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Someone recommend me a good Steam 2d RPG with a really interesting story.

I looked at every single RPG I own and I couldn't find a single one with a really interesting story. I found a lot with interesting experiences and stuff. But RPGs don't really seem to do story very well.

But...

Fallout?
Arcanum?

A game based on historical person or time period

I've always wanted to play games set in various historical periods. A lot more than playing as actual historical people. Something like a police procedural during the Blitz or in Nazi-occupied Paris. Basically I've wanted a bunch of games set during wars about non-combatants.

[CLOSED] Pathfinder - Morgan's Penance

As far as I know it's just DnD 3.5.

[CLOSED] Pathfinder - Morgan's Penance

I would so much like to RP, but I'm not available on Saturdays at all. :(

Are there any non-garbage free music sites other than Incompetech?

When I searched the FMA there were similar tags to what jamendo used to have. To me it seemed to be basically exactly what jamendo was until it turned garbage.

Edit: though to be honest the thing that miffs me the most about the new Jamendo is that it's no longer possible to search by license. So I won't know if there's a non-derivative license on a track before trying to use it! (or those pesky share-alikes)

RPG Maker sale at Bundle Stars. Looks like pretty much everything that Degica sells for RM.

I believe it might have to do with it having a drm-free version while rm2k3 does not. (or at least that's the humble version. Seem bundlestars are steam keys both)

Are there any non-garbage free music sites other than Incompetech?

Yeah Jamendo turned into terribleness. But the Free Music Archive is pretty much what Jamendo used to be and I've found some decent stuff there.

Summer Movie Wager

author=Cap_H
On Box Mojo, Despicable Me has a bigger gross than Homecoming
http://www.boxofficemojo.com/seasonal/?view=releasedate&yr=2017&season=Summer

EDIT:
Also Valerian is going to do mad money internationally. I had kinda hoped it'd do well in the NA region but I kinda doubt it is.

Summer Movie Wager

Alright we're pretty far into the summer so I decided to tally up some midpoints. Even though this is the last week Guardians 2 is going to be #1, so next week most of these numbers will have changed by quite a bit.

The current scores (not yet counting international dark horses because those take more work to dig up, and also on a quick glance I don't think anyone has any international dark horse points yet):
1. Shinan, 55 points
2. kory_toombs, 53 points
3. kentona, 48 points
4. oddRABBIT, 45 points
5. pianotm, 36 points
6. Cap_H, 13 points
6. Sooz, 13 points

(Current top 10 is 1. Guardians of the Galaxy 2, 2. Wonder Woman, 3. Spider-man: Homecoming, 4. Despicable Me 3, 5. Pirates of the Caribbean: Dead Men Tell No Tales, 6. Cars 3, 7. Transformers: The Last Knight, 8. The Mummy, 9. Alien: Covenant, 10 Baby Driver)

Things that will make the standings change: How well War for the Planet of the Apes and Dunkirk do. Dunkirk opens next week and Apes opened this weekend and is probably looking at a 5-7 place in the list.


And since this is the summer movie thread anyway. What summer movies have you caught up with? What did you think? And all that yada yada.

[Design] The End of Hit Points

The problem with many alternate systems it that in the end they practically differ very little from actual hit points. Like I remember a cyberpunk tabletop RPG I played (Not Shadowrun, it was called Neotech (2)). It had one of my favourite... damage systems where damage was basically three different things. Pain, Trauma and Bleeding (and Bloodloss as result of bleeding). High pain made actions more difficult, Trauma actually killed you and Bloodloss also killed you (basically making it Trauma but accumulated differently). You had to roll against Pain and Bloodloss before you became unconscious and then it was like a Trauma + Bloodloss roll to see if you died. Or something close to that.

Though in the end it's just tracking a couple of different kinds of hitpoints. It makes for a fun but also kinda fiddly system.

In the end graze, light wounds and serious wounds are just different names for hitpoints. It's like having different coin types in your game. 100 copper makes 10 silver makes 1 gold. In this case it's 100 grazes make 10 light wounds make 1 serious wound. Tiered but in practice there's not much difference.

I will say though that there's lots of interesting things that can be done within these systems. Various critical wounds that have permanent effects (classics like leg wounds for less movement, eye wounds for less accuracy). And also I (in theory) like the concept of few actual hits. I've always wanted a turn based tactical game where there can actually be the feeling of supressive fire where a couple of guys are shooting at each other for a number of turns without hitting while you can flank with some other dude. But these systems are highly reliant on having fairly numerous cannon fodder because if every character is important then every hit is a quickload moment. (same with permanent injuries for your guys. I can see them be like the front line cannon fodder "oh you only have one eye, to the front line with you")

They can also make for cool stories, when you have that one-legged, blind guy that seems to survive anything and you augment the leg and operate the eyes and they just lived long enough to be good again :)

This was random injury ramblings.