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How'd you decide on a game title?

There are a bunch of ways to name a project. It can be named after something in the game, like a main character or a world or something else that is very important. If you don't think a name name alone is enough you can also add that it's a story of some sort. Such as having Chronicle, Tale, Adventure, Legend or any other descriptive word that says "this is a story".

Sometimes it's also possible to use a phrase that is used in the game. In movies there's always a good moment when the title is used in the movie itself (see "Snakes on a Plane" or "Law Abiding Citizen" or even "Hot Tub Time Machine"). It can also be more of a concept thing or describe some kind of action that happens in the movie. "Escape from Zombie Hotel" for example is one of those concept descriptions (though I guess it's also a story + name if there's a hotel called Zombie Hotel in the game and the word "Escape" works like Chronicle or Tale).

Another kind of concept thing is taking a profession of a character or of someone important to the game. Examples are stuff like Mage, Hero or Assassin but even seemingly mundane things can be useful like Carpenter, Dentist or Taxi Driver.

Usually a final title can be the very last thing in a game. While working on it you can have numerous working titles some of which may even stuck so much that you'll use some variation of them in the final name. "Shinan's Awesome Untitled Cyberpunk Project Number 56" can be turned into a game called "#56" and there can be a very obscure reference to the number 56 in the game or perhaps it doesn't have any major significance at all.

A couple of ideas on how to title stuff.
EDIT:
Oh yeah I completely forgot about the quote thing. There's usually verses or poetry or something that can sum up a game in a very arty way. So taking a couple of words from a bible quote or from a song lyric or similar thing can also be very useful. (and double points if a character says those words during the story)

Game Gale 2010

Yeah that is true. However it only says that stuff like art and music has to be public domain. Not the actual game. So I suppose that it's only the assets that have to be released freely to everyone. No wait it does say materials.

But even Open Source software isn't Public Domain. It's just... Open...

Game Gale 2010

Also because RPG Maker 2003 is NOT public domain, and we don't want to have all us old schoolers out of this event!

Well the tool used doesn't have to be public domain. You can create a weird art-thing using Photoshop and public domain images. Photoshop isn't public domain but the resulting image could still be released to the public domain if the person making it wanted it to.

Game Gale 2010

I will have to join the weird people who ask about the public domain.

The Public Domain is not a very loose concept. If everything in the game has to be public domain that also means that all assets we make ourselves in the game has to be released to the public domain once we enter the competition?

Also just having permission to use something does not make the item public domain. The RTP for example is quite explicitly NOT in the public domain. it is free to use (perhaps even for commercial use) but it's NOT released into the public domain (as far as I know). The same with creative commons license works (that is fairly popular with music on those free music sites) they are licensed under creative commons NOT in the public domain.

This is probably a bit nitpicky. But you know, it's good to get things right.

April game round up

Yeah I did have EpiQuest on my list but I noticed it didn't have a download when I wrote the thing (though shortly afterwards the new EpiQuest download was accepted). If I make one for next month I'll just have to throw it in there.

On the quotes and reviews I really like adding those. So I'm wondering if it might be better to do monthly roundups a bit after the month has passed. So that games released on the 30th of a given month would have some time to get a bit of stuff in the way of quotables :)

Of course it's always good if people use their blogs for release info too!

April game round up

Only games marked as "Complete" got an image, to give complete games slightly more exposure. I probably should do a different kind of reordering if I do this again other than just go by the order in which I wrote down the games originally :D

One Night Review

Perhaps the One Night series will follow the Resident Evil series. With 4 being a complete reinvention. (I read the Post your dead Projects thread and noticed that there was a One Night 1.5 that turned into One Night 2. There was a Resident Evil 1.5 that turned into 2 too :D These series have too many similarities to pass up)

One Night Review

I would agree that having a bit less monsters (if you spent too much time on a single map every single monster on that map eventually crowded into one place, and with that many monsters in one area...) and another thing that would have improved it was if there were more ways to "trap" monsters. In a couple of areas certain monsters could walk into dead ends which kept them walking towards the same wall over and over. There were also some places where you could trick a monster into going one way and then slipping past them another way. More of that kind would have been cool. Perhaps also some kind of "bait" item that distracted all the monsters and made them walk towards the bait for a limited amount of time. (perhaps there even was such a thing later in the game I don't know)

The text pauses though. Those enrage me just by thinking about them. A good compromise for it could be that you could press to continue the pause. (like "I am...<keypress>not really sure<keypress> what that is") That makes it slightly faster to get through for the impatient reader while still keeping the "dramatic pauses" where they should be. If they really have to be there.


There was actually one monster that did kill me by looking at me though. In the room where one monster is on the other side of a bunch of tables I stood right next to a table and the monster killed me over the tables :D

A way to differentiate reviews whether it's for the demo or the full game?

I think one way could be to track when a game was marked as "completed" and all reviews made before that gets its own section (perhaps only separated by a slightly largers space). Making it clear which reviews were written after a game was marked as complete and which were written before. (There's already fairly obvious dates on game reviews so sometimes it's possible to tell what was reviewed based on the date. A system like this would automate it)

Games and Why You Make Them

I think that the original statement has a very good point. You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.

There must be a reason beyond "fun" that draws us to gamemaking. There are lots of things in the world that are fun. And different things are fun for different people. Gamemaking is a very specific kind of fun for everyone and that's probably what the original question is getting at.

Rarely do I do something just because it's fun. There's nothing I do JUST because it's fun. Not even masturbate.