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author=CherryBomb link=topic=2622.msg48885#msg48885 date=1228345174
Aha, but isn't that the punishment they recieve for being inattentive?
You should never punish your player.

I vote for autosave. Autosaves are awesome. But only if saving is nigh-instantaneous.

And don't let it overwrite saves they make themselves, because they might be keeping those saves for a specific reason.

Graphic proportions in games

author=Clest link=topic=2607.msg48945#msg48945 date=1228356921
I still find all pixel better looking than static drawings, specially when those draweings are more realistic portraits.
Yeah, but would you rather it be the same pixels over and over with little more difference than the colors?

Challenging the Standards

author=Feldschlacht IV link=topic=2605.msg48939#msg48939 date=1228356581
author=brandonabley link=topic=2605.msg48873#msg48873 date=1228343047
author=Fallen-Griever link=topic=2605.msg48630#msg48630 date=1228262719
A scene pass engine? If you don't want to play games that have storyline segments and scenes etc. then why are you playing RPGs?

Well it's a cliche bro but if you care about stories why are you playing video games? I think you are truly kidding yourself if you think that you play video games for their stories. You might even think you are and you might like the game story and all but you are in it for a lot more than that.

The plot is too big of a part of an RPG to skip it. I hate skipping cutscenes even in games like Halo.
One of the guys from id (I forget if it was Carmack or Romero) once said "Plot in games is like plot in porn: You expect it to be there, but it's not that important."

I'm not really a big id fan, but I like that sentiment, even in regards to RPGs.

Graphic proportions in games

Monsters being huge and detailed while characters are small and simplified comes as a time saving measure with an attempt at still looking good. If monsters are the same size as the player characters, it's only fair to expect they be animated the same way those characters are, and if they're animated the same way the characters are, it's going to take a lot longer to make each monster. Which, realistically, means a lot more palette swaps than we already have to deal with.

Big, detailed but motionless monsters mean we can have a variety of monsters, and when it's large they can be drawn instead of having to be done pixel-by-pixel. Which also saves time, and often looks a lot better.

It's inconsistent, but it's preferable to fighting the same monster over and over because making more would take too long. I'd be much more annoyed by that.

Blood of Bahamut

1-4 Players, too, looks like. But it says Wireless, not Nintendo WFC, so it's probably not online.

Man, why does Square keep screwing us WFC-wise?

Still, I'm not sure it's a Bahamut Lagoon sequel. Where are you seeing that? The battle videos remind me more of FF12: Revenant Wings.

Character Class Archetypes

D&D 4th simplified the roles of characters in battle even further, you know. Pretty similar to the ones Craze listed, but anyway:

Striker: Dishes out lots of damage and avoids getting hit. Generally fairly squishy, relying on avoiding being attacked rather than soaking damage--your classic Glass Cannons and Nukes.
Defender: Soaks damage and keeps allies from being killed. Tanks.
Leader: Heals and provides support to allies. Healers / Buffers.
Controllers: Deal with multiple enemies at once and control the battlefield in a tactical sense, by setting up traps or dealing out Debuffs.

It really makes it a lot easier to think of what role a character's going to play in a party, because that basically covers everything you're going to see in battle, and meets the classic D&D party lineup of Rogue, Fighter, Cleric and Wizard besides.

Beyond that, it's all just filling in the details about how they fill their role, and figuring out whether they dabble in any of the other roles. And there's always your out-of-battle stuff, like Item Creation, navigation, survival, what have you to provide even more details. Even though they both fill the same role, there's a lot of difference between a Ranger and a Thief, or a Cleric and a Bard.

Challenging the Standards

I find that an emphasis on believable or realistic economies and politics and in-depth histories in a video game (or even novels a lot of the time) pretty much always correlates with an unenjoyably dry experience. When I start hearing people talk about that sort of thing my eyes gloss over and I have flashbacks to reading the Silmarillion and realizing for the first time how much I hated Tolkien.

It's like weaponized nerdism, like the author is trying to slap you in the face with his own God Complex. "This isn't just entertainment! It's A WORLD! It's SIGNIFICANT! And I created it! Praise me!"

I mean the popularity of exercises in raw world building shows that there's clearly an audience for that stuff, but I'm definitely not part of it anymore.

Let's Play! Final Fantasy IV Edition! ALSO A GENERAL FINAL FANTASY DISCUSSION TOPIC

Yeah, Augments make a huge difference. The New Game+ carries over little more than Augments (there are also some weapons and things that carry over, but they're ultra rare drops and I didn't get any), but it's so much easier. It goes by about three times faster just having Cecil with Draw Attacks, Counter, and Kick throughout the whole game.

...first playthrough, though? Move to a new area and get ANNIHILATED was basically the rule.

Let's Play! Final Fantasy IV Edition! ALSO A GENERAL FINAL FANTASY DISCUSSION TOPIC

author=Feldschlacht IV link=topic=1303.msg37941#msg37941 date=1224022187
FFIV IS kinda easy
Try the DS version.

Game Design Dissection.

author=GreatRedSpirit link=topic=2227.msg37870#msg37870 date=1224005194
Bad example. The Black Mage learns nothing from AP that it already doesn't have. To be a good Black Mage all you need to do is switch classes to the Black Mage. If you want to have a selection of black magic spells you need to work at it. This was pretty much true for any of the spell casting classes, and the skills you learn are only really effective when you're another spell casting class since a character's stats are solely based on what class they are (with exception to Bare and Mimic which revolve around mastering 5-6 classes).
I really gotta disagree here. The whole point of mastering spell casting classes is to use the spell caster as a sub-job, and there are some fine examples where you sub something like a mastered Gladiator/MagiKnight (depending on the version you're playing) into something like a Knight or a Wanderer with Two Swords and get an EVERYTHING DIES.

Also: A mastered Red Mage is about two hundred and twelve times better than a Red Mage of any other level because of Doublecast.