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How do commercial developers design RPGs?

Elaborate on what you would like to make sense.

You were one of the few children to play RPGs.

How do commercial developers design RPGs?

That's good. Look at bigger numbers though.

Commercial developers do the same thing every indie RPG maker does, only they spend money on music, graphics, and marketing.

In Korea RPG maker games are huge, but go for $5 a game. There are people in Brazil that do mind boggling amazing things with RPG maker. Stuff that you don't see on this site or any other English site.

Someone complimented me and said my game is more fun than most commercial games. It made me happy.

What are you working on now?

This project I'm working on turned out to be extremely less futuristic than expected. The machine / kiosk itself looks like a giant iTouch the size of an adult, but the software I am being forced to make looks so low end, even though its some very high end programming.

I am now exactly 30 hours into the project.

How do commercial developers design RPGs?

RPGs are for nerds who can read and do math.
Platformers r 4 kids.

EpiQuest Review

I like that mini game part. Things are easy when you shoot arrows and disarm enemies.

EpiQuest

And the trouble is, "what are the codes to skip the first quest?"

What are you working on now?

I've been contracted to make software for a futuristic thing that will end up in big city office buildings. I'm getting one delivered here today to work on it, and then it gets demoed in a new office building in downtown Chicago, before it ends up at 1,000. I'm EXTREMELY excited!

EpiQuest

Heal is something I consider a frill, because its used a lot, so that's why it takes a lot to level up heal instead of Fire. Fire is strictly a survival sort of thing. If you can't kill the enemy, you're dead.

Good luck finding everything in every nook and crevice, if I couldn't find everything... and ed couldn't find everything... good luck :-) It took him 21 hours of searching.

If you're already that excited at the beginning, it gets a lot better as you go on. I consider it to be a game with a slow start. You need to do a quest before you get to pick your party 30 minutes in. A lot of games, you make your character before you even play the game.

EpiQuest

Wow thanks for the Many compliments. I tried with the houses, it was easier than people make it seem.

The Heal skill will need like 150 uses to get Heal II, BUT you get other skills from using heal. Let me check for sure. Yep, you get Quick Move and 3 blessings from using Heal. The first one you get happens at 40 uses, the second at 60, then 80, then 100. I think you even get some kind of heal all.

Did you level up? It only happens at the next level.

You can learn skills perminantly when you use them enough (usually 50). You can learn skills from equipping things, and there are some items you can flat out learn skills perminantly from. Like Lipstick will teach the spell of kiss.

EpiQuest Review

Ever plan Dragon Quest games? You were lucky to walk 4 steps without a battle and those enemies really took it out of you!

I've heard a lot of people complaining about the enemies. Funny thing is they're totally avoidable, but if you want to plow into them, you can. The respawn is 10 seconds unless it is a boss or mini boss, then there is no respawn.

At later parts of the game, the enemies hunt you down when they see you, just like the dogs do! However, there is more room to run :-)