SHINAN'S PROFILE
Shinan
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I'm Shinan.
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[NEED INPUT] I'm writing a guide
I can see the beginning of the article.
I guess by here you could just stop the article. Or, if you really want to destroy other people's lives, continue and let the poor beginners know the basics....
A beginner's guide to making RPGs (using RPG Maker)So you're thinking about making an RPG? Don't do it. The amount of work required to make a full-fledged RPG is enough to make even the most enthusiastic hobbyist a nervous wreck of everlasting procrastination.
Do you still want to make an RPG? I still say you shouldn't do it.
If you still want to make an RPG then by all means go ahead. But when, in three years time, you still haven't released anything but is in endless development mode with nothing but nasty remarks from people who have seen your crappy screenshots. Remember that you had plenty of chance to back out.
I guess by here you could just stop the article. Or, if you really want to destroy other people's lives, continue and let the poor beginners know the basics....
I just had potato chips for dinner.
I eat loads of sweets.
I don't exercise.
I like to have something to chew on ost of the time. So I snack a lot of unhealthy stuff. But that's just because good ununhealthy snacks are difficult. Fruits tend to be okay. And I really like to chew on carrots while I take a walk. But mostly it's just chocolate and... chocolate.
For food... I tend to eat most things.
I have no idea of my weight. I haven't weighed myself since I was in the army five years ago.
Basically I'm really unhealthy. There has been days I haven't eaten anything just because I couldn't be bothered. And then there's days I eat loads and then days I eat mostly sweets. My diet is irregular enough to take many years off my life expectancy.
I don't exercise.
I like to have something to chew on ost of the time. So I snack a lot of unhealthy stuff. But that's just because good ununhealthy snacks are difficult. Fruits tend to be okay. And I really like to chew on carrots while I take a walk. But mostly it's just chocolate and... chocolate.
For food... I tend to eat most things.
I have no idea of my weight. I haven't weighed myself since I was in the army five years ago.
Basically I'm really unhealthy. There has been days I haven't eaten anything just because I couldn't be bothered. And then there's days I eat loads and then days I eat mostly sweets. My diet is irregular enough to take many years off my life expectancy.
Zombie Invasion
I would try to contact people I know. Being in some heavy emotional anguish if I find out bunches of them have turned but also having all that nerdy movie knowledge in the back of my head.
If people I knew survived I'd get together with them. And then there are a couple of possibilities. There's a military garrison near my town. If they had gotten the defense going and rounded up survivors in that I'd follow instructions and get my ass over there as quickly as possible. Probably being drafted into guard duty while I'm at it since it's only a couple of years since I went to the military.
If this garrison was inoperable due to. Well. Zombies. I'd try to get some supplies from a supermarket and then take our car and go out to the countryside to our summer cottage. I'd bring a radio to see if I can get official information.
Hopefully my supplies would last for a while and I'd see how well I'd survive out there in the woods (fortunately we at least have a well. Too bad it's an electric pump so when the electricity dies I'd have to start digging or something. The summer cottage can make it fairly well without electricity otherwise. But I'd be in some serious trouble when it'd go out)
I don't know how I'd survive the winter. Perhaps by fall some time I'd take a risk and just get into some bigger town to see just how shite it all has become. But I hope that by that time I'd found some radio broadcast or something similar to track down. The country is so sparsely populated that finding pockets that are easy to defend shouldn't be impossible.
Man. I've thought too much about zombie invasions. But they're fun :D
If people I knew survived I'd get together with them. And then there are a couple of possibilities. There's a military garrison near my town. If they had gotten the defense going and rounded up survivors in that I'd follow instructions and get my ass over there as quickly as possible. Probably being drafted into guard duty while I'm at it since it's only a couple of years since I went to the military.
If this garrison was inoperable due to. Well. Zombies. I'd try to get some supplies from a supermarket and then take our car and go out to the countryside to our summer cottage. I'd bring a radio to see if I can get official information.
Hopefully my supplies would last for a while and I'd see how well I'd survive out there in the woods (fortunately we at least have a well. Too bad it's an electric pump so when the electricity dies I'd have to start digging or something. The summer cottage can make it fairly well without electricity otherwise. But I'd be in some serious trouble when it'd go out)
I don't know how I'd survive the winter. Perhaps by fall some time I'd take a risk and just get into some bigger town to see just how shite it all has become. But I hope that by that time I'd found some radio broadcast or something similar to track down. The country is so sparsely populated that finding pockets that are easy to defend shouldn't be impossible.
Man. I've thought too much about zombie invasions. But they're fun :D
Robert E. Howard
I just think Conan is a bit like Tarzan and... I don't know... Sherlock Holmes. So ingrained in popular culture that people just don't care where they originally came from.
And since it's all in that lovely pulp 30s era. (With all that other awesomeness like Lovecraft and John Carter of Mars and... Well Tarzan and Flash Gordon I guess)
I guess there's also a bit of the whole thing that Conan have evolved beyond Howard. Tolkien never did that. But Conan has had stories by other authors, comic books, movies the lot. While Tolkien have mostly been very... small. So that with Conan we associate Conan while with Lord of the Rings we associate Tolkien.
The creation outlasted the creator. Early Conan is public domain now isn't it? I've only ever read Conan in its really sucky translation by Äventyrsspel from some time in the 80s.
And since it's all in that lovely pulp 30s era. (With all that other awesomeness like Lovecraft and John Carter of Mars and... Well Tarzan and Flash Gordon I guess)
I guess there's also a bit of the whole thing that Conan have evolved beyond Howard. Tolkien never did that. But Conan has had stories by other authors, comic books, movies the lot. While Tolkien have mostly been very... small. So that with Conan we associate Conan while with Lord of the Rings we associate Tolkien.
The creation outlasted the creator. Early Conan is public domain now isn't it? I've only ever read Conan in its really sucky translation by Äventyrsspel from some time in the 80s.
What comes to mind from the username above you?
Preference in Rpgmaker Games
author=brandonabley link=topic=1076.msg15404#msg15404 date=1210258119I'm not so sure what's so troubling about it. I come in expecting nearly any game to suck. If it's good I get a pleasant surprise. I find it a lot more pleasant than being disappointed all the time. (It's also true that this is the attitude I have towards most RPGmaker games because I just don't like the default JRPG gameplay)author=Shinan link=topic=1076.msg15380#msg15380 date=1210233556This attitude is troubling. While most homebrew games probably aren't very good and maybe you *shouldn't* play them for very long, approaching games with the attitude well gosh there's no way I'll play THIS for more than an hour means that you probably won't be offering very many people your advice and support.
I don't know what could possibly keep me playing more than an hour though. It'd have to be something really spectacular.
Dwarf Fortress though. Dwarf Fortress was spectacular.
Preference in Rpgmaker Games
Small filesize, no RTP requirement and a default setting to windowed mode are the things that make me consider a rpgmaker game.
Short and to the point gameplay and some nice action is what keeps me going at least for a while.
I don't know what could possibly keep me playing more than an hour though. It'd have to be something really spectacular.
Short and to the point gameplay and some nice action is what keeps me going at least for a while.
I don't know what could possibly keep me playing more than an hour though. It'd have to be something really spectacular.
Discuss: Character Generation
One system I don't think has been mentioned is the Background check system. I haven't seen it in very many games but I remember that Ogre Battle and Jagged Alliance 2 had it. Background check is a system where you answer a bunch of questions and the character is modified depending on your answers.
Another related way is a way found in certain tabletop RPGs. Where you create the character from the ground up. Rolling on(or choosing from) various tables with different background events that shape the character as he/she grows up. Opening up certain skill choices at different times of the game.
Advantages:
For me I am a tabletop RPGer so I always prefer the point buy (I prefer point buy over random roll) with loads of skills to choose from. Games like Arcanum and Fallout are favorites. But also Vampire Bloodlines had a really good system. I also prefer games where the original approach isn't the most important and that if you made some bad choices in the beginning it isn't impossible to turn around. (like in Vampire Bloodlines where you had a very limited amount of points to use at the start, but got loads of them during gameplay)
I'm also a big fan of Skill-based versus class-based. And in tabletop I prefer experience-based to levelbased. Skillbased is where the skills aren't restricted to a certain class and that any classes you make are entirely your own. The you can actually be a proper jack-of-all-trades. But you will suck at most things. And it's all up to you what you suck at. The problem with these kinds of systems is to balance the skills out. There's usually a couple of skills that are completely useless.
experience-based vs levelbased is where you get better at things through experience rather than getting a certain amount of experience points and suddenly you have a levelup. It can be done in different ways. In Vampire BLoodlines you got experience points throughout the game that could be used to buy points in skills and abilities. There's also the approach of Silent Storm where you get better at skills as you use them. I prefer some kind of combination where you can get points in something you use but you also get "free" points that you can use on skills you'd like to have but don't (or just buff up those you use all the time even more)
Of course these last two pragraphs weren't about character generation but character development. But those two go together a lot. You can't have an experience system that is completely different from the generation system. If you do it'll probably suck.
Another related way is a way found in certain tabletop RPGs. Where you create the character from the ground up. Rolling on(or choosing from) various tables with different background events that shape the character as he/she grows up. Opening up certain skill choices at different times of the game.
Advantages:
- Simple while also making the player think about the personality of the character.
- Has unpredictable results at times. Forcing a character that you don't really want. (most games counter this by making it possible to modify the character after the questions)
- If the game is replayed some of those questions might feel a bit repetitive. There's also the possibilty that the questions just are downright stupid.
For me I am a tabletop RPGer so I always prefer the point buy (I prefer point buy over random roll) with loads of skills to choose from. Games like Arcanum and Fallout are favorites. But also Vampire Bloodlines had a really good system. I also prefer games where the original approach isn't the most important and that if you made some bad choices in the beginning it isn't impossible to turn around. (like in Vampire Bloodlines where you had a very limited amount of points to use at the start, but got loads of them during gameplay)
I'm also a big fan of Skill-based versus class-based. And in tabletop I prefer experience-based to levelbased. Skillbased is where the skills aren't restricted to a certain class and that any classes you make are entirely your own. The you can actually be a proper jack-of-all-trades. But you will suck at most things. And it's all up to you what you suck at. The problem with these kinds of systems is to balance the skills out. There's usually a couple of skills that are completely useless.
experience-based vs levelbased is where you get better at things through experience rather than getting a certain amount of experience points and suddenly you have a levelup. It can be done in different ways. In Vampire BLoodlines you got experience points throughout the game that could be used to buy points in skills and abilities. There's also the approach of Silent Storm where you get better at skills as you use them. I prefer some kind of combination where you can get points in something you use but you also get "free" points that you can use on skills you'd like to have but don't (or just buff up those you use all the time even more)
Of course these last two pragraphs weren't about character generation but character development. But those two go together a lot. You can't have an experience system that is completely different from the generation system. If you do it'll probably suck.
Hrm...Some Suggestions For An RPG.
author=Ocean link=topic=1070.msg15196#msg15196 date=1210190451I would second Secret of Mana for no other reason than the fact that you and your friend can play it simultaneously. Co-op RPGs for the win!
Secret of Mana and Seiken Densetsu 3 are good. SD3 is pretty long though.














