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Pronunciation Guide!
I must point out that if it's intended for it to be pronounced like Zhang1/章, the "zh" combination in Mandarin is pronounced more similarly to j/dj than z, which means Zhang ends up sounding a bit like John.
ANNOUNCING SOUL SHEPHERD 2.00
"Script 'Window_EquipSoulSkills' line 38: NoMethodError occured.
undefined method `skill_id' for nil:NilClass"
The game crashes and I get this error when trying to view a homunculus's soul menu. It happens even if I get rid of all the souls by shattering them. It wasn't happening at first, even after I had acquired a sahagin soul. Maybe it only happens after acquiring a certain number of experience points as a homunculus.
undefined method `skill_id' for nil:NilClass"
The game crashes and I get this error when trying to view a homunculus's soul menu. It happens even if I get rid of all the souls by shattering them. It wasn't happening at first, even after I had acquired a sahagin soul. Maybe it only happens after acquiring a certain number of experience points as a homunculus.
Brilliant Victory ~ Wine & Roses Released
Cattle Call
In Defense of Peace
Battle System Demo Available.
Is anything supposed to happen after obtaining 3 HP Boosts?
Some notes I took while playing:
Some notes I took while playing:
-There should maybe be some way to cancel movement or have the character not lose stamina if the character returns to a previous position.
-The delay it takes for the menus to scroll in and out makes inputting commands a bit slow.
-HP Boost's description says, "Increases maximuN HP slightly".
-In the beginning, even if Gilgamesh spends turns resting to heal AP, his damage is much higher than the others' thanks to ignoring rows for damage (or not being affected as much?) and possibly the huge difference between starting ATT and INT.
-Resting will probably become nearly useless as soon as enough money can be earned to easily buy items. Gilgamesh will then be able to use that fire spell on every turn while the others heal his AP once every few turns.
-The bind spell doesn't seem very useful yet, since the enemies are easily killed with the fire spell that costs less AP and ignores rows.
-The delay it takes for the menus to scroll in and out makes inputting commands a bit slow.
-HP Boost's description says, "Increases maximuN HP slightly".
-In the beginning, even if Gilgamesh spends turns resting to heal AP, his damage is much higher than the others' thanks to ignoring rows for damage (or not being affected as much?) and possibly the huge difference between starting ATT and INT.
-Resting will probably become nearly useless as soon as enough money can be earned to easily buy items. Gilgamesh will then be able to use that fire spell on every turn while the others heal his AP once every few turns.
-The bind spell doesn't seem very useful yet, since the enemies are easily killed with the fire spell that costs less AP and ignores rows.
Ill Will Game Chill release
-Against the first boss, all it did was heal itself and the spawns only used their +Str skill. My characters only got attacked once by one of the spawns. My characters couldn't outdamage the boss's healing by much (or not at all if one of them missed or had run out of SP), so the battle dragged on for over 40 turns until I quit.
-Incidentally, there isn't a quitting option on the title screen...
-Incidentally, there isn't a quitting option on the title screen...
Ill Will Game Chill release
I've encountered a few problems:
-When assigning stat points, there doesn't seem to be any indication that the points have been applied (except for the "error" sound effect playing when trying to add to a stat).
-Just like it was mentioned in the blog post, I also got the no-music-bug after the first battle (twice actually, because I restarted).
-After walking into the darkness that triggers battles, the MC can reappear on top of enemies (the enemies' positions also seem to reset?). He was on top of an enemy with two more to his sides, so it resulted in 3 battles in a row. The monsters at the beginning seem to be all bunched up.
-The zombie(?)'s strength zone skill's description doesn't fit in the box so it gets cut off.
-When my party was fighting 2 suits, one of them suddenly disappeared after being hit (I don't think there was a +KO message, but it was maybe dying). It then reappeared on its turn but wasn't selectable as a target. It used Rasano on the other suit every turn, making the fight unbeatable (unless it can run out of SP?). Luckily, it wasn't an inescapable fight.
http://i46.tinypic.com/10ppv8k.png
http://i46.tinypic.com/33p7gxv.png
-During battles, "Repeat" will do nothing for characters whose actions are canceled (which can happen if "Action" is accidentally selected instead of "Repeat", which would then require the MC's action to be canceled to go back to the menu, which would then cause the MC to not have an action selected anymore).
-When assigning stat points, there doesn't seem to be any indication that the points have been applied (except for the "error" sound effect playing when trying to add to a stat).
-Just like it was mentioned in the blog post, I also got the no-music-bug after the first battle (twice actually, because I restarted).
-After walking into the darkness that triggers battles, the MC can reappear on top of enemies (the enemies' positions also seem to reset?). He was on top of an enemy with two more to his sides, so it resulted in 3 battles in a row. The monsters at the beginning seem to be all bunched up.
-The zombie(?)'s strength zone skill's description doesn't fit in the box so it gets cut off.
-When my party was fighting 2 suits, one of them suddenly disappeared after being hit (I don't think there was a +KO message, but it was maybe dying). It then reappeared on its turn but wasn't selectable as a target. It used Rasano on the other suit every turn, making the fight unbeatable (unless it can run out of SP?). Luckily, it wasn't an inescapable fight.
http://i46.tinypic.com/10ppv8k.png
http://i46.tinypic.com/33p7gxv.png
-During battles, "Repeat" will do nothing for characters whose actions are canceled (which can happen if "Action" is accidentally selected instead of "Repeat", which would then require the MC's action to be canceled to go back to the menu, which would then cause the MC to not have an action selected anymore).













