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Shards.png

This is obviously empty. Tighten up your buildings. Make a building that is like 5 x 5 with a surrounding wall then outside the wall is all black. Tighten up your buildings.

Snowfang.png

You need layers / tiers in your rock so its just not a wall. Even cliffs have plantlife and cracks and stones. Experiment.

Elesia.png

Wow. Again confine areas with fences and treelines. More buildings, shops, thicker trees on the side to restrict the player. Otherwise right now this is just a box.

Newpic1.png

Looks very empty. You need to make tree lines or fence lines to confine areas like an outdoor maze then fill those areas with stuff like trees and plants. Your buildings are too gigantic for RPGs. People can also slip through those side trees. You'll get better at it :-)

Journeyman

Yep Minecraft at least had monsters come at night... which is why you need to gather resources.

Journeyman

Yeah like the landlord will kill your mom or something... you can still interact with her and she can say random things.

Journeyman

I played 40 minutes here are my notes >>

- Good intro logo.
- Nice title screen. The title menu could of course be better.
- Good basic tutorial. Could have been done in game though. Like a starter quest or a starter map to demonstrate everything.
- Good and different opening credits. Good accompanying opening music.
- I feel like the opening credits are missing headers that say maps by: scripts by:
- More eventing with the intro would have been good like smoke from chimneys... unless no one lights a fireplace in the rain.
- Noticably Good use sound effects throughout the game.
- Not sure Luffyk's music was the best choice. Finally a RPG maker game with characters that have last names.
- Good use of shinnies that draw attention.
- Good controls, feels very easy especially with the visual.
- I feel like there is too much blunt text for the books. Perhaps a script or a topic choice to break it all up? Maybe even NPCs to tell you.
- More interaction in your own house might be a nice touch... perhaps some clothes.
- I think it would be barging into people's homes... if they had closed doors. Open entrances should be places you can go.
- You're really missing out by not having shop interiors. Sure it sounds trivial, but if there is an indoor shop you should be able to go indoors... otherwise outdoor shops work :-)
- It feels very devoid of life with no NPCs or no movement of any kind in a town.
- The round locked door doesn't match the square opening.
- The ... you got firewood statement should be quicker and disappear without having to hit anything. Even if you miss seeing the number because the window disappears... you didn't miss much.
- The uprooting of items seems very easy and tedious to do. Maybe a variety of mini games...
- Not sure how alchemy increases when you're gardening... Perhaps a digging skill?
- I'd feel better if I could get something special for doing this. Like a 10% chance the log will have something cool in it or a mouse in it.
- Logically I think you need gloves for wild cotton. It hurts.
- There doesn't seem to be any plot that's worth the player's time.
- I feel like this could be the fun part of another game, but as a game its not a game. It's busy work.
- Hopefully environment events respawn after a while.
- Someone else should warn Gordon when he leaves the town.
- Good enemy graphics.

Best VX games on this site.

author=kentona
Have you played any commercial RPG games? Which ones did you like?


Best question that could be asked.

Why_so_serious_trees.jpg

I think the trees need to be over more things and there's no sense of height and depth with all of those random walls.

Best VX games on this site.

author=kentona
IT WAS A TRAP!

He just wanted us to suggest things with him not giving any context or preferences, just to shoot us down and insult us. Careful!


He's legendary.