SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Two Years on, and only 6% complete.

Haven't been around much lately due to IRL stuff, but wanted to chime in and say that this is looking lovely! I have faith you'll pull through and make a(nother) awesome game.

No-RM Event

This is an awesome event. I won't have a chance to enter but I'll be excited to see what comes of it.

Please, Stop Writing Happy Endings

author=ch
The argument here is that happy endings are lazy and have less value than Serious or Sad endings, but commenters several pages ago took that right apart.

That's certainly the argument that people are responding to, which I can understand since it's a lot easier to argue against a point no one is making, but I certainly never made that point, so I would appreciate it if you didn't shove words in my mouth.

The definition of "happy ending" that I'm discussing is one in which good things all but exclusively happen to "good people," and bad things all but exclusively happen to "bad people," a notion which demonstrably causes people to become more closed-minded, bigoted, and scornful of minorities and the poor. I never said that these endings are "lazy" but that when you write an ending like that, you are convincing people to become more bigoted.

You're certainly allowed to do that if you want to, but it's your responsibility to be aware of what you're doing and to have it inform your choices as a writer.

It's certainly possible to have optimistic/positive endings that don't perpetuate bigotry, but they're rather difficult to execute. Whatever your favorite story with a happy ending is, it's more likely than not that it preaches victim-blaming either explicitly or implicitly.

The notion that there's an invisible, magical force of Justice that rewards all good deeds and punishes all evil deeds is so deeply-engrained in our cultural consciousness that it's difficult to invent stories that don't reassert its existence, and that alone should make the fact that we need to fight it self-evident.

What Videogames Are You Playing Right Now?

MGSV. I can't stop. Please send help.

I don't think I've ever played a game this fun in my life.

"the Godiva of Wingfield" - On a scale of "eh" to "I would literally sacrifice children to play this," how interesting is this title?

I don't think the title flows very well. Try saying it aloud. Godiva ends on an "uh" sound and of begins with one, so you have a glottal stop when saying "uh uh" and it sounds awkward. I agree though that Wingfield sounds good, but personally I'm never going to not think of the chocolate when I read Godiva.

TPP could make fanwork illegal?

Fanwork is already illegal.

Tales of a Queue Keeper

Oh God. This is bringing back traumatic flashbacks to the time I was the queue keeper for RRR. Like the time one of the members hated me so much for rejecting his game repeatedly that he wrote a song about how much he hated me and posted it in the art and music section.

The ultimate anti-frustration mechanic is not saving everywhere or healing after battle

Yeah, there's nothing wrong with quicksaving. My point, though, is that meeting the needs of the (many) people who play on the go does not in any way diminish the experience for people who play at home, so there's nothing to lose by making your games more accessible.

The ultimate anti-frustration mechanic is not saving everywhere or healing after battle

author=Feldschlacht IV
I'm not against saving everywhere as a mechanic, but I've saved myself into oblivion enough times in games of all genres to know that it's not objectively the end-be-all of save systems.
I think when the merits of a game mechanic are being discussed, it should be a free assumption that egregiously poor implementations of it have little to do with the merits of the mechanic itself.

Nowadays, I just kind of avoid games which have save points, flat out. I tend to play games on the go and I don't have the luxury of being able to keep playing until the game designer has deemed I'm allowed to stop. More and more gaming is done on the go nowadays and not allowing players to save everywhere is a red flag that the developer is way out of touch with the needs of their players.

I've been considering ways to work in mid-battle saving for just that reason. If the random seed at the start of battle is saved with the game, then no amount of save-scumming will allow the player to just reload if they got an outcome they didn't like.

What Videogames Are You Playing Right Now?

I started a replay of Xenosaga III to see if it held up to how fondly I remember it. So far, it has! I can never get enough of the E.S. battle system.

I'm also working on 100% completion of Ground Zeroes in anticipation of MGSV's release. I'm really bad at stealth games, so I'm about 25 hours in now trying to get all of the achievements.