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Does it require anything that you don't have that is crashing the game? Like a weapon or sound or character that isn't in the game but should be?
Classic Sonic Game Creator
Back in 1999 there was a Sonic 3 ROM editor. Try with that. I dabbled in it, but found it pretty rough to deal with.
Submit NPC Dialogue - Get Listed in the Credits
I really think you might be missing the point of NPCs. To give hints :-) That's all they need to do.
Steps for making your first RPG
Depending on the RPG maker you are using just have the emoticon popup each time you walk on the floor.
It does sound interesting. Especially since you don't need all 15 coins :-) The flooded / lake basement sounds like a randomly generated idea :-)
I'd love to playtest it before you release it. That way no one crushes with with a poor review of a first time game maker.
Glad someone found it useful. My other tutorial on how Zelda 2 should be a game template did not go over well.
It does sound interesting. Especially since you don't need all 15 coins :-) The flooded / lake basement sounds like a randomly generated idea :-)
I'd love to playtest it before you release it. That way no one crushes with with a poor review of a first time game maker.
Glad someone found it useful. My other tutorial on how Zelda 2 should be a game template did not go over well.
Journeyman
ok playing again.
The menu sound is too harsh and not pleasant.
I'd skip the intro story and just drop players into the world with a note saying pay up you chump or your out.
Having everything as a minigame makes me want to die. I'm sorry. So I adjusted things to have a 80% chance to get something with a 20% chance to get the 2nd tier of something. OMG the game goes so smooth now.
Sound to make armor / weapons takes way too long esp since I didn't make anything.
Really need doors or at least curtains.
I really think the bed should fade to black then fade into light. Maybe save box dialog? So I did both. People forget to save a lot.
I really don't think the loom needs so many seperate components. A shop and a loom. Sure there are different components, but it wouldn't be overwhelming to combine textile 1 and 2.
We need interiors :-) Playing on 1 single map just feels very dull especially since there isn't much life in the first map. Actually maybe its the lack of people and movement in the first map that is the problem. So I added some wildlife. Lack of exploration makes it ... lacking fun.
Having to equip weapons after you've auto equipped them is a chore. Why don't you just need a fishing pole in your inventory to fish? Why don't you just need an axe in your inventory to chop wood? :-( Worse yet why isn't the need for an axe in the common event? Fixed.
Not sure you need 3 switches for the fishing. Just a typical event with a common event would work. Now I have it so you only need a fishing pole to fish.
Ever feel screwed because you didn't chose right in the game and now there's no minerals to make stuff and you feel like you need to start the game over?
The menu sound is too harsh and not pleasant.
I'd skip the intro story and just drop players into the world with a note saying pay up you chump or your out.
Having everything as a minigame makes me want to die. I'm sorry. So I adjusted things to have a 80% chance to get something with a 20% chance to get the 2nd tier of something. OMG the game goes so smooth now.
Sound to make armor / weapons takes way too long esp since I didn't make anything.
Really need doors or at least curtains.
I really think the bed should fade to black then fade into light. Maybe save box dialog? So I did both. People forget to save a lot.
I really don't think the loom needs so many seperate components. A shop and a loom. Sure there are different components, but it wouldn't be overwhelming to combine textile 1 and 2.
We need interiors :-) Playing on 1 single map just feels very dull especially since there isn't much life in the first map. Actually maybe its the lack of people and movement in the first map that is the problem. So I added some wildlife. Lack of exploration makes it ... lacking fun.
Having to equip weapons after you've auto equipped them is a chore. Why don't you just need a fishing pole in your inventory to fish? Why don't you just need an axe in your inventory to chop wood? :-( Worse yet why isn't the need for an axe in the common event? Fixed.
Not sure you need 3 switches for the fishing. Just a typical event with a common event would work. Now I have it so you only need a fishing pole to fish.
Ever feel screwed because you didn't chose right in the game and now there's no minerals to make stuff and you feel like you need to start the game over?
Beginnings: The Opening and the Sidequests
I remember someone saying.... I don't want to do housework in a game. I can do that for real and feel a better sense of achievement.
In other words.... You better have someone have a rat tunnel under a house or a well that leads to some unexplored danger zone.
In other words.... You better have someone have a rat tunnel under a house or a well that leads to some unexplored danger zone.
Persistence
I'll try it for a few hours and if I can't go a few hours I can tell you what's preventing me from going a few hours and you can make it more enjoyable so I can go a few hours :-)
Persistence
I have a beta tester that would be your man. He's played a lot of my games hundreds of hours. Not sure if he's available to check but he'd write stellar notes for you even if he can't work on the game.














