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What is a Challenging RPG?

author=masterofmayhem
To bad that video is in Japanese so I don't know what that ironclad strategy is or how it works.

I don't understand completely, but this is what I could make out of it:

The main component for the offense in all 3 battles seems to be using the chemist's Dragon Power to greatly boost outgoing damage (character level is a damage multiplier in FF5 and Dragon Power increases it by 20 for the battle, which is a pretty large boost when their actual level is at 1). Most of the rest can probably be surmissed visually with some familiarity with the series: party wipes are avoided with the likes of elemental immunities, evasion, becoming untargetable, Cover (plus damage&death not resolving until the entire move is completed), and the chemist's whole party revive.

The initial barrage in the first battle is survived by using Dragon Shield for fire+ice+lightning immunity. Bartz then X-Fights the dragon to death. In the second fight, Jump is used to avoid attacks and Hide is used to survive to then revive the jumpers after they die from counterattacks. In the third battle, Levitate is used along with Dragon Force to additionally grant earth immunity.

Japanese Translation (Minor)

death
poison
darkness
silence
confusion
sleep
numbness
stone

attack
defense
mind
speed

wind
forest
fire
mountain

Four Heroes of Light ~ In Soviet Russia, Battles Target You

http://www.gamefaqs.com/boards/961297-final-fantasy-the-4-heroes-of-light/56741244
SlenderBender
It's a bit complicated how turn order is handled actually. Every ability and enemy has a speed that you can't see in game (the guide lists them all)

The turn order is determined based on what everyone's current action value is, from highest to lowest.

For your characters: Action Value = character's level + (current HP / max HP x100) + (remaining AP x 10) + Ability Speed
For Enemies with one action per turn: Action value = Level + (current HP / max HP x100) + Ability Speed

For Enemies with multiple actions per turn, for each subsequent action after the first one you subtract their 'weight' (another invisible stat) from the previous total.

Then you have abilities like Restrain and March which affect these values as well, and the Hermes Sandals and Old Shoes completely ignore it.

Ability speeds for enemies are quite variable, Typically in the 25-100 range <_< with a few enemies outside of that.

Speeds for character abilities and spells seem to all be between 5 and 100, usually either 15 or below, or 100.

New Pokemon Black & White Info. OH NOES MORE POKEYMANS!

post=145175
http://heath.shikokusensei.com/rpgland/scans/june23rpgscans07.jpg
I hope this isn't the starting town.

Here's what it seems to be saying:
The Starting Town?

A small town seen in the lower right of the map. It seems this blue roof and the nearby paths have been seen somewhere...? Yes, it was the scenery that was in the screenshot at the time of the first announcement! Let's expect that this is the starting point of the adventure and that the house with the blue roof is the protagonist's home!!

Synopsis Quest

post=140242
Last:
Button mash! One of the later credit scenes responds to input.
For clarification, it's not random button mashing. The last stage is cleared by casting "the spell to entrap the demon".

EXP and leveling rate in RM2k3

Yes, EXP for next level is:
a + c + b * l

Total exp to reach current level would be:
(l - 1) * (a + c) + (l - 1) * l * b / 2

Etrian Odyssey 3 Soon

Page about the shinobi character in a magazine (Famitsu?)
http://i49.tinypic.com/2dc68vk.jpg

The text under the shinobi, clockwise

Male shinobi 1
Female shinobi 1
Male shinobi 2
Female shinobi 2
Light blue text above the battle screenshot

The shinobi's guild's abilities and all their illustrations published!
Battle screenshot

Shiratama used Ninja Arts - Water Mirror!

Lock, Shiratama, Jiraiya
Ajisai, Benjamin, Jiraiya
Green box

Check out the official site!
Currently the fans' popular number one
Table at the bottom

The shinobi's main skills

Smoke's Tip {?}
This skill will bestow an effect that lowers the TP consumption when using skills (points required in skill usage) and causes offensive abilities to not lower even from the back row.

Ninja Arts - Doppelganger {Clone/Copy}
By halving their HP and TP, they can make appear their own copy in a vacant space of the party. The copy will be able to act by itself.

Shadow Stitch
Shinobi specialize in skills making use of short swords. By inflicting an attack to the opponent's body, this skill causes a status affliction seals the opponent's feet by stitching a shadow onto them.
Skill window in the corner

Shadow Stitch
Hawk's Wings
Multiple Drawn Blades
Ninja Arts - Heat Haze
Ninja Arts - Doppelganger
Ninja Arts - Cloud Concealment

There is a party of 6 members visible, but the 6th one is probably just a copy of the 3rd. They are both named "Jiraiya" and have the same amount of HP and TP.

Character voting ranking, posted on the blog on January 4
Downward from the 6th place:
(Because it is sad, the vote tally will have the privilege of being hidden.)

6th place: Beast king
7th place: Farmer
8th place: Ballista
9th place: Princess and Prince
Unfortunately the lowest placement: Warrior

5th place: Monk, 51 votes
4th place: Phalanx, 56 votes
3rd place: Zodiac, 72 votes
2nd place: Pirate, 89 votes
1st place: Shinobi 104 votes

The blog poster mentions they liked the soon-to-be-revealed "pink" design of the ballista that unfortunately lost to the "sheep" {the farmer}. They also mention that the shinobi would not have placed very high if they had not counted the votes for "knee-high" {some fan nickname for the shinobi}. The characters in the 7th to the 9th places apparently had margins of only one vote.

On the blog on January 7,
{...} each job's individual abilities converted into numerical values from the planner Watanabe Masaru's impressions. (This is based only on Watanabe's opinions.)
{I'm not sure if his name is read as a "Watanabe Masaru".}

The characters are ordered like this:
Princess
Warrior
Phalanx
Pirate
Shinobi
Monk
Zodiac
Beast King
Ballista
Farmer

... while the stats are ordered like this:
Physical attack
Attributive attack
Defensive power
Support ability
Action speed

The blog is here:
http://sq3-blog.atlusnet.jp/

A separate page for the character voting results here:
http://sq3-blog.atlusnet.jp/blog/2010/01/post-d9e1.html

A separate page for the stat estimations:
http://sq3-blog.atlusnet.jp/blog/2010/01/d-afe5.html

Lufia DS! Remake of Lufia 2!

The website got updated some time ago. 

Guy:
Quote:
You! If you don't want to be sent flying, then step aside! {unsure}

Profile:
Age: 24 years old
Height: 195 cm
Weapon: Hammer
Wave device: Burst of thunder wave device {unsure about the "burst" part; burst + thunder might simply mean bomb/explosive}
Attack type: Power type

Description:
With a deep sense of duty and humanity, he has a lively personality whose raison d'etre is warriors and fighting {unsure}. For that reason, {something about Parcelyte and Selena}. Currently, he is continuing to live as a freeloader at his lover's, Jessica's, residence. She is constantly scolding the muscly idiot.

Screenshot on the left:
Aah, that's right. We're already comrades. It is natural for comrades to help each other.

Screenshot on the right:
Leave the talk for later!
Maxim, go!

Staff comments:
About the design's concept
Because Guy has an axe in the previous game, he became the power character. However, lately, if you thoroughly think about it, he has become a gachimuchi (laughs) {unsure}. {According to what Google finds, Gachimuchi probably refers to muscly men.}

The weapon is different?
Having become a gachimuchi, an axe is not sufficient anymore. Therefore, it turned into a hammer that can explode {unsure about exploding part}.

The character's personality
His personality is one of a lively idiot. This matches with the previous game, doesn't it?

For the player, what kind of character is it? {unsure}
While his hammer's attacks come out slow, there is power. We think it is fun to fight with this character {there's a character that was too blurry to figure out, so I might be omitting something}. He is suitable for advanced players.

Artea:
Quote:
It is safe, so calm down. Rest your mind.

Profile:
Age: Unknown
Height: 181 cm
Weapon: Gun
Wave device: Light {something} wave device
Attack type: Technique type

Description:
Possessing wave devices bestowed upon them from the gods in ancient times and loving peace, they are quiet elves. They were avoiding people, but by meeting with Maxim and group, they have come to slowly believe in people again. Their personalities do not show any emotions on the surface by always remaining gentle and calm. Having lived for many years and months, they have extensive knowledge about history and legends. With that knowledge, they have helped the party in various scenes.

Screenshot on the left:
Artea:
Now, I help! {"I am here to help"?}

Screenshot on the right:
Artea:
The Dual Blade...
Only the resonance of the wave hero's waves, {maybe something about power to bring down gods}.

Staff comments:
About the character's design
{Something about Artea, traditional fantasy RPG clothing, not silly}

The weapon is different?
However, that is not enough {unsure}. To make it interesting this time and to attain balance with the ground characters, he has been given a gun instead of a bow as a weapon.

The character's personality
{Something about his personality being calm and about a hot feeling?}

For the player, what kind of character is it?
With Arty's ability called "Glider" that activates after a jump, the ability to glide for long periods of time is a very enjoyable game {unsure}. Also, with his weapon's multi-lock's exhilaration {?}, fighting is enjoyable.

Hydekar/Haidekka:
Quote:
The strongest man Hydekar, now visiting! {"Now here"? "Now present"?}

Profile:
Age: 26 years old
Height: 185 cm
Weapon: {probably an expression involving 1 and 10000; maybe it means many in one?} sword
Wave device: Unrivaled wave device
Attack type: Almighty type

Description:
Possessing an ancient wave device that transforms into any shape, he is the strongest man in the kingdom of Bound Kingdom. With an overwhelming amount of sense of combat, he can immediately make his own any of the techniques of his opponents he has seen. Always polishing his sword's sheath to aim for the strongest, he seems to possess the self-styled technique of 100 heart slaughter {unsure}. With good looks, {something about immediately rejecting}. {Something about being an idiotic rebel?}

Screenshot on the left:
The land's strongest man, Hydekar, now visiting!

Screenshot on the right:
Fuh {"Heh"?}, I don't want to brag, but my sword's specialty surely is to cheer people up {unsure}!

Staff comments:
About the character's design
In the previous game, Hydekar's design had a red mesh in his blue hair, but, if the time period is considered, it was quite an extraordinary hairstyle. By reconsidering the current time period, the design of an ordinary hairstyle isn't bad {unsure}. Therefore, at first, there were jokes such as "How about pink?" and then, that previously mentioned design seemed good (laughs). It became the current hair because of such a reason.

The character's personality
His personality, similar to the previous game's, is one of a person who is very serious but nevertheless an idiot. Up until now, starting with Jimmy and Amy, and then Guy and Tia too, he has proved to be somewhat an idiot, {stuff about many characters, laughing, an idiot} (laughs).

For players, what kind of character is it?
The way to play, with an almighty type that can equip everybody's weapon, is wanting to freely taste the "strongest" {unsure}.

System {just the text in yellow}:
Real Time Battle
Character change and combos; control the power of "real time battle"!!
2 Screen Battle
The DS's great appeal of the 2 screen battle!! {unsure}
Towns and Dungeons
The various appearances that dungeons and towns display
Wave Arts
Maxim's wave art
Cross Dash

Selena's wave art
Icicle Blade

Tia's wave art
Hook Shot

Guy's wave art
Trial Hammer

Artea's wave art
Javelin Rain

Hydekar's wave art
Exploding {Action/Plan/Behavior?}
Charge Attacks
Maxim/Selena/Tia/Guy/Artea/Hydekar's charge attack

BGM Titles:
BGM:
1. Main Theme (Arranged version)
2. Savior of the Land {?} (Arranged version) {For the Savior}
3. Savior of the Land (DS version)

Etrian Odyssey 3 Soon

Concentrated mostly on the parts about the characters:
Year 2009, Month 12, Day 28 (Monday)
(Yokomichi) Second: Concerning the Party's Composition

Everyone, good morning. There are only a few days remain until the New Year, aren't there? I am Yokomichi.

(Something about seeming helpful and party composition)
(Something about Komori and the person in charge)
(Something about the last fighting scene),
(Something about the final stages of the ROM)

Prince, Princess
Charisma. Everyone in the party is happy that the fighting prince and princess are happy (unsure). I place them in the front guard or I place them in the rear guard.

Warrior
Strong arms! They are very strong. Front guard! I think they are heartily eating the meat attached to the bones (unsure because this seems weird).

Phalanx
Iron wall. Boss battles felt like divinely (pierce?; It mentions boss battles and gods). They go mainly in the front guard, but sometimes in the rear guard.

Pirates
Able to easily handle either the front guard or the rear guard, I usually place them on the left side of the front guard. It is quite an unrequited love, but I love them. I am raising them by believing they will surely soon bloom (unsure of the "raising by believing" part).

Shinobi:
They are filled by romance! (roman = romance?) I place them in the front guard or I place them in the rear guard.

Monk:
I consider them the prodigy type by an existence able to be reliable. My monk is participating actively with recovering and attacking from the front guard.

Ballista
An obedient good girl (or child). Their strategies are recommended to men and women of all ages for their easiness (or inexpensiveness?). They are placed mainly in the rear guard and sometimes in the front guard.

Beast King
Their other name is F.O.E Master. This job's configuration (gives the impression of a young child?). That has very worried Komori and Hinata(?), (something about being emotional by seeing illustrations?). I have them put in the rear guard. The feeling of handling beasts is enjoyable.

Zodiac
Thinking about the origin of the techniques named the star techniques is fun. I am placing them in the rear guard. Mr. Hinata(?) used indian astrology as design image references, many explanations were given, I wonder if arabian astrology? (I don't know how this sentence is supposed to be...)

Farmer
If battles are hard, proceed to discussion(?) and remove the farmer (unsure). However, I like not being able to imagine a life without farmers (or "I can not imagine to like a life without farmers?"). They are the dungeon's exploration's reliable companion and they can be sufficiently helpful in battles!

(Something about "I also await anxiously", jobs' detailed introductions, middle of next year's January, and other stuff)

(Something about calculating the combinations of parties and results in 3002?)

Finally, I introduce the sea capital Armolode's adventurers' guild's rough color.

(Image with vegetation)

This is the scenery of the current adventurers' guild, giving the feeling of openness by an image of an establishment of a courtyard (unsure of sentence structure). (Something about many adventurers gathering, being put on the bench, and awaiting orders?)

(La la la, describing Armolode)

Well then, here is my information of the end of the year (unsure). (Something like "Please have a happy New Year.")

(The usual message to mobile viewers to view the blog from a PC to see the images)

A clearer image of the magazine pages about the second half of the characters and some FOE (field of enemy):
http://i49.tinypic.com/mrr7ds.jpg

Website update:

System> Sea of Trees:
The sea of trees: It awaits adventurers; it is the test of the sea of trees.

System> Sea of Trees> Powerful Opponents Preventing your Progress:
Powerful opponents will prevent your progress.

It is essential to be particularly careful around dangerous F.O.E.

In the dungeon, there are many powerful enemies who are waiting for you all. Among them, the particularly dangerous ones are monsters called "F.O.E". Their destructive powers, able to completely destroy adventures in an instant, draw the line between other monsters. If you decide to challenge these formidable opponents with just your power, it would seem to be good to face them in battle from the front (unsure). However, if you calmly judge yours and your allies' abilites and if there is a even a small quantity of anxiety, one wise decision would be to avoid that encounter.

Characters:
Warrior
This is a job specialized in defeating the enemies with their well trained bodies. Disliking protection, they fight by using huge swords and blunt weapons.

Zodiac
By collecting the element of "Ether" that exists in the sky from the stars to use as a catalyst, they are astrologists that fight by invoking the star techniques.

Ballista
They are projectile experts possessing the nickname of archer. By defeating enemies by carrying huge bows and guns, this is a job that specializes in the offensive. (Yes, literally, it says they defeat enemies by just carrying bows and guns... "By defeating enemies with their huge bows"?)

Beast King
They are the king of the beasts, communicating with every beasts and intentions. By freely manipulating at will beasts, from the birds flying in the sky to the moles of the underground, and even the king of the beasts, they possess the ability to make them participate in battle.

Farmer
They are farmers that particularly look into the sea of trees to dream of quickly gaining a fortune. While they possess abilities that are extremely helpful for the exploration of the sea of trees, their battle capabilities are weak on the surface.

Edit 12/31/2009
This one was short and simple enough that I could do the whole thing.
Year 2009, Month 12, Day 31 (Thursday)
(Komori D) Seventh: It is New Year's Eve.


Everyone, good morning! I am Sekaiju no Meikyuu's director, Komori.

Today is New Year's Eve and we are finally at the end of the year 2009. Everyone is busy with the preparations for New Year's Eve, but I wonder why some still come to read such a rundown blog...

For those who dared to come, this is this year's last update. I have UPped {uploaded?} a tune of Sekaiju no Meikyuu 3.

This tune is Komori's favorite and it is used somewhere in the dungeon.

{Play button}

Well then, while you listen to this tune, this is this year's farewell. Everyone, have a Happy New Year...

※>To everyone trying from a mobile, please use a PC to hear the sound.

Posting time 12:00 / Director Komori / Separate page

Edit 01/01/2009
Sentences that are 3 lines long confuse me...
Year 2010, Month 1, Day 1 (Friday)
(Yokomichi) Third: Happy New Year

Everyone, good morning. I am Yokomitsu. It's the blog's beginning of the year, so I wonder if it's alright for me to write?

Anyway, please kindly treat me well this year too. I hope this year will become a good year for everyone!

Sometime in March {?}, "Sekaiju no Meikyuu 3 Seikei no Raihousha" will finally be on sale! I think it is enjoyable for Sekaiju no Meikyuu to slowly advance at its own pace {unsure}, {something about certainly, this year, easily, Sekaiju 3, play, want to receive?}.

My first task of the year is the first special soundtrack booklet design. Because it will become a wonderful resource this time too {unsure}, look forward to it!

Well then, I'll abruptly interrupt this blog {unsure}. Now, I would like to write about Sekaiju's design {unsure}.

Then, from here on {unsure}, it'll be about the production of the first Sekaiju's design.

For the first Sekaiju's production, the designers at the time it started were, in addition to myself, one person for the interface and one person for the effects {unsure}. Three people with abundant experiences were gathered for each part.

The creation of a new title's visual images was very enjoyable. "Sekaiju" was understood just by looking at the screen. Finally, the conclusion was reached {unsure}.

Primarily, we discussed about the parts we were in charged of's designs to see our ideas brought together and also for new ideas to surface through 3 people noisily talking together about designs {unsure of the wording, but the meaning is mostly there}.

The first Sekaiju

{Image of the first's B2F}

Sekaiju 2

{image of the second's 10F}

This is Sekaiju 3.

{image of the 3rd's B1F}

{Something about the style of the interface and vivid scenery being the color of the sea to reflect its setting}

The game's feel is the same and yet, {something about changing colors to maintain the feeling of freshness}.

Eventually, the first Sekaiju's design was completed with the addition of one person helping with the interface, one person for the production of Dot art, and one person helping with the Dot art.

Because there was only me as design staff in the beginning because everyone left, new staff was designated. {unsure}.

The first three people, even now, sometimes gather together for tea on holidays. Because of Sekaiju 3 being finally announced, I think listening to the various opinions from the 2 people is useful. It is also because I want gather together to chat. Oh, I'll stop talking about my personal matters {unsure}.

{Something about writing more about reminiscence next time?}

Well then, here is the introduction of a tune and wallpapers as a conclusion.

{Tune and wallpapers}

Please enjoy next time's information too!

{Usual message to people viewing from their mobile to use a PC for the sounds and images}

Posting time 12:00 / Designer: Yokomichi/ Separate page


{Second image's text:
Medic used Area Heal!

Swordsman, Dark Hunter
Medic, Gunner, Alchemist {Yes, the characters seemed to be named after their jobs}}

Etrian Odyssey 3 Soon

I remember seeing it mentioned in a few places that the old classes will be gone (Wikipedia, gaming news sites, message boards?). There's a drawing of a protector, medic, landsnecht(?), and 3 more characters on the blog, but it's probably just a joke (they're all in bathing suits and there's also another drawing of an elf).

The official website only has 10 icons in the characters' section (5 clickable and 5 slightly faded out). It might mean the game will only have those 10 characters.
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