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Super RMN Bros. 2

I'm fine with 5. I can take the overflow of levels and make Super RMN Bros 2B. I don't want to encroach though.

There's no real reason for a Mario game to be 80+ levels. Players want to BEAT THE GAME. Instead of having it go on forever and ever. Keep the games a nice length instead of overstaying their welcome.

Super RMN Bros. 2

Can't someone judge and pick the 5 instead of us? Like what if I deem my 5 best to be all Mario 1s, but there's already a ton of Mario 1 levels oversaturating it?

Super RMN Bros. 2

Ha yeah. Probably. Someone has to compete with D-Port. I don't want to flood the RMN Bros 2. But... D-Port if they do limit the number of submissions, we could go on to make our own full of your crazy levels and my standard levels :-)

If the submissions suck, then they should be limited or rejected.

Super RMN Bros. 2

Four new levels to play:

- Cheapskate Bridge: Mario 1 cheap cheap bridge level with a challenge.
http://rpgmaker.net/users/ShortStar/locker/cheapskatebridge.zip

- Flurry Fury: Frozen level that gets unfrozen and has plenty of flurries.
http://rpgmaker.net/users/ShortStar/locker/flurry_fury.zip

- Coinship Chaos: Mario 3 sky level with a hidden coinship.
http://rpgmaker.net/users/ShortStar/locker/coinshipchaos.zip

- Coin Chute Choas: Mario 4 jumping level
http://rpgmaker.net/users/ShortStar/locker/coinchutechaos.zip

Super RMN Bros. 2

If you hold down the jump button you can still super jump. And if you jump off yoshi you can get a boost.

Super RMN Bros. 2

BIG WORLD GONE BAD
1. Checkpoint added.
2. The long jump was slightly shortened and some signs are added to help. A note block was added too.

CRASH COURSE
1. Sometimes movies make more sense a 2nd time you see them.
2. I defend my choice to put the checkpoint where it is. Its halfway through the level. If you find the bonus room, that cuts the level in half. Plus the room comes out almost at the end anyway.
3. However, because I am a people pleaser, I moved the exit from the bonus room to the very end.

Both are uploaded and uploaded.

Super RMN Bros. 2

Mini Grasslands
difficulty 0.7/5
Mario 4 sky level
1. Mushrooms for the sake of mushrooms. Put some fireflowers or leaves in there.
2. SHORT... very short. Hold shift push right for 3 or 5 seconds and then put the end of the level. Then do what it takes to make it that long.
3. Too easy to get 1UPs through hopping.
4. There should be 5 dragon coins, not 2. Having 2 makes it pointless.
5. Add some real coins :-)
6. Why is this grasslands when there is no grass? It should be Forest Fury or something.

Super RMN Bros. 2

A more interesting and advanced tutorial. Probably the most helpful.

Super RMN Bros. 2

Yes you can bring them between levels. At least you could with the default episode of SMBX.

I did submit them as tutorials. I don't even think I'm done. Luckily I'm not submitting that level. Its just to show off stuff that you can put plenty of items in a ? block. Good thing in the 2nd vid I made it so you can beat it!!! With the potion. But what happens if you throw the potion in a pit? Oh no. Looks like the player would have to die and start over.

Super RMN Bros. 2

Thanks so much D-Port!

And another on how to make warps, doors, and SMB2 style dark worlds.