SHINAN'S PROFILE
Shinan
4314
I'm Shinan.
Search
Filter
5 Reasons It's Still Not Cool to Admit You're a Gamer
post=141352
Anyway, if any of you guys want to move past this off topic bullshit and get back to the topic at hand, be my guest.
There's just not much left to talk about on this topic you know. geodude probably summed it up best.
5 Reasons It's Still Not Cool to Admit You're a Gamer
It's basically a pretty backwards look at things because to be honest it used to be a lot worse. Gaming doesn't have nearly the same stigma it had not long ago. In fact it's big business that everyone knows about (and does) nowadays. For example the "everyone's a 17 year old douchebag" target audience. That's the same target audience of most blockbuster movies. It gives massive amounts of money. I don't really see anyone saying "oh yeah I don't really like movies" because of the fact that most movies are for 17 year old douchebags.
I mean going around with "gamer shame" was a real thing fifteen years ago but ever since the Playstation gamer shame is really a thing of the past. (or at least video gamer shame. Tabletop RPGers will probably always have gamer shame though even that is not as bad as it once was)
Sure the list does have its points. But re-reading it it seems mostly to be about internet culture. (and internet gaming culture) Rather than gaming... in the real world... or whatever I should call it.
I mean going around with "gamer shame" was a real thing fifteen years ago but ever since the Playstation gamer shame is really a thing of the past. (or at least video gamer shame. Tabletop RPGers will probably always have gamer shame though even that is not as bad as it once was)
Sure the list does have its points. But re-reading it it seems mostly to be about internet culture. (and internet gaming culture) Rather than gaming... in the real world... or whatever I should call it.
5 Reasons It's Still Not Cool to Admit You're a Gamer
post=141237Actually I did quit halfway the first time then decided that it wasn't that long so I'd have to sit through the rest of it but there was no enlightenment to be had.
You can't judge a message by just getting halfway through it, dude. Watch the whole thing if you're going to formulate a valid opinion about it.
5 Reasons It's Still Not Cool to Admit You're a Gamer
post=141214
Yeah, here it is.
http://www.destructoid.com/rev-rant-sexy-heroines-148022.phtml
I got halfway through it. Was there a point at the end?
I suppose it was called "rant" so it was supposed to be all about the whining.
5 Reasons It's Still Not Cool to Admit You're a Gamer
http://screwattack.com/videos/TGO-Episode-32-I-Heart-Bayonetta
is one video that kind of talks about Bayonetta. I haven't played the game myself so I don't know how accurate it is but it makes some very interesting points.
On the article itself though I think the comparison with movies made at one point in the article is a pretty telling one. But I would argue that it's an argument for instead of against. It cites some early movies that are still worth a watch today while claiming that todays games probably won't be worth a play in the future. I would disagree. The fact that we are living in it means that we get to see all the shit that will be filtered out in the future. (like the man sneezing)
The fact is that the medium is in its infancy. Of course none of this makes the points any less true but I guess it's also true what was posted in this very thread that most people are douchebags. That's just sort of how it works.
The bottom line I guess is that you could make very similar arguments about almost any kind of entertainment (and the community surrounding said entertainment).
is one video that kind of talks about Bayonetta. I haven't played the game myself so I don't know how accurate it is but it makes some very interesting points.
On the article itself though I think the comparison with movies made at one point in the article is a pretty telling one. But I would argue that it's an argument for instead of against. It cites some early movies that are still worth a watch today while claiming that todays games probably won't be worth a play in the future. I would disagree. The fact that we are living in it means that we get to see all the shit that will be filtered out in the future. (like the man sneezing)
The fact is that the medium is in its infancy. Of course none of this makes the points any less true but I guess it's also true what was posted in this very thread that most people are douchebags. That's just sort of how it works.
The bottom line I guess is that you could make very similar arguments about almost any kind of entertainment (and the community surrounding said entertainment).
Game Gale 2010
comment=32281
Congratulations everyone!
To the entrants, reviewers, and of course the winners!
Curious question: Do we actually get to see what the judges
thought about our game? I personally only have two reviews.
comment=32320
Hey, I reviewed every single game within a week! What more do you people want from me? =(
Well actually it would be nice to know why the top 3 at least got their places. You know the standard short blurb as to how it fit perfectly with the theme and followed all the rules and was a pretty damn awesome game as well. (But not as awesome as number two and number one obviously)
Perhaps even those boxquotes that are always fun.
Rpg Battle Systems
I don't mind FPS or TPS mechanics (Deus Ex, Vampire BLoodlines, Mass Effect). Though I tend to count them as "lesser" rpgs. But they are great battle systems that work for other genres so RPGs taking them sounds good to me. For some reason it only works for shooting. Though I suppose I just haven't played the right close combat third person RPGs.
For a party real-time is no-no for me. Keeping track of multiple members in a real-time environment is a pain in the ass. (and no the AI is never "that" good. Even in single player tactical shooters it's all about minimizing the damage the AI does on its own)
Some of my favorite battle systems for parties come from squad based tactical games of the older school. (Jagged Alliance 2, Silent Storm).
Somehow it's easier to find what I don't like. Most RPGs I've played have pretty shitty battle systems. At best they're tolerable.
For a party real-time is no-no for me. Keeping track of multiple members in a real-time environment is a pain in the ass. (and no the AI is never "that" good. Even in single player tactical shooters it's all about minimizing the damage the AI does on its own)
Some of my favorite battle systems for parties come from squad based tactical games of the older school. (Jagged Alliance 2, Silent Storm).
Somehow it's easier to find what I don't like. Most RPGs I've played have pretty shitty battle systems. At best they're tolerable.
Dating sims?
or http://rpgmaker.net/games/2068/ this one apparently.
How do commercial developers design RPGs?
I saw on RPS that they released parts of the original Bioshock pitch. It's a pitch though so it's not actual design doc stuff but still.
And checking the comments thread in RPS there's also a Grim Fandango design doc.
Alright so these are not RPGs are they? Well... Bioshock had plenty of "RPG Elements" and Grim Fandango is an adventure game and jRPGs are just adventure games with battles. So I'm guessing some of this can be useful. (I haven't yet read either of the docs though)
Oh and the Fallout Bible is probably also sort of kinda related. (Though it's all setting information)
And checking the comments thread in RPS there's also a Grim Fandango design doc.
Alright so these are not RPGs are they? Well... Bioshock had plenty of "RPG Elements" and Grim Fandango is an adventure game and jRPGs are just adventure games with battles. So I'm guessing some of this can be useful. (I haven't yet read either of the docs though)
Oh and the Fallout Bible is probably also sort of kinda related. (Though it's all setting information)













