, 48x48 is weird as it's 1.5x 32x32 and 32x32 is a lot cleaner to make.
MV has some issues likely caused by it being HTML5/web heavy but it was done in such a poor way it causes a lot of issues.
MV does allow you to use tiled which is nice but you can use the ace engine with XP so that kinda is a moot point.
I mean for desktop Ace > MV and I've used both.
Pixel Game Maker MV!!
Playism is the publisher and Kadakowa is the developer of both programs.
Since Degica owns RPG Maker Web they would have no reason to make a sub form for Pixel Mv...
They want to have a forum but I think that will come once it's out of early access.
I've had more crashing over the weekend...
- Can't move the program without crashing
- Can't resize the program without crashing
- Can't move the play test games window without crashing (this is on all my computers by the way)...
I had to request a refund since I can't obviously use it at all without crashing.
I'm WELL AWARE this is early access software.
Since Degica owns RPG Maker Web they would have no reason to make a sub form for Pixel Mv...
They want to have a forum but I think that will come once it's out of early access.
I've had more crashing over the weekend...
- Can't move the program without crashing
- Can't resize the program without crashing
- Can't move the play test games window without crashing (this is on all my computers by the way)...
I had to request a refund since I can't obviously use it at all without crashing.
I'm WELL AWARE this is early access software.
+++ DynRPG - The RM2k3 Plugin SDK +++
author=Giznadsauthor=TheBlastedHeathMate, if it's pixel movement you want, you might be best moving to an entirely different engine. Just my humble opinion.
Giznads, thanks for the link to the tutorial. It looks rather difficult, as you mentioned, but it may be worth the effort to try at least, if a Dynrpg plugin is not feasible. I never even knew about this form of pixel movement on rm2k3, and it seems it's been out for quite some time now. I appreciate you bringing it to my attention.
Check out godot engine here, https://rpgmaker.net/engines/godot/
Roach714 recently moved his project, kingdoms of the dump, from rm2k3 to this engine. https://rpgmaker.net/games/9605/
I've seriously thought about moving to this engine, I just have so mcuh of my project invested into RM2k3 now... :/
Coding may not be his thing though, Visual Scripting is decent but I'd give it a few more versions to mature. Also, C# is a bit sketchy right now but supposed to be sorted by 3.1, there is however a pretty good RPG Made with Godot but it's hard to say if it was updated to the 3x branch or still using 2.1
I'd actually recommend Unity with the Bolt Visual Scripting add on granted it will cost $70 or $56 if you subscribe to unity($35/mo). There is also Pixel Game Maker MV, but it's in early access and it's up to you if you want to deal with demo software at this time.
Pixel Game Maker MV!!
Pixel MV is downloading, does anyone got a screenshot of.
(Other Runtime Actions -> tab 3 -> Execute Script)?
I'm guessing it's in the nodes tab? I've been spending more time learning the plugin side of things.
I want to create a atb/abs plugin, think of Seiken Densetsu 3(Legend of Mana 2)/Zelda with Chrono Trigger.
(Other Runtime Actions -> tab 3 -> Execute Script)?
I'm guessing it's in the nodes tab? I've been spending more time learning the plugin side of things.
I want to create a atb/abs plugin, think of Seiken Densetsu 3(Legend of Mana 2)/Zelda with Chrono Trigger.
Pixel Game Maker MV!!
So there was an update, I was gone all day and I set everything to auto so don't know if any updates were downloaded. But I have had 0 crashes today :)
Pixel Game Maker MV!!
author=tif64author=Bluefeathr42I would avoid GMS2 just because most of the time it requires internet connection to open it.
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
Wrong... I open GMS2 all the time, I disable my internet connection while programming for obvious reasons "distractions".
Right from YoYo Games Faq:
Does GameMaker Studio 2 require an internet connection?
When you first install GameMaker Studio 2 you will be required to have an internet connection to log into the product and download any additional runtimes. After that you can use the product offline, although you will be required to connect again every few weeks to verify the account using the product. Note, though, that by not being connected you will not be able to access various features like Account Management or the Marketplace, nor will you receive any updates to the IDE or the runtimes. IMPORTANT! If you are using the Steam Client, then this MUST be set to online, as GameMaker Studio 2 will not work in offline mode.
Pixel Game Maker MV!!
author=tif64author=RukiriHave you already created a game to start judging PGMMV? how is that possible you say the tools are trash? i didn't know that tools that make game development easier are trash.
Friend bought it for me, the tools/UI are basically utter trash... RPG Maker XPs UI is how old and still looks modern! QT in general is awful, I prefer and always have GTK/GTK+! QT feels like late 90 to early 00s... No thanks, lived thru that software era and I don't want to go back!
The Visual Scripting is also trash, seriously everyone should just copy Blueprints at this point... I don't hate visual scripting, blueprints, bolt(unity asset), and Flow-Graph(also a unity asset) show how good visual scripting can be and people LOVE blueprints...
I expected nothing to come really out of the particle effects as I always expected a basic system and that is what was shipped.
B- Tile Map Level Editor, good effort but kinda limited..
I literally give Pixel Game Maker MV an F... Constant crashes (so no matter how powerful your machine is it's the core programming at fault here), bugs that simply should not even be there... It's not even really localized at all... The fact there is 0 support or documentation on plugins is off putting scripters as there really isn't an API released right now to follow. Yes, you have Cocos2d-X as the backend but there is also LOADs of Pixel stuff that we also need to know.
They're not doing themselves any favor by having what a $17 discount for week on what is the full price of the engine? Also, wasn't the full price supposed to be $100?... Most engines that are beta usually release for free and then once released set the pricing.
I also want to point out that doing complex math in nodes is pointless... So you won't be writing complex algorithms for damage, knock backs, graphs, etc...
I think a review from someone who has really developed a game with PGMMV would be much better than yours!
Considering it's not liked much on either side of the Atlantic my point stands. It's already universal that nobody likes the visual scripting system. I've used enough engines to know what good tools are and what bad tools are, PGMV falls in to bad tools.
Pixel Game Maker MV!!
Friend bought it for me, the tools/UI are basically utter trash... RPG Maker XPs UI is how old and still looks modern! QT in general is awful, I prefer and always have GTK/GTK+! QT feels like late 90 to early 00s... No thanks, lived thru that software era and I don't want to go back!
The Visual Scripting is also trash, seriously everyone should just copy Blueprints at this point... I don't hate visual scripting, blueprints, bolt(unity asset), and Flow-Graph(also a unity asset) show how good visual scripting can be and people LOVE blueprints...
I expected nothing to come really out of the particle effects as I always expected a basic system and that is what was shipped.
B- Tile Map Level Editor, good effort but kinda limited..
I literally give Pixel Game Maker MV an F... Constant crashes (so no matter how powerful your machine is it's the core programming at fault here), bugs that simply should not even be there... It's not even really localized at all... The fact there is 0 support or documentation on plugins is off putting scripters as there really isn't an API released right now to follow. Yes, you have Cocos2d-X as the backend but there is also LOADs of Pixel stuff that we also need to know.
They're not doing themselves any favor by having what a $17 discount for week on what is the full price of the engine? Also, wasn't the full price supposed to be $100?... Most engines that are beta usually release for free and then once released set the pricing.
I also want to point out that doing complex math in nodes is pointless... So you won't be writing complex algorithms for damage, knock backs, graphs, etc...
The Visual Scripting is also trash, seriously everyone should just copy Blueprints at this point... I don't hate visual scripting, blueprints, bolt(unity asset), and Flow-Graph(also a unity asset) show how good visual scripting can be and people LOVE blueprints...
I expected nothing to come really out of the particle effects as I always expected a basic system and that is what was shipped.
B- Tile Map Level Editor, good effort but kinda limited..
I literally give Pixel Game Maker MV an F... Constant crashes (so no matter how powerful your machine is it's the core programming at fault here), bugs that simply should not even be there... It's not even really localized at all... The fact there is 0 support or documentation on plugins is off putting scripters as there really isn't an API released right now to follow. Yes, you have Cocos2d-X as the backend but there is also LOADs of Pixel stuff that we also need to know.
They're not doing themselves any favor by having what a $17 discount for week on what is the full price of the engine? Also, wasn't the full price supposed to be $100?... Most engines that are beta usually release for free and then once released set the pricing.
I also want to point out that doing complex math in nodes is pointless... So you won't be writing complex algorithms for damage, knock backs, graphs, etc...
Pixel Game Maker MV!!
Looks like the initial update will have RPG conversations.
Don't know if the initial update is the next update or it's the update AFTER early access.
Also, holy crap... so much hate! Don't get why people wouldn't want a RPG kit for pixel, their answers are usually just use RPG Maker which I replied RPG Maker is historically bad for action-rpgs for obvious reasons...
There's also stability issues even on high end machines, I'm calling BS that this is no where near 80% complete!
It seems the flow style scripting isn't liked on any side of the world... There's nothing wrong with flow graph visual style scripting systems when they're done right! Bolt for example is done right, you can write very complex games with it and honestly they claim if you can do it in C# bolt can do it to which seems to be true! There's a macro system so you can write small nodes and reuse them in another visual script.
Don't know if the initial update is the next update or it's the update AFTER early access.
Also, holy crap... so much hate! Don't get why people wouldn't want a RPG kit for pixel, their answers are usually just use RPG Maker which I replied RPG Maker is historically bad for action-rpgs for obvious reasons...
There's also stability issues even on high end machines, I'm calling BS that this is no where near 80% complete!
It seems the flow style scripting isn't liked on any side of the world... There's nothing wrong with flow graph visual style scripting systems when they're done right! Bolt for example is done right, you can write very complex games with it and honestly they claim if you can do it in C# bolt can do it to which seems to be true! There's a macro system so you can write small nodes and reuse them in another visual script.













