SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Star Rating
author=CielIndeed. A game could have a single five star rating and a single one star rating, resulting in a 3-star average. This is very deceptive since it implies that the average reviewer thought the game was a 3-star game, where in reality, none of the reviewers thought so.
star ratings are completely meaningless to me, particularly on this site where one person will give a game 1 star and another gives it 5. i know i am not going to glean any useful information from an average rating because they are almost always middling. 'woah this game is considered to be of 3 star quality' does absolutely nothing to help me decide whether to click it. more useful would just be seeing how many people liked a game enough to give it a thumbs up. '784 people liked this game' would pique my interest, at least.
thanks rpgmaker . net for providing game hosting for the masses
thanks rpgmaker . net for providing game hosting for the masses
author=undefinedauthor=undefinedYeah so why should I give a shit as long as the games are fun? I'm not trying to argue the legality of anything and I never have.author=undefinedpretty sure that's still illegal broauthor=undefined^
Eh, doesn't bother me. As long as the games are fun.
Its not like we are making money off these games anyways.
If the developer has a good design for a fun game, then there's no reason they have to rely on stolen art assets. If you don't care about the asset origins as long as the game is fun, then you'd still love the game even if it used MS Paint programmer art, right?
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author=undefinedauthor=undefined^
Eh, doesn't bother me. As long as the games are fun.
Its not like we are making money off these games anyways.
pretty sure that's still illegal bro
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author=undefinedauthor=undefinedCan I ask what exactly is illegal about ripping pixel art from video games?
If we want to increase our reputability, maybe starting by changing the fact that the vast majority of our games use illegally-obtained resources wouldn't be a bad idea.
You're not seriously going to try to claim that there's nothing wrong with stealing the art assets that someone slaved over and using them without their permission, are you? I don't know what the terms of use on FF6's art assets are, but I can guarantee you they weren't released under a creative commons license.
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author=undefined
I disagree, because the main reason I come here is to find fun games, as far as I'm concerned, where the resources came from is irrelevant. In fact, I'm sure that swarths of good developers (including myself) would pretty much just leave. I'd give up game making entirely if my favorite game making community just ditched all its promising games and members by the wayside for some bullshit legal eagle pandering.
Why is using illegal resources a prerequisite to making a good game?
thanks rpgmaker . net for providing game hosting for the masses
If we want to increase our reputability, maybe starting by changing the fact that the vast majority of our games use illegally-obtained resources wouldn't be a bad idea.
VXP Chain Game
author=undefined
I'm just chucking this out here, but have you guys thought about a anthology of games? For example each of you could make a short game between 15-30 minutes long where the only sense of continuation is the overall theme that you collectively decide upon. Think along the lines of GameGale but all in one package!
That's not really a chain game. That feels like cheating.
VXP Chain Game
author=undefined
I'm so out of the XP scene, I don't even know what script or graphics libraries are around :(
The only issue I've had with the XP RTP graphics is the lack of a world map but I don't think one would be appropriate for a chain game (or we could use TheInquisitor's world map, I've still got it somewhere. I might have his inner graphics too, but I'd have to check)
For a plot, a collectathon works but that's the same thing being done with the 2k3 chain game. We could add a spin on it (Defeat the EightRobot MastersDragons!) or go for less direction and have the plot go whereever the chain game takes it!
Collectathons/slayathons are boring. Maybe we could go with a premise where the way the game turns out depends on completion; in essence, that you don't have to do everything to continue the game, but you get a better ending depending on how much you do. To name an example off the top of my head, maybe you or someone you know is getting married and you're in charge of the wedding preparations. How well it turns out depends on what all you get done and how you do it.














