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Silly Stupid Games?

I'm not a big fan of stupid either. I've always preferred silly premises with serious content.

The example you had
The evil space walruses have begun to attack earth, only one man can stop him, the janitor. The janitor is a alien-abducted man who suffers from post-trauma but has been awaiting the arrival of aliens for decades now, he's the one laughing now. AS he has to stop the mutant space walruses.
It's a silly premise. A very silly premise in fact. But the content has some great potential being quite serious. Making it a gritty story about the janitor that no one listens to but now he has the knowledge to beat the invaders. It's stupid, but as long as the story itself takes itself seriously it can be good.

It's really the same with film comedies. The best comedies aren't those that wink at the audience saying "I'm in a comedy and I know it". The best comedies are those with the straight man put through the weirdest things or comedies where the characters don't play funny but ARE funny.


All these points are void if you're as good as Monty Python at self-referential humour though. (Still the movies were great with Graham Chapman as the straight man throughout them. Chapman was an awesome straight man... despite being gay ha ha ha.)


But yeah. I don't mind silly. I don't mind weird. I don't mind clever. Occasionally I don't even mind self-referential.

I don't really like stupid though. Stupid is hardly ever good. Stupid is only good with friends late at night after a couple of beers. It's like inside jokes, they never work on a larger audience. That's the point of them.

Ridiculous projects ideas you've had in the past/present.

These aren't really ridiculous project ideas but they are some random ideas.

Timed game
A game that had a set amount of time. My first idea was a sci-fi detective game where you had a month to find soething out (can't remember what). Only halfway in a war would break out in the area you were. There would be a number of events that would happen each time but the player's action could stop some of them and change others. And after the in-game month had passed it was game over and you either had solved the case or it was too late.

Another version was a shorter two-week thing. Some set in fantasy others in a modern setting.

Fantasy army strategy maintenance game
Play as a king and hire your army in an unstable political feodal climate. Training soldiers, equipping and sending them out. Hiring other personell from cooks to stableboys and magicians. Create your own area of land that you have and keep it from other lords and ally yourself with the king. Huge political gaming.

Political game
Inspired by the TV-series Rome. Make your way into power positions through whatever means you have. A tutorial level when you're younger with a parent and can do small scale political actions. Then your parents are assassinated and your quest is to bring the assassinators (and their family and their allies) down. And rule the city/empire/world while you're at it.

Military strategy
Be a commander sitting at the command post and receive reports about the battle going on. And issue orders about reinforcements and bombardment and sit there and hope your men do what they can.
Batlles are often won on the planning stage and making a good battle plan using people you can trust in crucial areas is what you're aiming for because once the battle has started you're sitting there in your tent getting reports and giving out orders you can't be sure reach the fighters.
"The left flank is breached sir, what do we do?"

Sports management with a story
Be the manager of a team of some fantasy sport (or perhaps real, but it's more fun with fantasy in my opinion) and recruit players, fight off the mob (or join them I don't know). Deal with inter-player relations and all that stuff. The games themselves? Well, not nearly as important as getting that sponsorship deal or smuggling drugs in the team bus.


There's a lot of management/strategy/sim games in my wishful thinking ideas. There's just so much potential in open-ended-but-still-with-a-narrative games.

Old Classics: Theme Hospital

I played this a fair bit. My younger sister was more into it though and I think she actually finished it while I always lost interest some halfway through the missions. Shooting rats was always fun.

The game was very welldesigned too. There's been other hospital sims since and they've all ripped off Theme Hospital and managed to be worse anyway. (My sister has tried a couple) It had the right learning curve combined with enough complexity to make anyone happy.

The Big Bang (we have survived)

Has the Large Hadron Collider destroyed the earth yet?
http://www.hasthelhcdestroyedtheearth.com/

Max Payne.

author=Max McGee link=topic=1893.msg30920#msg30920 date=1221162837
See, I feel the opposite of this. I think Marky Mark is okay, but I thought he was an extremely weird choice for Max Payne. I think that Brad Pitt (thinking of his roles in Snatch or Seven) or Val Kilmer (thinking of the movie Spartan) would both be better choices.
Well the thing is. Mark Wahlberg, just like Max Payne, has only got one facial expression. Brad Pitt would have been a good choice 15 years ago (when he still had some reputation as "tough guy"). Nowadays Pitt seems to do roles that are a lot more flimsy than what is really suitable for Max Payne. Max Payne is that kind of hard-boiled no-nonsense guy and Pitt is all nonsense.

And Val Kilmer... Isn't he dead already?

Now Clive Owen is a choice I could have gotten behind though. Shoot 'Em Up is essentially Max Payne already. It even has Monica Bellucci as Mona Sax, an excellent choice.

Anyone know who's directing it and what their credentials are? (I know that I could just IMDB it, but I figure we're having a discussion about it here, so I can just be super lazy and ask.)
John Moore, director of such masterpieces as Flight of the Phoenix, Behind Enemy Lines and The Omen remake

Max Payne.

Marky Mark is not a very good actor but he's perfect for the Max Payne role.

I can't honestly see how this movie will be bad. Even if it sucks big time it will be awesome because of that and if they do the game decently it might be really good... Well not really good but at least enjoyable. This film will not be any huge work of art but it'll be a fun average action film.

The Big Bang (we have survived)

author=Shadowtext link=topic=1894.msg30837#msg30837 date=1221111450
The Large Hadron Collider won't affect your daily life. There's only like a 7% chance it'll destroy the universe.
7%? You mean 0.000007% right?

Favourite Game Endings

My favorite ending is... wait for it... .... Portal.
Obviously.
This was a triumph.
I'm making a note here, huge success.
It's hard to overstate my satisfaction...


Some other good ones ar the Fallouts endings and Arcanum (They all had a bunch of different ones, which was the good thing about them)

Max Payne 2 was also a favorite
I liked that game so much I played it through on all difficulty levels and I got that special ending too. On the whole I just liked the atmosphere as a whole and the ending didn't disappoint.

OVER NINE THOUSAND

I like desperation moves in that they are those kamikaze moves that saves your friends but takes down a city block with it. I think that these special moves should be very powerful but should always come with some kind of penalty. I don't really like them being random, instead it should be possible to (rather simply) plan when to use them.

An idea could be for them to be one-use items. The problem always being that I tend to save up one-shot things until I "need them" and I never use them.

Another problem with these special ubermoves is that they should be exclusively used in epic battles. No one wants to waste these on some regular enemies.


Alright uh. I just came up with something that would be a pretty neat desperation move system. Having a unique depseration move for every epic battle in the game. (no matter if the player is going to use it or not) It could even have a storyline effect like the cliche view of anime I have (I have seen maybe two or three animes) where a character does some dialogue perhaps some heavy closeups and sweating and bleeding before summoning up that final strength to kick major ass.

It could have storyline effect in that if you use your desperation move against certain bosses perhaps you go without some bonus, or perhaps one character goes with an injury for a while. (perhaps even removing him from the party until certain conditions are met)

I think this concept would be interesting if implemented. It would make the battles affect the storyline a bit and if you wanted to use your desperation attack you'd probably win the fight (because that's what those attacks do) but you'd pay a certain price for it. So for each epic battle you could make this choice. Not to mention that it could make a game easier for those who don't really like the challenge ("I don't want to grind fifteen levels just to beat this") while providing an alternate route for those who are hardcore.

Spore

The anti-spore page is a fake. However these other issues with Spore are not.


When the Spore-DRM thing floated to the top I started noticing. I wasn't going to get the game until my computer was back up and proper but as I see it right now I will never get the game. (Except possibly pirated of course)