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American Elections '08
author=Reives link=topic=1927.msg36517#msg36517 date=1223434467I refused to watch it, because I'm finally excited about an election and I don't want to ruin that by seeing more of whoever is going to be president next year show less class and poise than the people on my middle school debate team.author=harmonic link=topic=1927.msg36108#msg36108 date=1223300968Hahah, yeah that's pretty much it.
Ever see the episode of Family Guy where Lois ran for mayor against Adam West?
She began her debate attempting to address real issues and speak competently, but was losing badly to Mayor West's soundbyte-style rhetoric.
Then Brian advised her on the nature of undecided voters, and she proceeded to just spout off "NINE ELEVEN" repeatedly, getting more and more elated cheers each time.
...sounds familiar.
What do you guys make of the second Obama vs. McCain debate just now?
Xenogears Appreciation/Discussion/Whatever Thread.
author=Feldschlacht IV link=topic=2174.msg36486#msg36486 date=1223423479That's exactly the problem most people have with it. Because it's full of Abrahammic symbolism, people in the west get upset when it's used without making a point, even if they have no particular affiliation to Judaism, Christianity or Islam, because it's been such a big part of our history that it some people get a bit tetchy when it's treated the same way we treat the mythology of....well, every religion that doesn't descend from Abraham.
Like I said, it's not a perfect game. However, I never really understood the gripe with the symbolic stuff. The storyline is easily intact if you were to take it all away. If you were to change say, Kislev, Shevat, and Zohar to say, Bobtown, Lazy Village, and Giant Battery, the storyline would be exactly the same, so it's easy enough to ignore.
Xenogears Appreciation/Discussion/Whatever Thread.
author=Darken link=topic=2174.msg36413#msg36413 date=1223398122It's more like Evangelion than Gundam. Which, if anything, hurts it a bit.
I only got as far as the sewers, I tried looking into gamefaqs or something, but it's just impossible to find out exactly where I am. Great game and story, it's like Gundam and final fantasy put together.
Dungeons and Dragons [RMN Game Group]
author=Max McGee link=topic=2080.msg36318#msg36318 date=1223353814Warlords are healers, Fighters are tanks, Rangers are damage dealers and Wizards control large groups of enemies. We've actually got a perfectly balanced party.
so basically a wizard and three hitter/hurter/bashers? Man are we gonna be smarting for healing.
Xenogears Appreciation/Discussion/Whatever Thread.
I think I would've enjoyed Xenosaga a lot more if I hadn't been constantly hoping it was going to be an opportunity to get Xenogears remade with a proper budget, and if I hadn't kept comparing it to some of the coolest aspects of Xenogears (and conveniently ignoring the flaws therein).
I love Xenogears, but it had so much wasted potential that it's a little depressing.
Squenix and Monolith Soft need to work out a deal where they give me the license and a few million dollars to make a proper Xenogears.
I love Xenogears, but it had so much wasted potential that it's a little depressing.
Squenix and Monolith Soft need to work out a deal where they give me the license and a few million dollars to make a proper Xenogears.
Heroes!
Spoilers ahoy:
The first half of the episode I wasn't paying much attention, so I take it not much happened to make me start PAYING attention until about the last thirty minutes.
I'm not diggin' Future Claire. She's nowhere near the badass that Future Hiro and Future Peter were.
Daphne and Matt? What the hell? That's quite an odd way of setting us up for THAT little relationship. I mean I expected she'd turn face eventually, but loving mother to Matt Parkman's spawn? Qua?!
Giving Peter Sylar's hunger is an interesting thing to change his character, but like so much else about Peter I imagine it won't be as cool as it could be. Sylar's being set up to turn Face, which I could've predicted but which I'm hesitantly in favor of. Hiro unearthed Adam: Nande yanen?!
Daphne and Matt? What the hell? That's quite an odd way of setting us up for THAT little relationship. I mean I expected she'd turn face eventually, but loving mother to Matt Parkman's spawn? Qua?!
Giving Peter Sylar's hunger is an interesting thing to change his character, but like so much else about Peter I imagine it won't be as cool as it could be. Sylar's being set up to turn Face, which I could've predicted but which I'm hesitantly in favor of. Hiro unearthed Adam: Nande yanen?!
The first half of the episode I wasn't paying much attention, so I take it not much happened to make me start PAYING attention until about the last thirty minutes.
Difficulty levels
Don't use saving limitations as a way to limit difficulty. It punishes the player and inhibits experimentation, rather than adding honest challenge. Stick to making challenges more difficult with harder puzzles, harder enemies, smarter AI, that sort of thing.
Dungeons and Dragons [RMN Game Group]
author=NoblemanNick link=topic=2080.msg36254#msg36254 date=1223333010Kinda. The standard array can be bought via the point buy system, so the point buy system implies a player can choose to go with the standard array if they want. Point Buy just lets people who want finer control over their stats tweak the standard array a bit, essentially.
Wait the point buy system is the same as the Standard Array right, because I liked the Point buy System the best.
Dungeons and Dragons [RMN Game Group]
The standard array makes it easy anyway. 16, 14, 13, 12, 11, 10. Place 'em where you want and then apply racial modifiers, and you're done. At least I'm pretty sure that's the standard array.
Naming your characters
author=Asalieri link=topic=1644.msg36161#msg36161 date=1223316798Dweezil and Moxie Crimefighter are both pronounceable and reveal something both about the parents' personalities and the experiences the character would've had as a child. And Dweezil's a nickname anyway, so it reveals something about the character's personality as well. Aposajgpbn does not.author=Shadowtext link=topic=1644.msg36130#msg36130 date=1223307633
Your audience. They're the ones who have to read and remember these names. Never use the exoticness of the setting as an excuse for dropping elements of the real world that make it easier for the audience to relate to the characters or concepts within. Don't drop real world naming or language rules unless it serves a purpose to do so, and I rarely see a valid purpose for doing so--the most I usually get is that the writer has invented his own language and has the rules for it written down somewhere....but I have never seen a valid reason giving for making up your own language for a fantasy world, either, outside of intellectual masturbation. So that excuse doesn't fly with me either.
For the most part, the RPG itself should be more concentrated on the story than the superficial things like a character's name. One could argue that any name can happen given the whim of the parents. The name itself shouldn't distract too much from the character and how he/she is incorporated in the world in which they were wrought.
Oftentimes, the parents' excuse needs be little more than "My kid is special, and he/she deserves a name that sets him/her apart from the rest".
And which language rules would you propose constitutes valid "real world" representation? Shall I adopt the all-too overused Japanese or just call all my guys John and Peter to satisfy the rules of English? And where does that leave people like Frank Zappa and Penn Jillette who have given strange names to THEIR kids?
Maybe you should try to convince me that Dweezil and Moxie Crimefighter aren't valid as names?
Even if they did, just because something is legal as a name in the real world doesn't make it a good name for story purposes. Stories are pieces of entertainment to be experienced by people. Every decision you make about aspects of your story and anything that makes it up (including the names and words you use) must be made while keeping in mind your duty to your audience, to tell an entertaining and accessible story.













