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How do you differentiate your characters?

author=Merlandese
I'm on the downer side here. If your battle mechanics can't accommodate 12 different story characters easily then maybe they shouldn't join in a battle capacity. Just because someone joins your team doesn't mean they have to fight.

Well there are only ever 4 people in combat at once, throughout the course of the game you can recruit 12 potential party members and my struggle is to make each character have their own unique feel and personality. No way in heck would I ever do 12 characters in combat at once lol. But I can understand your point.

How do you differentiate your characters?

author=Craze
The biggest thing is to know how to make cool skills -- I mean that mechanically. Knowing the basics of coding in Ruby (or Javascript for MV) is important. You don't need to know a ton if you use Yanfly's "Lunatic" sections, but you need to start looking at code and trying to change things just to see if you can make them happen. I keep all of my games unlocked so that you can open them up in Ace to examine them for yourself, if you wish.

Knowing even the basics of code, or how to use other people's work (although please learn some code -- you'll thank yourself later), you can turn a boring skill into something greater.

Pyroclasm - 15 MP - Deal extreme Fire damage

might become

Pyroclasm - X MP - Consume all MP to deal Fire damage based on current MP

or

Pyroclasm - 15 MP - Deal extreme Fire damage and refresh the duration of Burning and Defense Down ailments on all foes

I'm really digging these ideas. The one about refreshing the duration of debuffs really fits with an idea I had for one of my characters lol. Thank you for the super detailed and helpful post!

How do you differentiate your characters?

So I've started to run into this problem recently. So in my game I have 12 possible characters who can be recruited throughout the course of the game. I've sort of hit a wall when trying to differentiate my three tanks, three healers, three physical damage dealers and three mages. With mages and tanks it's pretty easy, but with phys DPS and healers I'm struggling to make each character have their own identity in combat. Any thoughts or suggestions?

What's up with the home page?

author=kentona
author=Sooz
#lynch kentonaHe's deffo trying to deflect suspicion. And he IS the website operator, so he has the wherewithal to pull stunts like this!
Welp is leaking into thr rest of RMN

W E L P

What's up with the home page?

author=kentona
My bets is that it's SHADOWSONG. He just made this post to deflect suspicion!

DUN DUN DUN

What's up with the home page?

Pretty weird lol, still a bit puzzled.

What's up with the home page?

Looks like it's all gone now, still super bizarre.

What's up with the home page?

I just opened up the home page of RMN and got a screen saying security was hacked? I'll edit and upload a picture in a bit but anyone know what's going on? Any of the admin or staff have any clue?
EDIT: Here is what I'm seeing

EDIT 2: Also seeing this

Sanctum

How does combat work in this game? I'm curious given some of the things you've posted in the screenshot topic.

W11Invoke.PNG

I just saw this in the random screenshots. Nice reference to DoTA. c: