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Super RMN Bros. 2
@RedSpirit
I can help with project management. I've got my system of organization already. Plus I've played all the levels... even the ones D-Port removed :-)
Oh and I guess I should have thought about that with the Great Palace X. I just replayed Zelda 2 all the way through a few months ago.
You should make a sign telling people the blocks will reappear for those that don't go off screen :-)
I can help with project management. I've got my system of organization already. Plus I've played all the levels... even the ones D-Port removed :-)
Oh and I guess I should have thought about that with the Great Palace X. I just replayed Zelda 2 all the way through a few months ago.
You should make a sign telling people the blocks will reappear for those that don't go off screen :-)
Super RMN Bros. 2
@Minus
Players all have different skill levels, and there is impossibility. Oh I crave challenge, that's why I played the Lost Levels for fun. I've beaten Kazio style levels. I'm only complaining about the firebars.
As for not being needed to beat the level... how else would you get to the final level like the previous RMN Bros? Maybe this one will be different.
I still have a problem with stars NOT BEING USED TO UNLOCK LEVELS.
This level isn't my least favorite, Davenport has that honor. I still say his level on the rocketship will become legendary for how boring it is 10-15 minutes of nothing.
DESIGN TIPS FOR MINUS:
- 1. If bowser's castle is burried under the sand, I think it should be a tomb, not a castle.
- 2. Dig sand should be used on section 1 to get into the pipe.
- 3. Make it look more like a dig site on section 1.
- 4. Give it more of a desert theme if its in the desert.
- 5. Toad that says he has nothing to say shouldn't even say anything... or have a better joke.
- 6. In fact its a lil silly to even have section 1. I know you're trying to tell a story, but its very jarring.
- 7. THE FIREBAR. I realize the flaw here now. WHEN YOU DIE AND START AT THE CHECKPOINT, YOU HAVE NO POWERUP TO MAKE IT THROUGH THE FIREBARS.
- 8. In fact let me go on youtube and find the Lost Levels castle. Lets see if a master can beat that same thing without getting hit.
- 9. Ha yours is slightly different than the real one. Yours is different, because you drop further and have to jump out further.
Players all have different skill levels, and there is impossibility. Oh I crave challenge, that's why I played the Lost Levels for fun. I've beaten Kazio style levels. I'm only complaining about the firebars.
As for not being needed to beat the level... how else would you get to the final level like the previous RMN Bros? Maybe this one will be different.
I still have a problem with stars NOT BEING USED TO UNLOCK LEVELS.
This level isn't my least favorite, Davenport has that honor. I still say his level on the rocketship will become legendary for how boring it is 10-15 minutes of nothing.
DESIGN TIPS FOR MINUS:
- 1. If bowser's castle is burried under the sand, I think it should be a tomb, not a castle.
- 2. Dig sand should be used on section 1 to get into the pipe.
- 3. Make it look more like a dig site on section 1.
- 4. Give it more of a desert theme if its in the desert.
- 5. Toad that says he has nothing to say shouldn't even say anything... or have a better joke.
- 6. In fact its a lil silly to even have section 1. I know you're trying to tell a story, but its very jarring.
- 7. THE FIREBAR. I realize the flaw here now. WHEN YOU DIE AND START AT THE CHECKPOINT, YOU HAVE NO POWERUP TO MAKE IT THROUGH THE FIREBARS.
- 8. In fact let me go on youtube and find the Lost Levels castle. Lets see if a master can beat that same thing without getting hit.
- 9. Ha yours is slightly different than the real one. Yours is different, because you drop further and have to jump out further.
Super RMN Bros. 2
Underwater World Tour
difficulty: 0.8/5
SMB1 swimmer
1. Bland at the beginning. Doesn't get spiced up til moments later.
2. The end pipe of the first section is really cramped. Move the section barrier right.
3. Second section is ok, the big purple boxes are a turnoff and need something to make them less boring.
4. By section 3 I had MANY fireflowers. Nor had I been hit once.
5. NEEDS MORE CHALLENGE!!!
6. Section 3 needs more backgrounds.
7. 1UP mushroom block should be invisible. I didn't deserve it.
8. If I didn't have fireballs this would be even duller than it really is.
9. SPICE IT UP! Danger! Smaller paths! Divide the screen and make me make choices!
10. Add some jellectros. Sure they're from SMB3, but everyone will be ok with it.
11. End section seems cramped. Move it to the left.
12. Castle seems cramped. Move it left.
Ancient Ruins
difficulty: 5/5
SMB1 castle
1. If its a dig site, make it look more like one. Put picnic tables, boxes, pyramids.
2. Why would Toad look like he had to say when really he doesn't. Poinltess. OMG our Toad friend is gone! Somebody help!
3. FUCK IT AGAIN. really.
4. Think about it... I've done like 70+ reviews here... how many times have I said fuck it? Just with your level. I've endured a lot and never said fuck it.
5. I know its based off Lost Levels. I played it every weekend over the summer with family. I know it. Its burned into my mind as a hated nemisis.
6. Maybe there's an invisible powerup with the firebars and I'm just missing it.
Mushroom Fields
difficulty: 0.5/5
SMW tree level
1. What makes it Amazing Toad?
2. Too many enemies in a row makes 1UPs easy.
3. BLAND. Needs backgrounds and more to it.
4. ok you did better this time. The tube bonus is a good thing, but its not really a bonus.
5. Make the Lakitu run longer. He poses no threat to the player.
6. Raise the top of the section with the star.
INFINITE POINTS
difficulty: 0/5
SMW bonus level
1. REJECT THIS LEVEL
2. 99 lives by the end of the first screen??? come on.
3. REJECT THIS LEVEL
Aquatic Fortress
difficulty: 4/5 -- good updates, nice backgrounds. Nice challenge.
SMW underwater fortress
1. exterior music needs to be different. Not underwater yet.
2. Not a flaw, but the spikes at the end of the boo hallway should lower and raise. Might be fun.
3. Blue doors blend it very well and they're traditionally doors that were previously invisible. Make them yellow please.
4. The section after the 1st big boo with bubbles has a section that has ceiling spikes and looks like a hollow room. I hope there's something hidden in there. If not there should be.
Flying Block Fun
difficulty: 2/5
SMB3 cloud level
1. Good use of the blocks
2. Honestly good level!
3. Nitpicking... maybe make a bonus section if there isn't one.
Great Palace X
difficulty: 4.5/5
Zelda 2 palace --- a joy to play!
1. With the mounted ironknuckle its possible to get trapped and not be able to die with those fall away blocks.
2. You may want to prevent anyone but Link from going further. Right now you can switch to him, but not prevent anyone but him, but hey whatever. You might want to Mario or princess the palace.
3. I've got no clue where I'm going and every death will bring me back to the halfway point.
4. Good luck everyone...
Toad's Expressway
difficulty: 1.5/5
SMW car? --- extremely cool. Looks great.
1. nothing. Wow its cool.
difficulty: 0.8/5
SMB1 swimmer
1. Bland at the beginning. Doesn't get spiced up til moments later.
2. The end pipe of the first section is really cramped. Move the section barrier right.
3. Second section is ok, the big purple boxes are a turnoff and need something to make them less boring.
4. By section 3 I had MANY fireflowers. Nor had I been hit once.
5. NEEDS MORE CHALLENGE!!!
6. Section 3 needs more backgrounds.
7. 1UP mushroom block should be invisible. I didn't deserve it.
8. If I didn't have fireballs this would be even duller than it really is.
9. SPICE IT UP! Danger! Smaller paths! Divide the screen and make me make choices!
10. Add some jellectros. Sure they're from SMB3, but everyone will be ok with it.
11. End section seems cramped. Move it to the left.
12. Castle seems cramped. Move it left.
Ancient Ruins
difficulty: 5/5
SMB1 castle
1. If its a dig site, make it look more like one. Put picnic tables, boxes, pyramids.
2. Why would Toad look like he had to say when really he doesn't. Poinltess. OMG our Toad friend is gone! Somebody help!
3. FUCK IT AGAIN. really.
4. Think about it... I've done like 70+ reviews here... how many times have I said fuck it? Just with your level. I've endured a lot and never said fuck it.
5. I know its based off Lost Levels. I played it every weekend over the summer with family. I know it. Its burned into my mind as a hated nemisis.
6. Maybe there's an invisible powerup with the firebars and I'm just missing it.
Mushroom Fields
difficulty: 0.5/5
SMW tree level
1. What makes it Amazing Toad?
2. Too many enemies in a row makes 1UPs easy.
3. BLAND. Needs backgrounds and more to it.
4. ok you did better this time. The tube bonus is a good thing, but its not really a bonus.
5. Make the Lakitu run longer. He poses no threat to the player.
6. Raise the top of the section with the star.
INFINITE POINTS
difficulty: 0/5
SMW bonus level
1. REJECT THIS LEVEL
2. 99 lives by the end of the first screen??? come on.
3. REJECT THIS LEVEL
Aquatic Fortress
difficulty: 4/5 -- good updates, nice backgrounds. Nice challenge.
SMW underwater fortress
1. exterior music needs to be different. Not underwater yet.
2. Not a flaw, but the spikes at the end of the boo hallway should lower and raise. Might be fun.
3. Blue doors blend it very well and they're traditionally doors that were previously invisible. Make them yellow please.
4. The section after the 1st big boo with bubbles has a section that has ceiling spikes and looks like a hollow room. I hope there's something hidden in there. If not there should be.
Flying Block Fun
difficulty: 2/5
SMB3 cloud level
1. Good use of the blocks
2. Honestly good level!
3. Nitpicking... maybe make a bonus section if there isn't one.
Great Palace X
difficulty: 4.5/5
Zelda 2 palace --- a joy to play!
1. With the mounted ironknuckle its possible to get trapped and not be able to die with those fall away blocks.
2. You may want to prevent anyone but Link from going further. Right now you can switch to him, but not prevent anyone but him, but hey whatever. You might want to Mario or princess the palace.
3. I've got no clue where I'm going and every death will bring me back to the halfway point.
4. Good luck everyone...
Toad's Expressway
difficulty: 1.5/5
SMW car? --- extremely cool. Looks great.
1. nothing. Wow its cool.
Super RMN Bros. 2
SMBX: SMB1 episode
Maybe you're right Kentona. Maybe it is too easy, I should make some challenge levels. There are some tough levels, but you need to get further to access them :-) The Mario formula works, because you get far without dying.
SMBX Tutorial: SMB1 Castle / boss battles / music changes / screen locks / firebars
Thanks very much. I've gotten compliments over the years that no matter what I explain anyone can understand.
SMBX: SMB1 episode
SMBX: SMB1 episode
Thanks. I think I'm up to 45+ levels now, but I'm getting burnt out. So its not much longer before I move off to the next project.
SMBX: SMB1 episode
No its not. Well 2 of them I think. Anyway, my RMN Bros 2 levels are being renamed. Like I had the name of the level different than the file name, so I was getting confused. Then I wanted to add some graphics. Like cherries for the SMB2 levels. I've got a ton more, but I want to pick my top 5 to add to RMN Bros 2.














