SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Yanfly Engine Melody Causes Hellacious Lag On My Machine

I have the same issue, but with 6 gigs of RAM and a 2.80 GHz quad-core processor. The standard demo and any game running the script lags terribly for me.

Square Enix loses all sanity, announces Final Fantasy 13-2

author=Fallen-Griever
Dress me up Barbie mode
Aside from the fashion-aspect, what is wrong with the dress-sphere system?

Go!

Bingo. The gameplay in X-2 was extremely good, which just makes the people who rant about how the new games prioritize story over gameplay look ignorant. I despised the story in X-2 and I never got far in the game, but the gameplay was fantastic.

The number of pessimists here is really saddening. FFX, XII, and XIII were fantastic games that I personally loved a lot more than the random encounter-laden grindfests from past generations. Bring on XIII-2, Versus, and Type-Zero. Haters gonna hate.

Square Enix loses all sanity, announces Final Fantasy 13-2

All things considered, I'm looking forward to it. Considering that it's coming out this year, I'm willing to bet they're making use of the 100 hours' worth of cut content from the original game. Also, on a tangentially-related note, Versus XIII keeps looking better and better. The main cast has the same voice actors as the main cast of Code Geass and you can pilot giant robots and tanks? Why isn't this game in my hands yet?

w Review

If you give the player nothing to go off of, then there's nothing to intrigue them or interest them into finding out more.

w Review

author=NicoB
This is called the FFXIII storytelling technique.
Except the story and characters in FFXIII were compelling enough (to me) to keep me playing, saying nothing of the battle system and overall presentation. Final Tear 3 lacks all of those.

w Review

author=Super_stunner
author=Sailerius
author=Super_stunner
Thank you for your review, however you have seen just 1% of the game. And some things you wrote are hugely exaggerated or not even true. basically you don't have a slightest picture of the game yet.

But you do have some points that I can work on.
Having played the game myself, I have to say that there's really no exaggeration in the points she raises. I honestly wanted to review the game myself, but the gameplay is so buggy, slow and the story so nonsensical and uninteresting that I couldn't force myself to play any longer. The fact that battles randomly hang and force you to close the game alone makes it a chore to play, to say the least.
Well battles never hang with me, and nobody posted bugs about hat either. You can see the summon gauges with the 9 button. And the spells, yes sometimes it appears 2 times that you have learned something, this is because those are 2 different systems and I need to rewrite both of the systems to fix that which will take me months. So I decided to leave that bug in because its too much work for such a small thing.

The story starts really when you are 20 hours in the game, this is done to keep a mistery in the story. Remember the game is very long so the story needs to be build slow.
Why does the story need to build slowly? The game is long because the story builds slowly. A game should be able to grab the player in the first two hours. How can you demand players endure 20 hours before the game starts getting good? In that time, you could play several other games to completion which are good all the way through.

You really need to work on the pacing. Intentionally padding out the game to make it longer is wasting the player's time.

w Review

author=Super_stunner
Thank you for your review, however you have seen just 1% of the game. And some things you wrote are hugely exaggerated or not even true. basically you don't have a slightest picture of the game yet.

But you do have some points that I can work on.

Having played the game myself, I have to say that there's really no exaggeration in the points she raises. I honestly wanted to review the game myself, but the gameplay is so buggy, slow and the story so nonsensical and uninteresting that I couldn't force myself to play any longer. The fact that battles randomly hang and force you to close the game alone makes it a chore to play, to say the least.

Vacant Sky Vol. 1: Contention

author=Volrath
Congrats, Sailerius. Haven't played this but I always meant to. Now I have much more incentive.

In the meantime, enjoy the petulant sour-grapes backlash. I remember it fondly....

Haha, thanks much. I've got a 20+ hour train ride ahead of me this week, so I'm planning to power through the new MOTW.

How to keep the autostart event from looping.

author=Strangeluv
I think you can just do Erase Event also.

The issue with Erase Event is that, bizarrely enough, the event gets restored the next time the map is loaded. That may not be the case with every RM program, but that's the way it works with XP.

How to keep the autostart event from looping.

You need to either erase the event or change the page of the event.

You can accomplish the latter by setting a switch, say, 4, to the on position when the cutscene ends and then having "Switch 4 ON" as the condition for a second, empty page in the event. Then, when the cutscene gets to the end, it'll flip that switch on, causing it to read from the second (blank) page instead of the first.