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Interracial Relations
My cousin Niki had 5 kids with a black guy before it was popular. She doesn't hang out with my family anymore.
I'm a white guy, but I get black women hitting on me a lot. They say I have kind eyes. It is strange, but they're all lawyers and doctors. Well except for the cartoonist.
I'm a white guy, but I get black women hitting on me a lot. They say I have kind eyes. It is strange, but they're all lawyers and doctors. Well except for the cartoonist.
Anyone play Terraria?
currency=life
Holy shit google Quest (dragonquest for google)
DungeonQuest
Oh nice. Thanks :-) I'm not sure I have enough motivation to finish this and overcome the 2.5 star rating I got when the game was a week in development.
What do you want from a ShMUP
So far mine has skill... random flying enemies of random sizes of random placement of random speeds. So the scoring system turns into (100 - enemy.size) * enemy.speed * (player._x - enemy._x) * (100 - bullet.size) So smaller enemies get more points, faster enemies get more points, further the range gets more points, smaller your bullets are get more points. Then there is another multiplier if you kill more than 1 enemy with 1 bullet. So if a normal bullet lances 2 enemies it means more points than a super charged bullet lancing 10 enemies.
What do you want from a ShMUP
I'd hope the invincibility would be there if it places you right at the moment of impact. I just quickly implamented a 1 second invincibility upon impact of anything. That might change. I was thinking about making preferences so you can chose 1 hit deaths or use HP.
I also made walls that randomly come at you and you need to shoot through them. So far all of the enemy 'blocks' that fly your way are randomly generated and their speed and size are random as well.
As for gripping characters and story... Star Fox.
I also made walls that randomly come at you and you need to shoot through them. So far all of the enemy 'blocks' that fly your way are randomly generated and their speed and size are random as well.
As for gripping characters and story... Star Fox.
What do you want from a ShMUP
I implamented a HP system. Your ship takes damage based on how big the object was that hit you. So if you get hit by a pebble it does 5 damage and if you get hit by a boulder it does 80 damage and your ship has 100 HP. I guess to really amp up the RPG there could be levels and attributes and gunpower vs defense. Oh and poison too. I've also got 2 levels of a charge shot. It is rougher than R-Type's charge shot.
About consumables, I was thinking about a Gradius system annnnnndddd.... something where you collect items as they fly by and use a key to use them and another key to cycle through them. Like you can have antidote / screen destroyer / temporary speed boost / temporary immunity and then cycle through and use the one you want.
If I had any kind of plot or characters they would appear in the first section of a level. Like the easy part of the level so you could hear yammering without it being distracting, such as when Gradius has the start of the level there are brief waves of enemies instead of all out chaos.
Difficulties would mean bullets, but that's a bridge I'll cross when I get to it. Perhaps difficulty could come in the way of fuel and ammo. Sure you are awesome and great at killing things, but now you need to get your fuel and ammo without shooting it. Easy wouldn't have fuel or ammo or it would deplete less than on hard. Medium wouldn't have destructable fuel and ammo pickups but hard would leave you out of luck... or I'd just make a toggle in the preferences :-)
About consumables, I was thinking about a Gradius system annnnnndddd.... something where you collect items as they fly by and use a key to use them and another key to cycle through them. Like you can have antidote / screen destroyer / temporary speed boost / temporary immunity and then cycle through and use the one you want.
If I had any kind of plot or characters they would appear in the first section of a level. Like the easy part of the level so you could hear yammering without it being distracting, such as when Gradius has the start of the level there are brief waves of enemies instead of all out chaos.
Difficulties would mean bullets, but that's a bridge I'll cross when I get to it. Perhaps difficulty could come in the way of fuel and ammo. Sure you are awesome and great at killing things, but now you need to get your fuel and ammo without shooting it. Easy wouldn't have fuel or ammo or it would deplete less than on hard. Medium wouldn't have destructable fuel and ammo pickups but hard would leave you out of luck... or I'd just make a toggle in the preferences :-)
What do you want from a ShMUP
I've been injured a few weeks and I've done nothing but play R-Type and Gradius. Now that I'm able to move around again I made my own ShMUP engine in about 3 hours. I've made other ShMUPZ in my life, but I think this is the shockingly best. So I was thinking about making it into a full game.
What do you like about ShMUPZ? Crazy challenge requiring pin point accuracy or cool and fun weapons or anything else?
What do you like about ShMUPZ? Crazy challenge requiring pin point accuracy or cool and fun weapons or anything else?














