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SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Best RPG Music of all time

There's really no contest. The answer is Chrono Cross.


And in a close second, there's Xenosaga EP3, with music by Yuki goddamn Kajiura. A selection of boss battle themes:


When it comes to game music, this is as good as it comes. Accept no substitutes.

What are you thinking about right now?

The living room smells like the PS Move.

Real people playing your games.

post=205546
Do you guys promote locally or something?

I'm part of my school's game development club and they promote student projects.

Real people playing your games.

post=205316
So one of my friends texted me and he's like, "Dude, best thing ever - I just saw a guy playing your game" I quickly responded back with a "fuuuuuuuuuuuuuuuuuck" And then he decides to be an idiot and talk to the guy about the game, but failed to mention that he actually knew the creator.

Has anyone else run across a stranger that's actually played your game? It seems extremely absurd, in terms of the possibility of it. And if you happen to run across one, what would you do?

I've seen a few people playing Vacant Sky in the student lounge here before. It's not nearly as weird as seeing people play the opening theme of Act II on Audiosurf.

Act I Poll

post=205488
Maybe the encounters during the Alibass section of Act I can be slightly easier, but you should definitely keep them. Remember: Players have not seen the combat engine since they've taken control of Auria. Having photo vignettes to delay the re-introduction of the combat engine is probably the wrong answer.

I was thinking that if I did this, there would be a scripted fight before the recap starts (for example, you get attacked at camp).

Game design education survey

post=205296
I applied for a game design school (Sanford-Brown College) and went to visit the school. I even took the school's entrance exam. They did not accept the ACT or SAT for some reason that they couldn't seem to explain very well. When the questions on the school's entrance exam only went up to fifth grade arithmetic and did not include any pre-algebra or beyond at all, I withdrew my application and walked out. FYI the school did not actually teach any math classes. This means they were teaching game design in such a way that no math would be involved at any point in the curriculum. That was just unacceptable.

Based on conversations I've had with a few of me friends who have studied game design, their overwhelming problem with the programs was that they never actually learned how to make games enjoyable or well balanced. All three friends (who attended three different schools) said that no actual design principles were taught. Only the technical aspects, such as graphics, programming, etc were ever addressed.

This post might be totally unhelpful to you, since I didn't answer most of your questions, but there you go.

That sounds pretty awful. I wouldn't go to a school solely built around game development. My school is a four year university that just recently got a program in game development. The way it works here is that you follow either a technical or artistic route and have a number of electives you need to fill (so you could take a course in machinima or design principles to supplement your education). Since the field is pretty new, we're researching how it's being approached at other schools and analyzing the current trends so that we can find out which areas are being met and which areas need to be addressed.

Game design education survey

Hey all. This is for anyone who might be involved in a university game development program, or at least anyone who has taken a course in the area.

I'm doing a research project which is investigating how game design is being taught. If you've been in one of these courses or programs before, I'd appreciate your help.

1) What tools or engines did you use?
2) What books were being used for reading assignments?
3) Can you cite examples of assignments or projects you had to do?
4) Where did you participate in this program?
5) What major lessons did you take away from the program?
6) What do you wish you had learned?

Any help at all is appreciated. Thanks.

Obligatory Self-Based Characters

post=205161
I never actually understood what was so bad about Mary Sues either. They are pretty much what roleplaying games are all about :D

You're RPGing wrong.

Obligatory Self-Based Characters

I don't have any self-based characters (I personally don't find myself interesting enough to be in an adventure story). Ironically enough, the opposite is kind of true. I came up with the name Sailerius for a character to be in a game who didn't end up making the cut. I thought it sounded cool and so I used it as my forum alias so that it wouldn't go to waste.

Usernames and You: Seperate, or...?

I actually prefer to go by my real name (Bishop) but I'm known by my alias on so many communities that it would be a headache and a half to change it everywhere. "Sailerius" is the name of a character from a game idea that will probably never be made.