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Super RMN Bros. 2
Super RMN Bros. 2
Super RMN Bros. 2
Sorry for the double post, but I don't care if I double post.
I'll project manager this one if its too much. I'm still working on that excel file.
author=GreatRedSpirit
He can have it
I'll project manager this one if its too much. I'm still working on that excel file.
Super RMN Bros. 2
Don't drop the quicksand, just make platforms above it :-) Hang on... going to go try the desert now.
Super RMN Bros. 2
Extra Credit: Are you a good Designer?
Super RMN Bros. 2
You didn't have to make many more power ups. Just 1 after the checkpoint or don't have a checkpoint. That's all.
Super RMN Bros. 2
It doesn't have to be much slower, just half speed. OOOOOOOOOOOOOOOR make it fast or slower. Like a choice between the two. I think hardcores will like the challenge and make vids of it for years to come.
Super RMN Bros. 2
World of Hurt
difficulty: 4/5
SMW trap level
1. Very good.
2. Rename it to thornbush :-)
Toadstool's Palace
difficulty: 2.9/5
SMB3 fortress
1. NO 2PLAYER ENTRANCE??
2. Colorful as always.
3. Stop watch was unfortunate. Was I supposed to carry it? Doesn't seem to have a purpose where it is.
4. Mighty mole disappears offscreen and never returns.
5. P switch doesn't seem to have a purpose either.
6. After beating Ludvig and making it to the bottom. I'm very unclear how to get the star. Maybe vines appear?
Skull Lake
difficulty: 1.9/5
SMB3 swim world - Good use of everything never found underwater.
1. Crabs don't swim. Poor crab.
2. No 2nd player entrance?
Paradox Castle
difficulty: 5/5
SMB3 elevator level
1. Battletoads much?
2. This level could actually put SMBX on the map if it wasn't already.
3. All pattern memorization. Good luck.
4. It moves too fast. It feels like I'm dead if I miss a split second.
5. Too tough for me, but there will be videos of people proving their awesomeness on this memorable level.
Brickroad's Revenge
difficulty: 5/5
SMW fortress: Great intro
1. Dark & ugly graphics and in this case I mean ugly as a positive, like an ugly villain.
2. Ha coin throwing Mario! That'll show those enemies!
3. You put the black koopa right in front of the door. That's cheap.
4. A halfway point could be put after the tanks.
5. It feels tedious.
Yoshi Plains
difficulty: 0.9/5
SMW overworld / underworld
1. Star was crammed on the side. Extend the right.
difficulty: 4/5
SMW trap level
1. Very good.
2. Rename it to thornbush :-)
Toadstool's Palace
difficulty: 2.9/5
SMB3 fortress
1. NO 2PLAYER ENTRANCE??
2. Colorful as always.
3. Stop watch was unfortunate. Was I supposed to carry it? Doesn't seem to have a purpose where it is.
4. Mighty mole disappears offscreen and never returns.
5. P switch doesn't seem to have a purpose either.
6. After beating Ludvig and making it to the bottom. I'm very unclear how to get the star. Maybe vines appear?
Skull Lake
difficulty: 1.9/5
SMB3 swim world - Good use of everything never found underwater.
1. Crabs don't swim. Poor crab.
2. No 2nd player entrance?
Paradox Castle
difficulty: 5/5
SMB3 elevator level
1. Battletoads much?
2. This level could actually put SMBX on the map if it wasn't already.
3. All pattern memorization. Good luck.
4. It moves too fast. It feels like I'm dead if I miss a split second.
5. Too tough for me, but there will be videos of people proving their awesomeness on this memorable level.
Brickroad's Revenge
difficulty: 5/5
SMW fortress: Great intro
1. Dark & ugly graphics and in this case I mean ugly as a positive, like an ugly villain.
2. Ha coin throwing Mario! That'll show those enemies!
3. You put the black koopa right in front of the door. That's cheap.
4. A halfway point could be put after the tanks.
5. It feels tedious.
Yoshi Plains
difficulty: 0.9/5
SMW overworld / underworld
1. Star was crammed on the side. Extend the right.















