SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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w Review

And there, my friends, is the penis ship. All hail the mighty penis.

When I heard that, I shed my final tear.

w Review

author=NewBlack
author=Sailerius
author=Space_Monkey
I only read the first few replies and I'm not going to comment on the quality of the game, I just want to tell the game maker to keep his chin up. Ed Wood was called the worst director of all time and has a cult following to this day.
Hitler was called a bad artist, too. He didn't let that keep him down!
http://en.wikipedia.org/wiki/Godwin's_law

http://en.wikipedia.org/wiki/Reductio_ad_Hitlerum


http://en.wikipedia.org/wiki/Getting_the_joke

w Review

author=Space_Monkey
I only read the first few replies and I'm not going to comment on the quality of the game, I just want to tell the game maker to keep his chin up. Ed Wood was called the worst director of all time and has a cult following to this day.

Hitler was called a bad artist, too. He didn't let that keep him down!

w Review

author=Magi
Regardless of the ire this game has accumulated, the fact that it has 4500 downloads means it's doing something right. You could really debate all day over why you think this game is/isn't good, but maybe the better thing to ask is what qualities in it have convinced so many people to download it?

Would anybody be adventurous enough to do an LP of this game or at least the first several hours?

For the longest time, it was one of the only 4.5/5 games on RMN. The game profile also consisted entirely of sock puppet comments raving about how awesome it was. I suspect that the attention it received was largely due to artificially-manufactured hype. If there was any such attention at all -- it's certainly possible that the creator and some friends just mashed the download button over and over.

w Review

Something doesn't smell right about this review. What is it with people registering to post eerily similar, poorly-written glowing reviews of this game?

w Review

author=Kaliesto
Personally I give this game at least 8/10 for being a above average in aspects, just a lot of balancing issues and story telling(mostly concerning the vulgarity). Vulgarity should only be used when something dramatic or caused someone to be really angered, not flying off the hook every second like Alyssa and certain other characters, but this is my opinion not fact of course.

In exactly what aspects is this game above average?

Vacant Sky Vol. 1: Contention Review

author=Jericho
I still don't know why Vanquish was in the game.
A subplot that was going to be really important but ended up being dropped at the last moment. It was supposed to be in Act II, but as I got further into development, I couldn't fit it in so I said "eh, screw it, it'll go in Act III." Then I couldn't find anywhere to fit it in Act III.

Vacant Sky Vol. 1: Contention Review

However, I felt that at any given point, if you were to pull a piece of dialogue and blank out the name and portrait of the character talking, you'd have no idea who was saying it.

Really? I could see a case for Seri and Zaqris, but what about, say, Vel, Blaise, and Rayonne? They all have distinctly different personalities and act in different ways.

Her sarcastic lines were a little too hostile, and it seemed as if she were suffering from severe clinical depression. I realize that that's just how you wanted her to be, so I'm not suggesting changing her.

Yeah. I knew from the beginning that Auria would be a polarizing character, so I fully respect that you feel that way.

The other characters, with a few odd quirky lines added into the mix for good measure could really go a long way in immersing us in the story.

I can see what you mean about Vanquish (whose purpose in the story was kind of deprecated after Act I), but what about, say, Rayonne and Blaise? Both of them were huge catalysts in how the story played out because of how their strong opinions about Mia, Auria, and the situation with the Virad turned into action.

By linearity, I was more referring to the process of "go here, watch cutscene, leave here, watch cutscene, go here, watch cutscene" cycle that occurred too often. This affected gameplay as well. It just seemed a little tedious, especially with such slow walking speed (can that even be changed in XP? I haven't tried...).

I see what you mean there, but isn't that the formula that every RPG follows? Also, yes, the walking speed can be changed in XP, but I don't think it was slow at all. The player's walking speed is 4/6 and is actually higher than the walking speed in most RM* games.

I started a "new game" for each new act instead of carrying over my save files, which I believe contributed to some of my frustration.

Aha! There we go. The game is much, much, *much* easier if you carry over your past saves. When you start a new game, you only start with mediocre equipment, items, and money, and those make or break your strength in battles.

Thanks for the suggestions and I'll definitely keep them in mind while working on the Complete Edition.

Vacant Sky Vol. 1: Contention Review

Thanks for the review!

I've a few comments to make, so I'll start from the top.

Act I:
* You're spot on when you said that it was more oriented toward fleshing out the setting than the story or characters. That was my big mistake with Act I which I've fixed up in the new version. In the new version, the Alibaas segment is skipped altogether and the encounter system from Acts II and III is implemented, so there are explorable fields and whatnot. There's also a long-needed escape (?!) feature added to battles.

* I'm confused when you said that Act I needed sidequests, though. There are a good dozen or so. If you didn't complete any of the sidequests, that may be why you found the battles so difficult; the sidequests gave you equipment and the battles were designed assuming the player completed a couple sidequests.

* Yeah, the battles in Act I suck. Aside from the dated writing, they're the reason why I'm so embarrassed about the game.

Act II:
* I'm curious about why you only gave the writing a 3.5 when the only complaints you mentioned were the length of cutscenes and the pacing in Act I. Was the problem in Act II's writing the fact that it followed Act I or was there something else? I'd really like to know if there was something you thought could be improved.

* When you're talking about avoiding enemy encounters, I'm guessing you mean in Maladorr Manor. Yeah, that was fixed in Act III. I'm adjusting the dungeon corridors for that reason, and the Escape option will make that a lot less of a pain.

* I'm really surprised that you said that the Beginner difficulty was extremely difficult. Not to sound like a jerk or anything, but I designed Beginner's difficulty such that people who've never played RPGs before would have a little bit of a challenge, but that it would be a joke to anyone who's ever played one before. I've watched a lot of people (including several friends who don't play games at all) steamroll through the game with no challenge, so hearing that it's too hard is kind of a shock to me. What build was your Auria? What reaction did you use? How did you spend your points at level up? There are some builds in Act II that are harder than others, but I've had it tested on every difficulty with most builds and I didn't notice any that was significantly underpowered.

* It's intentional that you can't customize anyone but Auria. The idea is that Auria is the person who you control, so you're the only one you can make decisions for her. A problem I acknowledge in Act II is that she grows to be far more powerful than anyone else in Act II, which was remedied by adding unique functions to the party members in Act III.

Act III:
* What about the characters seemed dull to you? This is actually the first I've heard someone make that complaint (and I've heard a lot of complaints about the game). Normally, the liveliness and strength of characterization is the one part about the writing that's consistently complimented, so I'm very interested to hear what you didn't like and what I could do to improve it.

* Which endings did you get? Resurrection and Resignation aren't really meant to be full-fledged endings. They're nonstandard game overs (the game over music even plays). Did you receive the Relinquish ending? I could understand if you thought that Resurrection and Resignation were just tacked on, but your complaint about bad endings being forced in doesn't really make sense considering Relinquish (which is a fully-featured 'bad' ending route).

* It's true that Return is the "canon" ending for the rest of the series, but there is no "correct" ending (contrast it with Remission to see what I mean). Remission (as well as the two new Act II/III scenarios being added in the Complete Edition) is a completely different take on the story which could be regarded as equally "valid" as Return or Relinquish if the story is looked at as self-contained. What would you say are the "desired effects" of the alternate endings and how would you suggest I improve them?

* Much thanks on the compliment abut the menu system. It's actually been improved a lot in the new version, thanks in part to the much nicer windowskin.

* You didn't mention any faults about the gameplay in Act III. What about it didn't you like? There were a ton of sidequests and optional areas, along with three completely separate story routes and a couple optional dungeons. What would you suggest improving about the battle system? Again, I'm confused at you saying that it was too difficult, since the general consensus of Act III's gameplay was that it was far too easy. This matters a lot to me since I want to get the gameplay perfect in the Complete Edition, so I want to know what areas (and, if possible, what specific aspects) need to be improved.

General:
* You say in your final comment that it's a "very linear path." In what way is the game after Act I linear? I'm not sure if you noticed or not, but Act II was completely nonlinear. The order in which you explored the new areas was up to you and the order in which you did them actually affected the story. It was designed such that every path you took would adjust itself to be seamless and make it seem as if you were doing it the "correct" way, so if you didn't notice, I guess that means it worked well. Furthermore, Act III was far from linear. Ignoring the two dead ends, there were several places where you could significantly alter the story and a lot of optional content.

* In general, how do you think the plot and dialogue could be improved? It seems that you just didn't like the characters, which I guess is entirely opinion, so I don't know if I can do much about that.

* What features do you think the battle system needs to make it more fun? I've recently completely redone the battle system from the ground up and it's still open to modification, so I'd like input on what I can do to improve it.

Thanks again for playing and for the review.

w Review

If you give the player nothing to go off of, then there's nothing to intrigue them or interest them into finding out more.