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Pixel Game Maker MV!!

author=blurymind
the price is kind of steep.
They will have a hard time convincing me to drop all the other free or open source options
That is a good point to bring up, there likely is a physics system which is probably Box2D or Google LiquidFun or something custom(hope for the ladder...)

Godot is free, it's very much like game maker if you think about it but it's just a workflow shift. Speaking of Game Maker both will be at the same price point $99/100 so this engine should be priced lower because it's not focusing on a niche like RPG Maker is and also will not likely be as feature rich either... There's still no word if this engine will support GLSL, HLSL, or any shader language.

The only way to test this out is to purchase it, there should be a trial version and I know $100 is nothing but I mean I'm getting a feeling this is just AGM/IGM with javascript plugins for scripting... That's a bad thing btw, the visual scripting/coding system is better than what AGM/IGM had which honestly was nothing as the flow system was only for canvases.

Godot's Visual Script and Unreal's Blueprints and even Constructs event system is a good example of visual programming. I didn't include RPG Maker's event system as it's kinda limited (way less than construct's) as you really can't use array's, data structures, etc.

There's been no mention or update on Twitter for almost 2 weeks, we're probably 2-6 weeks away from the steam early access but I think we should have learned more by now...

RpgDev - An RPG development toolkit

Essentially what RPG Maker MV should have been? Wink Wink Kadakowa.
Looks nice, but the icon sizes are a bit big and toy looking.

There's one thing you shouldn't do, include a default battle system! Simply focus on RPG basics, party system/formation, stats, classes, races, items, weapons, etc.

C# scripting is great, but if you want to pull in users an easy visual event system which you noted but should be able to create an entire game without C# (think RPG Maker here).

Since your using tilesets your entire map should consist of a grip and checking the alpha of the tile to see where the collision should begin "makes slopes, half-tiles easier to manage" maybe you already thought of this?

Good luck on this!

Game Maker Studio

GMS2 2.1 has recently been released, every console platform is available or coming soon in case of the Nintendo Switch. Great option, GML is pretty sweet but it's very forgiving so learn to use regions and proper syntax and you'll be fine.

The new room editor is nirvana! The old 1.4 room editor which basically stayed the same since immemorial which did add tilesets (but was just a paid in the arse imho) and even preferred the RPG Maker map editor which since VX has basically been crap!

You can do proper tile collisions with code and collision layer however I find it impractical if you start introducing half tiles, triangular tiles, etc. And o_solid_p and your collision shape object is all you need.

Whatchu Workin' On? Tell us!


Sprites, not much else.

Pixel Game Maker MV!!

Playism is just handling distribution as Degica just wanted to focus on RM.
The engine is still being made by Kadakowa.

Pixel Game Maker MV!!

6/22 is when I expect it to be released, and I don't recall software normally being released on a Thursday in Japan.

TotalBiscuit has passed. RIP, good doggo man

Never followed him but RIP.

Pixel Game Maker MV!!

Unless I bought the wrong issue there was only 1 page and the only issue that MV was mentioned on was last weeks issue.

If you still want a place to practice javascript (for RPGs, etc) Cocos2D-X or Sphere would be a good choice.

We still have no idea what js library MV uses it claims to be a sister engine and hope to god pixi.js isn't used... Someone mentioned Cocos2D-X awhile back but I can't find anywhere where this has been stated officially.

@tkool_dev tweeted a few hrs ago to already expect it soon on steam.

Pixel Game Maker MV!!

Funny thing is there hasn't been anything since May 12th or anything after bit summit.

Pixel Game Maker MV!!

Bought the Famitsu magazine.

Okay so here's what I can gather based on images.
- Sonic style loops are possible
- Canvases can be rotated/skewed
- Flowchart for both actions/players and canvases

We also got pricing
- $89.47
- $96.63 (this is likely with tax or there is a bundled version)

Release date is still 2018 but no month given, summer is from June-August.

Here's the page from the famitsu magazine.