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Rukiri
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Pixel Game Maker MV!!
author=Cap_HUmm... it's not released yet.
And it's out (in early access). Anyone tried it out already?
I waited until noon as steam updates at noon but it's not released.
So, if you see that it's available what's the price?
Pixel Game Maker MV!!
What's confusing?
Shader editor?
Script Editor?
Objects?
Room Editor?
Construct 3 is another option if you're not into scripting, but you can extend with javascript.
Game Maker doesn't have a base, you have to program all the logic yourself.
GM has an influx of tutorials on youtube, the subreddit is very active as well as the discord server.
You will want to get used to using parent objects so you don't have to loop thru which enemy you are attacking, also useful for hero's to but if you're only going to have 1-3 they can have their own objects.
Will point out a large rpg will have organization issues...
Shader editor?
Script Editor?
Objects?
Room Editor?
Construct 3 is another option if you're not into scripting, but you can extend with javascript.
Game Maker doesn't have a base, you have to program all the logic yourself.
GM has an influx of tutorials on youtube, the subreddit is very active as well as the discord server.
You will want to get used to using parent objects so you don't have to loop thru which enemy you are attacking, also useful for hero's to but if you're only going to have 1-3 they can have their own objects.
Will point out a large rpg will have organization issues...
Pixel Game Maker MV!!
6/22 was a guess since it's a Friday, games and software like to release on Fridays for well obvious reasons (getting the user to use it as much as possible over the weekend).
Still shocked they won't tells us, hey early access begins on, 10% off pre-orders!
Visual coding scares me, if there's no math functions it's gonna suck as even if you're not a programmer you can figure out what the math functions do as you want sin and cos for pushing objects back using atan2 and some just use angle(x1,y2,x2,y1) looking at you Construct 3.
Doubtful we'll see collider2D being used but hopefully the shapes customizable or a polygon.
I really wish they went with an event system, this is an area fusion and construct got right (the zelda esque rpg for construct for example is pretty accurate, has some face directional issues but that's a programming error not constructs)
Still shocked they won't tells us, hey early access begins on, 10% off pre-orders!
Visual coding scares me, if there's no math functions it's gonna suck as even if you're not a programmer you can figure out what the math functions do as you want sin and cos for pushing objects back using atan2 and some just use angle(x1,y2,x2,y1) looking at you Construct 3.
Doubtful we'll see collider2D being used but hopefully the shapes customizable or a polygon.
I really wish they went with an event system, this is an area fusion and construct got right (the zelda esque rpg for construct for example is pretty accurate, has some face directional issues but that's a programming error not constructs)
What RPG Maker do you use?
I have about every RPG Maker under the sun...
From the ones I LEGALLY own, Ace and MV (ace is the Japanese boxed release which was stolen :( )
I don't use RM for serious projects these days, I like to be free and do everything from scratch. But from the most recent RM I owned that would be MV.
From the ones I LEGALLY own, Ace and MV (ace is the Japanese boxed release which was stolen :( )
I don't use RM for serious projects these days, I like to be free and do everything from scratch. But from the most recent RM I owned that would be MV.
Construct 3
https://www.construct.net/
Construct 3 has been released for awhile, has gotten better and would call it pretty viable for a-rpgs and you can create javascript plugins if you have the urge to program (javascript).
Construct 3 has been released for awhile, has gotten better and would call it pretty viable for a-rpgs and you can create javascript plugins if you have the urge to program (javascript).
Whatchu Workin' On? Tell us!
Solo: A Stat Wars Story
I watched it and all I gotta say it's SJW crap...
Star Wars to me died decades ago, the old prequels were okay but the new trilogy is just crap....
edit:... welp it's 4AM and blurry/tired vision is kicking in.
But hooray for stats.
Star Wars to me died decades ago, the old prequels were okay but the new trilogy is just crap....
edit:... welp it's 4AM and blurry/tired vision is kicking in.
But hooray for stats.
Whatchu Workin' On? Tell us!
I'm working on functions on my RPG Framework in Game Maker Studio 2.
Once I finish most of the core functions I plan on working on a few shaders, I've never written a shader before but honestly a RPG kit doesn't need that many shaders if any... a screen tint and day/night shader would be it.
I'm probably going to bead though since I have be to work in 9 hours.
Once I finish most of the core functions I plan on working on a few shaders, I've never written a shader before but honestly a RPG kit doesn't need that many shaders if any... a screen tint and day/night shader would be it.
I'm probably going to bead though since I have be to work in 9 hours.
Screenshot Survival 20XX
You have a waterfall that should be overlapping or trickling down the island...
That's not how water works.
Rm2k3...nostalgia punch!
That's not how water works.
Rm2k3...nostalgia punch!
What 2D/2.5D game engine for making an RPG should I use?
author=FlyingJester
Sphere is easy to use, but still extremely powerful.It uses JavaScript for scripting, which if you are familiar with C++ and Java is easy to pick up.
The Sphere-sfml and TurboSphere projects could one day allow Sphere games to run on mobile devices (mainly Android and iOS).
Isn't MiniSphere essentially the "sphere" engine right now? I checked recently and almost everything 3D would have to go thru hardware and there's really no api calls for 3D that I can find.
Sphere reminds me of what RM2k/3 without limits could do (basically keeping it 16-bit) but has no built in 3d support, I have a m7 script but it's old and runs like crap.
I think he was asking for baked in support, I'd personally use C#/SFML if I was going to write a lot more 3D stuff or use Unity which does just that.














