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Super RMN Bros. 2
SMBX: How to make moving platforms, layers, events and even an airship in Super Mario Bros X
Super RMN Bros. 2
Double Trouble
difficulty: 2/5
Good ideas here, good color themes. Good levels. They're a lil short, but it doesn't feel quick with the tasks you need to do.
PART BLUE
1. Make a sign that says defeat Boom Boom. So many people are using him as a standard enemy that its hard to know anymore.
2. I don't think you needed the guidelines considering the platforms don't move.
3. Maybe you should have fans under the invisible swim boxes or make bubbles around them. That way it doesn't look as strange. Go for the bubbles.
PART RED
Well there went my mushroom. Please make it stand still.
Your spikes are spinning because they can't climb on that type of platform. Change them to spineys or something.
difficulty: 2/5
Good ideas here, good color themes. Good levels. They're a lil short, but it doesn't feel quick with the tasks you need to do.
PART BLUE
1. Make a sign that says defeat Boom Boom. So many people are using him as a standard enemy that its hard to know anymore.
2. I don't think you needed the guidelines considering the platforms don't move.
3. Maybe you should have fans under the invisible swim boxes or make bubbles around them. That way it doesn't look as strange. Go for the bubbles.
PART RED
Well there went my mushroom. Please make it stand still.
Your spikes are spinning because they can't climb on that type of platform. Change them to spineys or something.
Super RMN Bros. 2
Super RMN Bros. 2
Just for Ben, I made a desert tutorial explaining quicksand, keys, phantos, basic techniques and more.
While I'm at it. Here is a video of my worst level. I figured I'd show you, because chances are no one wants to play it after the bad reviews :-)
While I'm at it. Here is a video of my worst level. I figured I'd show you, because chances are no one wants to play it after the bad reviews :-)
Super RMN Bros. 2
Just how many ghost houses do we need?
Ghost House 1
difficulty: 1/5
Mario 4 ghost house
1. Feels like you're missing some blocks. Maybe use the backgrounds of posts instead so it looks like its not laziness. I know itsyour trying to be creative, it just doesn't look good.
2. The green P block killed me!!! Not your fault.
3. Ummm putting wooden planks on bricks means I can walk on the bricks through the wooden planks. Cap off the planks with bricks so I can't do that.
4. QUICK too quick. Put a twist on your house. Make it less quick.
Ghost House 2
difficulty: 1/5
Mario 4 ghost house
1. More wood on bricks.
2. Flashing coins might be neat, but it gets old very fast.
3. Hammered down like a spike by the P block.
4. QUICK. too quick. Felt like it should be a ghost fortress.
Ghost House 3
difficulty: 1/5
Mario 4 ghost house
1. It looked very wrong to have the giant opening next to the water.
2. Water is a clever idea, but people will hate it in a ghost house.
3. Swimming into an invisible wall just seems lazy. Move the level to the left and put some walls there.
4. Wooden platform is below the guideline before it starts.
5. Take out the 3UP moon!!!
6. I can die getting the star! Unless I hit the green block.
7. I don't need to be on the platform to hit the switches.
Ghost House 4
difficulty: ?
Mario 4 ghost house
1. Blocks under wood.
2. Seemed very bright for a ghost house.
3. I can destroy the blocks under the door.
4. I can't figure out where to go and since the previous ghost houses were less than a minute long. I'm going to assume something went wrong.
Ghost House 5
difficulty: 2.9/5, doesn't last long
Mario 4 ghost house
1. How about a power up?
2. The third room had so much going on I couldn't find where I was!
3. Nothing but a death trap.
4. If these were the only ghost houses I've ever heard of, I'd never play them again. Congratulations.
5. I think you missed the point of ghost houses. Mystery.
6. Better suited as a fortress with your selection of things.
Ghost House 1
difficulty: 1/5
Mario 4 ghost house
1. Feels like you're missing some blocks. Maybe use the backgrounds of posts instead so it looks like its not laziness. I know itsyour trying to be creative, it just doesn't look good.
2. The green P block killed me!!! Not your fault.
3. Ummm putting wooden planks on bricks means I can walk on the bricks through the wooden planks. Cap off the planks with bricks so I can't do that.
4. QUICK too quick. Put a twist on your house. Make it less quick.
Ghost House 2
difficulty: 1/5
Mario 4 ghost house
1. More wood on bricks.
2. Flashing coins might be neat, but it gets old very fast.
3. Hammered down like a spike by the P block.
4. QUICK. too quick. Felt like it should be a ghost fortress.
Ghost House 3
difficulty: 1/5
Mario 4 ghost house
1. It looked very wrong to have the giant opening next to the water.
2. Water is a clever idea, but people will hate it in a ghost house.
3. Swimming into an invisible wall just seems lazy. Move the level to the left and put some walls there.
4. Wooden platform is below the guideline before it starts.
5. Take out the 3UP moon!!!
6. I can die getting the star! Unless I hit the green block.
7. I don't need to be on the platform to hit the switches.
Ghost House 4
difficulty: ?
Mario 4 ghost house
1. Blocks under wood.
2. Seemed very bright for a ghost house.
3. I can destroy the blocks under the door.
4. I can't figure out where to go and since the previous ghost houses were less than a minute long. I'm going to assume something went wrong.
Ghost House 5
difficulty: 2.9/5, doesn't last long
Mario 4 ghost house
1. How about a power up?
2. The third room had so much going on I couldn't find where I was!
3. Nothing but a death trap.
4. If these were the only ghost houses I've ever heard of, I'd never play them again. Congratulations.
5. I think you missed the point of ghost houses. Mystery.
6. Better suited as a fortress with your selection of things.
Super RMN Bros. 2
BOWSER'S DESERT
1. With your quick sand, to make things easier on you in the future... Use those arrow keys to make the green quicksand / swim box larger. It will save you some time having to put 1 box instead of 20 small ones.
2. Your quick sand looks weird with how it lines up to the regular ground.
3. Your mushroom is always a mushroom. Make it an fireflower or something.
4. It looks like there's a secret in your arrows. Put another coin in there or make an invisible block.
5. Your quicksand's function ends. It acts like a pit instead because you don't have any quicksand properties.
6. You don't need those lifts at the end. If you still want them, make the jump larger.
7. It feels short. Add more to the right and move the pipe to the right.
This should help you :-)
btw 7 thromps tend to slow down the game if they're not spaced. For your 7,000,000 thromp idea.
Because you've never played SMB3, think of this...
- What does a desert have?
- How could a desert be fun?
My best answers:
- Pyramids
- Quicksand
- Sun
- Heat
- Sphynx Riddles
- Yellow / bright colors (you've got that down)
Then break each down. How can you make a pyramid? Bricks? Sloped bricks? A P-Switch to make them all coins. Make suns in the background. With the quicksand, you've got that. Just think of those things.
1. With your quick sand, to make things easier on you in the future... Use those arrow keys to make the green quicksand / swim box larger. It will save you some time having to put 1 box instead of 20 small ones.
2. Your quick sand looks weird with how it lines up to the regular ground.
3. Your mushroom is always a mushroom. Make it an fireflower or something.
4. It looks like there's a secret in your arrows. Put another coin in there or make an invisible block.
5. Your quicksand's function ends. It acts like a pit instead because you don't have any quicksand properties.
6. You don't need those lifts at the end. If you still want them, make the jump larger.
7. It feels short. Add more to the right and move the pipe to the right.
This should help you :-)
btw 7 thromps tend to slow down the game if they're not spaced. For your 7,000,000 thromp idea.
Because you've never played SMB3, think of this...
- What does a desert have?
- How could a desert be fun?
My best answers:
- Pyramids
- Quicksand
- Sun
- Heat
- Sphynx Riddles
- Yellow / bright colors (you've got that down)
Then break each down. How can you make a pyramid? Bricks? Sloped bricks? A P-Switch to make them all coins. Make suns in the background. With the quicksand, you've got that. Just think of those things.
Super RMN Bros. 2
... when you said one or two more things you need to deal with, did you pull out a gun or bug spray? :-)
About the quality >> quanity. Just reject levels. Or have me do the dirty work for you :-) I've played them all.
About the quality >> quanity. Just reject levels. Or have me do the dirty work for you :-) I've played them all.
Super RMN Bros. 2
Whew! Yeah I'm efficient, but I do have a lot of time in some levels. One took 6+ hours. I always try to expand my horizons when making levels. On average it takes me an hour per basic level, then an extra hour to put fun stuff in like bonus rooms and complex events. I'm getting quicker though and I'm shaving that time down too.














