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Recommend me life simulator/time management games

I mean they are repetitive and dull. But they also tap into the "just one more turn" as you have long term goals that finish at different times, meaning there's always the "Okay, so I just need to get this done and then..."

So I guess you could also look at Civilization for inspiration...

Recommend me life simulator/time management games

Another two I remembered, which are fairly classic as far as time management games go, but are decent at it.

Redshirt
Or the older, incredibly similar Kudos 2

They are both about managing social connections while also doing the time management thing.

Recommend me life simulator/time management games

I think Cultist Simulator is a nice take on the genre, it being somewhat real time in nature where you have to juggle a lot of tasks that all are timed (fortunately it is pausable).

obsorber Account, contact the Developer Immediately

Is English not your native language or what is it because we've been giving you the information you need to provide over and over.

My Account

NaNoWriMo - Write with me!

I won in 2003. After that I've failed every single year. Though the last couple of years I've barely tried. Just written a couple of opening paragraphs before being distracted by shinies.


But one tip is to have loads of POV characters so you can switch character whenever you feel like you're stuck in one.

RMN Music Pack 2

Technically the event time zone is the time zone you've set on your profile. (defaults to UTC)

[PODCAST] RPG Maker Cola

Nice to have podcast again. When you have the RSS feed set up, be sure to link it so I can subscribe... Unless when I start listening it is incredibly awful and boring... Well I might subscribe anyway.

Alternative to RPG Maker

author=Toaster_Team
I want to create an adventure game with slight rpg elements.

I mean if adventure game is what you're trying to make then Adventure Game Studio is not a bad choice. Sure the RPG elements, depending on what they are, might be a bit of a pain to get done (but not more than in any other non-rpg maker), since there's no built-in database to do simple edits in.

I don't have much programming background and the scripting in AGS always felt fairly easy and intuitive to use to me (with a really good help system, with comprehensible examples). I think that with a bit of preplanning even I could have gotten a rudimentary RPG system (character stats) to work in it.

It kinda depends on what the RPG elements are, but if they are stuff like skill checks in dialogue or other situations then that's very simple in AGS. If it's a battle system then that's a very different thing.