SHORTSTAR'S PROFILE
Search
Filter
[EVENT] Chain Game - RMN Style!
Super RMN Bros. 2
Work is in its slow months and I'm very burnt out from RPGing. SMBX seems very fresh and its something my cousins and I can do when we hang out. Plus I used to make Lunar Magic Mario levels years ago. It was a tedious and long affair. A quality level would take me 3 days. I probably wasted a lot of time with Lunar Magic and made 30+ levels in my life using it.
SMBX quality levels take an hour for something basic, 2 hours for something good. 4-6 hours for something memorable.
I've been using the SMB2 formula of level making for the past week. Here's a breakdown of formulas.
SMB1 = side scrolling simple
SMB2 = 4 sections, right... then up or down... then boss... 1 extra section
SMB3 = simple & short, but with flying, climbing or pipe secrets
SMW = First half, second half with lil challenges or fun quirks between them.
SMB2 has diversity in 1 level.
SMBX quality levels take an hour for something basic, 2 hours for something good. 4-6 hours for something memorable.
I've been using the SMB2 formula of level making for the past week. Here's a breakdown of formulas.
SMB1 = side scrolling simple
SMB2 = 4 sections, right... then up or down... then boss... 1 extra section
SMB3 = simple & short, but with flying, climbing or pipe secrets
SMW = First half, second half with lil challenges or fun quirks between them.
SMB2 has diversity in 1 level.
Super RMN Bros. 2
Thanks Ben. I don't really want to jazz it up. Actually I think it is jazzed up while being simplisticly perfect. I'll be uploading my levels again soon once I pick the 5 best that fill whatever void RMN Bros is missing. Seems to be missing SMB2 levels.
In 3 weeks I've made 60+ queality levels.
As for Youtube and my videos I've enabled the ability to upload videos longer than 15 minutes.
In 3 weeks I've made 60+ queality levels.
As for Youtube and my videos I've enabled the ability to upload videos longer than 15 minutes.
Chain Game?
Super RMN Bros. 2
Robotnik's Factory
difficulty: 2/5
SMB3 wooden maze
1. Due to your previous SIMILAR levels. I dread this one.
2. Seems easier. Good room labels.
123
difficulty: 2/5
Switching SMB styles - Lots of variety.
1. Feels cramped.
2. Luigi wasn't redone.
3. Run sprite for Mario is off slightly.
4. Plant in ground... really?
5. Can't go back through the door seems weird.
6. Door changes door objects.
7. Airship door needs more of a door feel.
8. Picking up cannon balls would be a neat idea.
9. Recolor the tank barrels.
difficulty: 2/5
SMB3 wooden maze
1. Due to your previous SIMILAR levels. I dread this one.
2. Seems easier. Good room labels.
123
difficulty: 2/5
Switching SMB styles - Lots of variety.
1. Feels cramped.
2. Luigi wasn't redone.
3. Run sprite for Mario is off slightly.
4. Plant in ground... really?
5. Can't go back through the door seems weird.
6. Door changes door objects.
7. Airship door needs more of a door feel.
8. Picking up cannon balls would be a neat idea.
9. Recolor the tank barrels.
enemy_hp.jpg
Super RMN Bros. 2
Funny thing is my computer is relatively new, just not a lot of RAM.
It is a little silly to review your own levels... at least to post a review of them. You should still review them to find flaws and stuff.
Luigi's Warehouse
difficulty: 3/5
SMB3 giant wooden maze.
1. Thank god there's no time limit.
2. boring.
3. Needs to be a smaller scale.
4. Its giant. No one would want to play this as long as I did.
5. I realized why Mario games have time limits... no level should take more than 5 minutes!
6. 5 1UPs?
7. Let me ask you this... do you play these levels? Can you beat them?
Tower of Pain
difficulty: 5/5
SMW castle: SHOULD BE REJECTED
1. Exterior needs windows... backgrounds or something.
2. 1UP is too easy. Hide it.
3. Trap tower would be a better name.
4. Sparkies & Thromps slow down the frame rate greatly. Then coupled with prescision jumps... uggg.
5. Frame rate is a giant issue.
6. wtf is in the background?
7. Ah dig dug...
8. ok the bullet bills are a little much. Lower the speed even by a fraction of a second if you're going to have all those guns.
9. Um this is getting rediculous with the boos. Good luck beating this one.
10. Hammer bros power would be GREATLY APPRECIATED.
11. Nude woman riding a gieser...
12. Giant frame rate issues. I think from the spike tops.
13. 2nd midway point. I think only 1 midway point works or is that the point... to miss the first for the second? But you'll still appear at the 1st.
14. ok we're now at bat shit crazy. This wouldn't be possible.
15. In fact it wouldn't have been possible a long time ago.
16. lol I hid the on off switch.
17. Davenport? Is this you?
18. Fail.
19. The most overblown level I've played. Kazio.
It is a little silly to review your own levels... at least to post a review of them. You should still review them to find flaws and stuff.
Luigi's Warehouse
difficulty: 3/5
SMB3 giant wooden maze.
1. Thank god there's no time limit.
2. boring.
3. Needs to be a smaller scale.
4. Its giant. No one would want to play this as long as I did.
5. I realized why Mario games have time limits... no level should take more than 5 minutes!
6. 5 1UPs?
7. Let me ask you this... do you play these levels? Can you beat them?
Tower of Pain
difficulty: 5/5
SMW castle: SHOULD BE REJECTED
1. Exterior needs windows... backgrounds or something.
2. 1UP is too easy. Hide it.
3. Trap tower would be a better name.
4. Sparkies & Thromps slow down the frame rate greatly. Then coupled with prescision jumps... uggg.
5. Frame rate is a giant issue.
6. wtf is in the background?
7. Ah dig dug...
8. ok the bullet bills are a little much. Lower the speed even by a fraction of a second if you're going to have all those guns.
9. Um this is getting rediculous with the boos. Good luck beating this one.
10. Hammer bros power would be GREATLY APPRECIATED.
11. Nude woman riding a gieser...
12. Giant frame rate issues. I think from the spike tops.
13. 2nd midway point. I think only 1 midway point works or is that the point... to miss the first for the second? But you'll still appear at the 1st.
14. ok we're now at bat shit crazy. This wouldn't be possible.
15. In fact it wouldn't have been possible a long time ago.
16. lol I hid the on off switch.
17. Davenport? Is this you?
18. Fail.
19. The most overblown level I've played. Kazio.
Super RMN Bros. 2
So... for those that want to campaign to do #3...
1. Make a fake world map with 50 levels and 8 lands. There must be at least 3 levels per land.
2. Fake world map as in there are no levels. IT IS JUST A MAP.
3. The lands can be any theme you want, but there must be 8 lands with 50 levels.
4. The 50 levels do not include toad houses, spades, pipes, yoshi houses, stars or gates.
5. Include pipes that lead to different lands. Pipes must work correctly.
6. There must be a star land that connects all of the lands.
7. Fill blank spaces with scenery.
This will go a long way to your credibility. Besides that #3 might not be for another 4-6 months.
Another thing that will help your credibility would be to make more levels and get good reviews.
One more thing that would help your credibility would be to go through all of the levels and post your critiques.
1. Make a fake world map with 50 levels and 8 lands. There must be at least 3 levels per land.
2. Fake world map as in there are no levels. IT IS JUST A MAP.
3. The lands can be any theme you want, but there must be 8 lands with 50 levels.
4. The 50 levels do not include toad houses, spades, pipes, yoshi houses, stars or gates.
5. Include pipes that lead to different lands. Pipes must work correctly.
6. There must be a star land that connects all of the lands.
7. Fill blank spaces with scenery.
This will go a long way to your credibility. Besides that #3 might not be for another 4-6 months.
Another thing that will help your credibility would be to make more levels and get good reviews.
One more thing that would help your credibility would be to go through all of the levels and post your critiques.
Super RMN Bros. 2
1-1
difficulty: 2/5
SMB1 challenge
1. The way up just feels cramped.
2. WOW that's a lot of text for a mario game.
3. That's a lot of brown happening inside the castle.
4. Plants coming out of rock just feels dumb. With pipes there is an anticipation or dread of what comes out.
Bowser's Desert
difficulty: 1.9/5
SMB3 desert - great use of desert elements.
1. The ground of the quicksand secret looked bad once I had all the coins. Make edges to your ground please.
2. You can go through the grey pipe holder block. It feels very wrong. Use a traditional block for the shell pipe.
3. Same for other pipes...
4. Having your quicksand on a slant just doesn't work. No slants with quicksand. It needs to be either straight down or boxed off.
5. Confusion > fun
6. HA mushroom shot off screen when it was released in a block.
7. How did the moving platform appear? What did I do?
8. Orange pipes coming out of grey ones just looks bad. If anything, put a block to connect the two and make them grey too.
9. wtf about the final bricks. So I either need to use a shell 8x or a takooni suit which I just lost.
10; You need to make a bonus room with a takooni suit that will always refresh and be there. For the people that lose theirs.
11. Add some bullet bills or boos to the Ludvig fight.
Rotten RUins
difficulty: 4/5
SMB2 tomb
1. Reading... Reading lots of reading. SPace out the reading with 5 NPCs.
2. Does the halfway point need to be right BEFORE the time consuming bombomb throw? That's like 2 minutes of my life. Make it after.
3. The climb we'll call it gets jerky. Its a flaw in the game.
4. Do the on/offs reset themselves when you die? Seems like a bitch.
Nocternal Ruins
difficulty: 1/5
SMB3 castle SHOULD BE REJECTED
1. Dull... very dull. Tedious.
2. How many 1UPs? I'm at 6 now.
3. Less rooms. More fun.
4. Tedium. I'm at 40
5. Uggg 2 fake out exits so far...
6. Level offers loads of replay value, but uggg... 1nce was too much!
7. And now I died. I have 0 motivation to ever play this level again.
8. Imagine if you were faked out by the extra exits... You could WASTE A LOT OF TIME ON THIS BORING LEVEL.
Ancient Fortress
difficulty: 1/5 or 5/5 with framerate issues.
SMB3 tomb? SHOULD BE REJECTED
1. Frame rate DROPS to 2 with thromps. Less thromps please.
2. The frame rate shouldn't be part of the difficulty.
3. Elevator is dull really quick.
4. Heart powerups get stuck under the lift.
5. This can go faster. There's no challenge. Heck it can even be a fall with a raccoon tail.
6. Yawn. I can put down the controller and watch this...
7. Uggg saw blades get trapped beneath...
8. Frame rate goes at about 10-20
9. I don't know what its doing, but FPS 1.
10. Oh yeah did I get a halfway point?
11. Saws seem to make it drop frame rate.
12. This is a failure.
13. Metroid rings provide no danger and just slow it down.
14. When the paths get divided there should be some danger inside the paths.
15. There should be some danger period. I've had my controller sitting infront of me A LOT.
16. I got skewerd on a drill spike.
17. I died FAR from the star... I'd hate to speculate, but sitting there 10+ minutes IN THE SAME PLACE... Uggg.
18. Fail.
difficulty: 2/5
SMB1 challenge
1. The way up just feels cramped.
2. WOW that's a lot of text for a mario game.
3. That's a lot of brown happening inside the castle.
4. Plants coming out of rock just feels dumb. With pipes there is an anticipation or dread of what comes out.
Bowser's Desert
difficulty: 1.9/5
SMB3 desert - great use of desert elements.
1. The ground of the quicksand secret looked bad once I had all the coins. Make edges to your ground please.
2. You can go through the grey pipe holder block. It feels very wrong. Use a traditional block for the shell pipe.
3. Same for other pipes...
4. Having your quicksand on a slant just doesn't work. No slants with quicksand. It needs to be either straight down or boxed off.
5. Confusion > fun
6. HA mushroom shot off screen when it was released in a block.
7. How did the moving platform appear? What did I do?
8. Orange pipes coming out of grey ones just looks bad. If anything, put a block to connect the two and make them grey too.
9. wtf about the final bricks. So I either need to use a shell 8x or a takooni suit which I just lost.
10; You need to make a bonus room with a takooni suit that will always refresh and be there. For the people that lose theirs.
11. Add some bullet bills or boos to the Ludvig fight.
Rotten RUins
difficulty: 4/5
SMB2 tomb
1. Reading... Reading lots of reading. SPace out the reading with 5 NPCs.
2. Does the halfway point need to be right BEFORE the time consuming bombomb throw? That's like 2 minutes of my life. Make it after.
3. The climb we'll call it gets jerky. Its a flaw in the game.
4. Do the on/offs reset themselves when you die? Seems like a bitch.
Nocternal Ruins
difficulty: 1/5
SMB3 castle SHOULD BE REJECTED
1. Dull... very dull. Tedious.
2. How many 1UPs? I'm at 6 now.
3. Less rooms. More fun.
4. Tedium. I'm at 40
5. Uggg 2 fake out exits so far...
6. Level offers loads of replay value, but uggg... 1nce was too much!
7. And now I died. I have 0 motivation to ever play this level again.
8. Imagine if you were faked out by the extra exits... You could WASTE A LOT OF TIME ON THIS BORING LEVEL.
Ancient Fortress
difficulty: 1/5 or 5/5 with framerate issues.
SMB3 tomb? SHOULD BE REJECTED
1. Frame rate DROPS to 2 with thromps. Less thromps please.
2. The frame rate shouldn't be part of the difficulty.
3. Elevator is dull really quick.
4. Heart powerups get stuck under the lift.
5. This can go faster. There's no challenge. Heck it can even be a fall with a raccoon tail.
6. Yawn. I can put down the controller and watch this...
7. Uggg saw blades get trapped beneath...
8. Frame rate goes at about 10-20
9. I don't know what its doing, but FPS 1.
10. Oh yeah did I get a halfway point?
11. Saws seem to make it drop frame rate.
12. This is a failure.
13. Metroid rings provide no danger and just slow it down.
14. When the paths get divided there should be some danger inside the paths.
15. There should be some danger period. I've had my controller sitting infront of me A LOT.
16. I got skewerd on a drill spike.
17. I died FAR from the star... I'd hate to speculate, but sitting there 10+ minutes IN THE SAME PLACE... Uggg.
18. Fail.














