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Just looking for feedback on my first 2K3 game
Just looking for feedback on my first 2K3 game
No.... cuz then people will review it with 1 star before I even get further along the game and in 2 years if it gets finnished the game is scarred and I won't want to continue it.
Just looking for feedback on my first 2K3 game
I know everyone is zzz when it comes to this topic. I spiced up the game and uploaded it. 1 quest, 2 dungeons, craftable things, a guild with a prerequisite.
Looking to get A Team together
Just looking for feedback on my first 2K3 game
Hey hey. I don't usually work in 2K3, but I've made a little incomplete game. 1 town, 1 dungeon, 1 world, 1 character, 15 enemies, 0 story. I'm just looking for any kind of feedback.
http://rpgmaker.net/users/ShortStar/locker/2K3game.zip
http://rpgmaker.net/users/ShortStar/locker/2K3game.zip
Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games
In Short:
■What is the purpose of NPCs in your games?
Give hints. People don't need to over complex it by having rich dialog and conversations that go on forever, but are so realistic that they are on par with Quinten Tarrentino with 20 minute conversations about nothing.
■How does your story affect the lives of these NPCs?
It shouldn't. They should say how much it sucks and then how happy they are you saved them.
■Do all characters who appear useful have to join your party?
huh?
■What is the purpose of NPCs in town?
Give hints.
■Why bother giving Bob the Farmer dialog if he has no life outside of "The weather is great today" *Move Event: Bob, Move Right, Move Right, Move Left, Move Left*?
What would a farmer really talk about??? No they're there to give hints like monsters keep eating my crops. That never happened before X came here. Or if I weren't so busy tending crops I'd GO EAST and kill that X myself.
■What is the purpose of NPCs in your games?
Give hints. People don't need to over complex it by having rich dialog and conversations that go on forever, but are so realistic that they are on par with Quinten Tarrentino with 20 minute conversations about nothing.
■How does your story affect the lives of these NPCs?
It shouldn't. They should say how much it sucks and then how happy they are you saved them.
■Do all characters who appear useful have to join your party?
huh?
■What is the purpose of NPCs in town?
Give hints.
■Why bother giving Bob the Farmer dialog if he has no life outside of "The weather is great today" *Move Event: Bob, Move Right, Move Right, Move Left, Move Left*?
What would a farmer really talk about??? No they're there to give hints like monsters keep eating my crops. That never happened before X came here. Or if I weren't so busy tending crops I'd GO EAST and kill that X myself.
Monster catching/training feasible?
Yeah its possible. I've done it a few times. Basically using the Final Fantasy Legend / SaGa method. Maybe I should make an example.
You can have common items that change stats and keep stats in variables.
You can have common items that change stats and keep stats in variables.














