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Progress Report #4: Gameplay Showcase Video!
That hotwiring animation is pretty nice.
I'm also kind of glad you decided to remove the mini-map. It made things a bit too easy.
I'm also kind of glad you decided to remove the mini-map. It made things a bit too easy.
CRYPTOGRAM_SCREENSHOT.png
who is this character?
Huh. Guess that proves my theory wrong.
Good going, David1234. I thought for sure this was just going to be a sprite lost to time.
Good going, David1234. I thought for sure this was just going to be a sprite lost to time.
who is this character?
Based on the pose and the shading, I'd say it's an edited a Gaia Online avatar.
Probably just someone's OC.
Probably just someone's OC.
50 Days of Representation
author=Gretgor
Hi, sorry for the double post. I just wanted to ask, are there gonna be any more Twitch streams? I'm not on Discord, so if some kind of message was sent there regarding the streams, I did not see it.
Yeah, Liberty posted this in the Discord Server:
I have woken up with a sore throat, so I don't think I'll be streaming today. Sorry guys, but I don't want it to get worse and stressing it will make me lose my voice (had it happen a fair few times orz). Resched til monday if okay?
Matchmaker Carol
Matchmaker Carol
Oh, I decided to return the favour and play your game. I was originally planning on doing a full review, but I'll hold off until you can get more content ready and just give you my impressions.
- The intro was really creative. Haven't seen anyone do a texting thing in RPGmaker before.
- Block puzzles were good. I liked how the difficulty gradually built up and getting to Ana stumped me a few times. Nothing ever felt unfair - just required me to think.
- Exploration was fun, even if it was somewhat limited in the demo. I wasn't expecting to play a Metroidvania so that was a pretty welcome surprise. Disappointed I never got the machete, though.
- Carol didn't strike me as a Mary Sue. Wouldn't have minded learning more about her as a person, but she definitely wasn't obnoxious.
- The intro was really creative. Haven't seen anyone do a texting thing in RPGmaker before.
- Block puzzles were good. I liked how the difficulty gradually built up and getting to Ana stumped me a few times. Nothing ever felt unfair - just required me to think.
- Exploration was fun, even if it was somewhat limited in the demo. I wasn't expecting to play a Metroidvania so that was a pretty welcome surprise. Disappointed I never got the machete, though.
- Carol didn't strike me as a Mary Sue. Wouldn't have minded learning more about her as a person, but she definitely wasn't obnoxious.













