SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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TVTropes: Getting games that deserve it, and our community, a worthy spot.
Maybe we should select one game at a time for everyone to add tropes to and keep it open until it's reached a certain number, that way we have more coordination instead of leaving everyone to figure out what to do.
Guys, don't forget to help out you fellow game makers by TV Troping it up!
We should probably focus on fleshing out the pages that are already there and making them attractive first. If we want to improve visibility, the best course of action after that would be to start referencing them in the trope articles.
Guys, don't forget to help out you fellow game makers by TV Troping it up!
author=kentona
RMN has an attitude problem.
That's because no one wants an RMN game to get recognition unless it's their game.
Chronicles of a Dark Lord: Episode I Tides of Fate Review
author=KisarethStudios
Such a bad review...interestingly enough though version 5.0 features so much more than what you played. However, not only do I thank you for your review I am glad to see it. After receiving so much praise for my game I was beginning to wonder if there was going to be a dissenting opinion. Ironically, your writing style and rather biased review remind me of another fellow on another forum who sought only to show how awful a game is rather than show what it is or could be worth. Another...odd...commonality I find with your review with that of this individual I spoke of earlier is that you reviewed my game without completing it. As a matter of fact, I think you barely got more than perhaps a half hour or so into a game of over 20+ hours.
I find this odd, if a reviewer is going to rate a game for what it truly is..should he or she not complete it first? Perhaps not...perhaps I am simply old-fashioned in that area. If so, my apologies. Hmmmm....and indeed your writing style is very familiar. I am suspicious of the nature and motive of your review, however I will wish you a Happy Thanksgiving in any event. With so many having enjoyed my game, there will always be others about who will not.
If a game isn't good enough to inspire a would-be reviewer to complete it, then that alone speaks volumes about the game's quality.
Designing a mobile RPG
Having recently gotten a start into Android development, I've started thinking about some of the challenges a designer would face if attempting to make an RPG for the mobile platform. I thought I'd start up a topic and see what other people think.
* Input. Most mobile devices depend upon touch for the majority of input. This means no cursor for menus and that menu options have to be large enough to be precisely manipulated by a finger press. How do you design menus, particularly a battle system, when you need to upsize all of the options?
* Resolution. This goes hand in hand with the input problem; you're dealing with a much smaller screen, but you need objects you can touch to be large enough to be easily manipulated.
* Exploration. With the main form of input being touch and drag, how do you have fields or dungeons that you can navigate? How do you have touch encounters when you don't have as much freedom of movement?
EDIT: This isn't a topic to discuss "why would you want to make an RPG on a mobile platform?" Please keep posts like that out of the topic.
* Input. Most mobile devices depend upon touch for the majority of input. This means no cursor for menus and that menu options have to be large enough to be precisely manipulated by a finger press. How do you design menus, particularly a battle system, when you need to upsize all of the options?
* Resolution. This goes hand in hand with the input problem; you're dealing with a much smaller screen, but you need objects you can touch to be large enough to be easily manipulated.
* Exploration. With the main form of input being touch and drag, how do you have fields or dungeons that you can navigate? How do you have touch encounters when you don't have as much freedom of movement?
EDIT: This isn't a topic to discuss "why would you want to make an RPG on a mobile platform?" Please keep posts like that out of the topic.
The Great Switch: Why VXP is Better
post=suzurichoBecause the same old school crowd takes it to an extreme and insults games that have good graphics. Rehashed Chrono Trigger and FF6 rips will always get more attention than original resources. The same goes for story and gameplay, too, but that's another topic entirely.
I'll put my two cents in.
*sigh* Okay. What happened to people not caring about graphics in their games? I mean all this talk about the old school crowd out there saying graphics don't matter, and then we come to a discussion like this one? I'm kinda confused, actually.
I don't care if someone uses RTP. It's better than snatching resources from a published well known game out there to me. like I remember playing a game on here and getting to a castle at some point where it had the background music of Baron Castle from FF4. I'm like, "Ummm. no. Please." I'd rather hear the RTP music than stolen music, and the same with the graphical aspects, too. There was another game that had all Fire Emblem faces. I knew the characters those faces originally belonged to. It felt like a warped, playable fanfic. Maybe that's just me.Amen. If I see a game with rips or music I recognize from another game, that's a guaranteed turn-off for me. I prefer to see the RTP or RTP edits.
As for the lack of tilesets in VX, yes, I agree. I want to make a game set partially in modern day, and partially in a fantasy world. Can I do that with RTP VX graphics? It'll take some tweaking, but I don't see an apartment complex coming out of the RTP tilesets very well. *shrug*There are plenty of modern graphic sets for XP's RTP that look fantastic.
Overall, using VX is fun for me. I like the easy concept of putting a chest or a door there. So you can focus on more important things!That's what I don't understand about the 2k/3 crowd. You can do anything you could before in XP and VX, except it's easier, more efficient, more modular, and infinitely more customizable. Why would you willingly limit yourself and make it harder on yourself when you could make the exact same game with 1/4 of the effort and a tenth of the frustration?
It's depressing looking at some of the better 2k3 games and thinking about how much better they could have been with scripts.
Alter A.I.L.A. Genesis Review
Craze's Let's Play! Topic
The new version of Act II should be ready in the next two weeks or so. I just got cutscene skip working, so I'm testing to see if it breaks anything (as well as adding in some new aesthetic changes, such as a new menu system).
Big Announcement Coming Soon!
Vacant Sky Vol. 1: Contention
post=213136
Just wondering, will you ever combine all the acts into one continuous pack? I realize that some people don't have the greatest net speed which might draw away from that idea.
Yup, that's the "Complete Edition" I'm working on now, which will include the revamped Acts I and II. The Complete Edition will actually have a much smaller filesize then all three separately due to re-used assets only being included once.














