SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Copyright Issue: Changing the Title... Suggestions Welcomed!
Vacant Sky Vol. 1: Contention
FF7 remake. It's a thing.
http://www.vg247.com/2015/06/18/ff7-remake-we-dont-need-two-of-the-same-thing-says-nomura/
Hallelujah! Nomura confirms they'll be changing the gameplay. I'm glad SE has the self-awareness to admit that the vanilla ATB system is outdated and boring. Now I'm really interested in the remake.
Hallelujah! Nomura confirms they'll be changing the gameplay. I'm glad SE has the self-awareness to admit that the vanilla ATB system is outdated and boring. Now I'm really interested in the remake.
Gammak Protip: Don't force players to follow some slow-butt NPCs with a broken leg through a long windy cave with nothing in it to trigger a plot flag you didn't need to have.
author=Libertyauthor=SaileriusTo be fair, in a game like Witcher 3, where they're trying to make the world seem very realistic, it's not that bad to have characters that can't keep up with your speed. The fact that there's so much going on around you makes it easier to find them if you lose them, and they at least jog if you get close to them. Also, it's realistic that a Witcher, with their enhanced stamina and skills, would be faster than the average whore, dwarf or drug-addled lordling, so it makes sense in that aspect at least.
The Witcher 3 does this. Worse still, it's a stealth segment and if you get too close, you fail the quest, but your walk speed is 2-3x faster than the person you're following and there's no way to go slower. You just have to keep walking, then stop to let him get a lead on you again, rinse and repeat.
Yes, but what's not realistic is that Geralt doesn't know how to tiptoe or sneak or anything, given that he's a hunter. It's extremely annoying that they designed a mandatory quest that clashes with the game's mechanics.
FF7 remake. It's a thing.
Gammak Protip: Don't force players to follow some slow-butt NPCs with a broken leg through a long windy cave with nothing in it to trigger a plot flag you didn't need to have.
The Witcher 3 does this. Worse still, it's a stealth segment and if you get too close, you fail the quest, but your walk speed is 2-3x faster than the person you're following and there's no way to go slower. You just have to keep walking, then stop to let him get a lead on you again, rinse and repeat.
Square Enix just announced a remake of Final Fantasy XIII!
How is there not an E3 topic yet? Welp here you go.
author=RedMask
MGS V trailer was pretty awesome.
Still a shame what happened to Kojima though.
The new MGSV trailer was breathtaking. If anyone missed it, here's the highlight of E3 so far: https://www.youtube.com/watch?v=B0W3xRgr70E
ooo Xbone is getting backwards compatibility. Neat. I didn't own a x360 so this actually interests me.
I wish I had waited before picking up an XB1, because you can trade in your 360 for credit toward one and I no longer have a need to keep around mine.
'Just these four, and leave the rest alone'. A discussion on Players and Parties.
Ooh, this is one of my favorite things to talk about. I always pick the same party and I will never, ever, ever change it up unless I am:
1) Forced to
2) The person I have to switch in is someone I like a lot
3) The time I have to change my party is not significant
4) I do not have to grind the new person up to the appropriate level
For me, what matters more than anything is that I like the characters and find them interesting as people. I don't care how good or bad they are in gameplay terms or how good of a team they make. I want to play as the characters I like. If the game forces me to use characters I don't like, well, I have 80 games in my Steam library that won't actively try to force me to have less fun, so bye.
I didn't used to be so picky, but the sad fact is that good games are so plentiful and so cheap that if a game annoys me, I can drop it without any regret and jump to another one and have fun again.
As a developer, the way I get around players like me is that I design every combination of party members to be equally feasible, but to require a different strategy. For bosses, I design their abilities and AI to present a different challenge based on which party the player has brought in. This has the added benefit of providing a completely different play experience if you play the game again with different characters.
EDIT: My aversion to using characters that annoy me is so strong that if I cannot form a full party without them, I will simply go without a full party. For instance, I never spent a single point of CP with Snow in FFXIII in the whole of the game. Incidentally, this is part of why I never got far into FFVI, because of some terrible dungeon that forced me to have a party of moogles.
1) Forced to
2) The person I have to switch in is someone I like a lot
3) The time I have to change my party is not significant
4) I do not have to grind the new person up to the appropriate level
For me, what matters more than anything is that I like the characters and find them interesting as people. I don't care how good or bad they are in gameplay terms or how good of a team they make. I want to play as the characters I like. If the game forces me to use characters I don't like, well, I have 80 games in my Steam library that won't actively try to force me to have less fun, so bye.
I didn't used to be so picky, but the sad fact is that good games are so plentiful and so cheap that if a game annoys me, I can drop it without any regret and jump to another one and have fun again.
As a developer, the way I get around players like me is that I design every combination of party members to be equally feasible, but to require a different strategy. For bosses, I design their abilities and AI to present a different challenge based on which party the player has brought in. This has the added benefit of providing a completely different play experience if you play the game again with different characters.
EDIT: My aversion to using characters that annoy me is so strong that if I cannot form a full party without them, I will simply go without a full party. For instance, I never spent a single point of CP with Snow in FFXIII in the whole of the game. Incidentally, this is part of why I never got far into FFVI, because of some terrible dungeon that forced me to have a party of moogles.














