SHADOWTEXT'S PROFILE

Search

Filter

Character Class Archetypes

I'd suggest trying it out sometime. I honestly think everyone who makes cRPGs ought to play some Pen and Paper every once and a while--they shows off design ideas that have been tweaked and picked at for decades now and can really change your way of looking at RPGs in general. True roleplaying in a video game isn't really possible yet, but the game part of RPGs can often be a big help in figuring out video game sorts of things.

That's part of what I like about 4e D&D. It's so elegant in terms of game design and there's so much video game makers could learn from it.

Dungeons and Dragons [RMN Game Group]

author=ChaosProductions link=topic=2080.msg49042#msg49042 date=1228368567
author=Feldschlacht IV link=topic=1013.msg46322#msg46322 date=1227328377
Is Shadowtext dead?
Only my body. I was fully absorbed into the Wired, but it wasn't until recently that I was able to start manipulating bits on the larger net.

The whole cyber-ghost thing is very liberating, though.

Character Class Archetypes

author=AeroGP link=topic=2574.msg49036#msg49036 date=1228367556
I'm leaning more towards Tri-Stat DX than d20, sorry. =P

I think all the major archetypes have been covered. I've rarely found a use for white mages that exclusively heal. I can get by just fine with a stable stock of curative items and just pouring out more damage output than my opponent most of the time. The healers that can also fight decently are most welcome. The ones that can fight and heal equally well, though, present a conflict of interest, such as in Dragon Quest. "So I got this hero character who deals the most damage, but he also heals the best, and I can't do both at the same time... errr...."
I was unaware there was anyone else who was familiar with Tri-Stat dX. And I mean on EARTH.

Challenging the Standards

author=Feldschlacht IV link=topic=2605.msg48987#msg48987 date=1228361459
No, what I meant is, I've gathered from you that characters are more important than plot in an RPG. The plot just moves along the exploits of the characters. But in a game like FF12, where the opposite seems to occur, how do you feel about that?
Like I said, it made the plot pretty dry. Felt like any one of a billion disposable (and forgettable) fantasy and sci fi stories by writers remembered more for their ideas than for actually being any good at writing. Actually, Revenant Wings was far more charming story-wise than FF12.

Challenging the Standards

author=Feldschlacht IV link=topic=2605.msg48984#msg48984 date=1228361005
The point I was trying to make, was that in my opinion, FF12 was one of the least character driven RPGs I've ever played, and it was mostly plotcentric, but without a focus on characters. It seemed the opposite of what you're saying, the characters just drove the plot.
As you may have picked up over the course of the conversation and my tenure on the internet, plot's not a big factor in how I feel about a game. If we were talking visual novels, it might be different, but game-wise? The best plots just serve to make me feel even better about kicking the ass off of a particularly nasty villain. Considering how hard it can be to pull off, I'd go crazy if I insisted every game had a plot good enough to do that.

Challenging the Standards

author=Feldschlacht IV link=topic=2605.msg48981#msg48981 date=1228360767
Let me guess, you thought FFXII was absolute ass.
Actually, I loved it. Lots of stuff to do, interesting new game mechanics, and I'd go gay for Balthier.

The plot was pretty dry, though, I'll give you that.

Challenging the Standards

author=Feldschlacht IV link=topic=2605.msg48976#msg48976 date=1228360390
No offense Shadowtext, but I think that's absolutely false.
Even in a strictly narrative medium, plot is only there to serve the character arcs, so it's not THAT much more important in novels, film, television, what have you.

Challenging the Standards

author=McDohl link=topic=2605.msg48973#msg48973 date=1228360086
author=Shadowtext link=topic=2605.msg48943#msg48943 date=1228356747
One of the guys from id (I forget if it was Carmack or Romero) once said "Plot in games is like plot in porn: You expect it to be there, but it's not that important."

I'm not really a big id fan, but I like that sentiment, even in regards to RPGs.

If there's no plot to a game, then you're playing something like DDR.

Which is fine for DDR. Not a game genre as defined as role-playing game.
Like he said, it needs to be there. It's just not very important what it IS. If it serves the purpose of getting you to the next place in the game, it is an effective story.

Dungeons and Dragons [RMN Game Group]

So whatever happened to the D&D game? I've been gone for a month or two and it looks like almost nothing has happened since I dropped out, unless you guys just stopped posting about it on the board.

Sorry for the Necropost, but I figured starting a new thread for the same subject would've been silly.

Which of the 7 deadly sins do you most relate with?

One thing about the seven deadly sins that strikes me as funny is that you could really just simplify them into two deadly sins:

Hedonism: Gluttony, Lust, Envy, Greed, Sloth
Being an Asshole: Pride, Wrath

Personally I don't feel like I engage in any of them to an excess. I mean I hit 'em all from time to time, but none to the point of it being a vice.