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The Child of Fire

i am error

The Child of Fire

He's probably just a hentai lolicon attention whore.

Standard Disney Fare

Another solid game developed by you, MoonWolfV, kudos to you. If you're up for another update, I found some (potential) minor bugs/oversights during my playthrough:

- Is it intended that the "Rainbow Ring" (complete negation of elemental damage), in contrast to the other elemental protection accessories, is listed under "Accessory: Status" instead of "Accessory: Element"? This makes the "Rainbow Ring" kind of obsolete, since I would never unequip an "Opal Ring" (complete status protection), and most times a "Mirror" (reflects enemy spells) is just as good as a "Rainbow Ring" (unless an enemy would be healed by the reflected spell, provided that's even possible in this game).

- I can confirm that the "Ringing Geode" doesn't appear in the inventory when drawn via the "Great Loot" gacha (unlike - not to be confused with - the "Ringing Gem"). Since the "Insomnia Ring" (protects against sleep) is the only crafting item that requires the "Ringing Geode", it's not that much of an issue (ultimately, players will strive to craft "Opal Rings" anyway).

- Gary's skills "Restore-All" and "Rejuvenate-All" - as the names imply - target all party members instead of a single party member (misleading skill descriptions).

- Bob's "Toxic Sludge" skill targets all enemies instead of a single enemy (misleading skill description).

- Bob's "Fissure" skill is supposed to have no effect on flying enemies, but it can damage flying enemies like Bats, Sprites, Hawks etc. nonetheless.

- Sarah's "Shatter Strike" skill should show an DEF down symbol instead of an ATK down symbol.

- Sarah's "Mana Blade" skill doesn't lower MAT at all and MDF only by one tier (all her other debuff skills lower the respective stats by two tiers). Even by using "Mana Blade" successfully in succession, it's not even possible to lower MDF by two tiers.

- Using synthesis services (no matter where) doesn't cost 100 Gold, it suffices that the player is in possession of 100 Gold.

- Berylustyr: It doesn't cost 100 Gold to sleep at the inn, it suffices that the player is in possession of 100 Gold. The innkeeper in Rartish can't be fooled, though.

- When crafting "Gale Shoes", the game says "Gale Sandals" have been crafted.

- "Thunder Block's" item description says "ice" instead of "thunder".

- It's kind of odd that Bob, Sarah and Linda don't join the party at full health (maybe level adjustment plays a role here).

- Rartish inn 2F: After leaving the bed room (but not the floor), it's impossible to reenter the bed room without spending another night at the inn (which isn't dramatic at all, it just doesn't make sense).

- Ruined Keep: During the cutscene before the boss fight, two Bob sprites are present.

- Althanon Gorge - West (first map before entering the fortress): The fight against the Scouts can be skipped, because the trigger doesn't extend to the lower horizontal walking line.

- Kalbany: When leaving the house of the tired woman (first house in the southeastern part), the player is placed outside of the book lovers' house (house in southwestern part).

- When being sent to the world map after watching the cutscene at Kathryn's camp, the "save" command is disabled (which can be fixed by entering and leaving any location).

Yugioh Cheater Lord

While I like the concept, I'm baffled that there isn't a single screenshot showcasing the duels (at this moment), even though the game seems to be nearly completed. You don't provide any information about the card pool, either, which could lead people to believe your project wasn't a legitimate one.

Dragon Warrior: Begin a New Quest

Yeah, I noticed the same issue, too. Since I already played the game back in the day, I have a suggestion for you. You could send an e-mail to assistant math prof Matthew Demers ("Wonderslime", the developer) and describe the problem:
mdemers@uoguelph.ca

Lord's Reincarnation III

Great game, lots of content, challenging fights, enjoyed it very much.

Also, I noticed that there isn't a download available for this game here. Has it still not been approved? I obviously played the version available on itch.io. Is there any connection to the "religious beliefs trigger warning"? I didn't see anything "trigger-worthy" in the game beyond the usual "all gods are evil" motive.

Saving the Planet: 90's Style

Thanks for the clarification. The typical JRPG player always wants to complete a bestiary, and it's great that it should now be possible in your game. I hope that more players will give your entertaining game a try.

I don't know if you fixed James' skills, since there's no mention about that in the update notes - a quick reminder just in case.

By the way, there's no need to do crazy things like early-game "Opal Ring" hunting (like I did). Assuming I discovered/opened all treasure chests and remember correctly, 3 "Opal Rings" can be found in treasure chests over the course of one's playthrough. Also, "Opal Rings" - despite protecting against "all" status conditions - don't protect against "Vampirism", but that's what the "(Grand) Elixirs" are for. Furthermore, there don't seem to be any hidden items in cabinets etc. throughout the game (apart from story-related ones that only appear/trigger when the player is supposed to find them), though I could be wrong, since I stopped searching after a while.

Saving the Planet: 90's Style

I just completed my playthrough, and I enjoyed it from beginning to end. You did a really great job capturing the Captain Planet feeling that I only vaguely remember from my childhood.

While I encountered a few (potential) bugs during my playthrough, they should be easy to fix:

- Harelsha Civic Center (possible sequence-breaking): The area in which random encounters occur can be entered/explored right from the start of episode 1 (but I couldn't see how far, since I was obviously too weak at that point, and forgot to check again after I had reached level 99).

- Farlbina, apartment near the city's entrance: On 1F and 2F, the elevator reaches 1F - 3F, but on 3F, the floors 4F - 6F suddenly become available. Unfortunately, traveling to any of the floors 4F - 6F gets the player stuck (game-breaking).

- When using James' skills "Drag" and "Drag Dance", which are supposed to lower the speed of enemies, the player can't select enemies (can only select allies) as targets.

- "Jet Ring" (resists "Blind"), dropped by "Stalker" (no. 41), "Sewer Bat" (no. 47), "Creeper" (no. 89) and "Oil" (no. 130), can't be equipped.

- When returning later (episode 6 onwards) to Harelsha Civic Center, the part where the party confronts Faik Doubledeal can be repeated.

- Apart from no. 105, 112 and 116, I'm also still missing the bestiary entries no. 133, 148 and 149, though I suspect that no. 148 and 149 might be reserved for the two final bosses.

Thanks for a great game. I enjoy solving real world problems in a fantasy world from time to time. Sometimes a clear message is better than using a bullsh*t allegory like mana pollution or something like that.

Saving the Planet: 90's Style

If all encounters are set at the same probability, I think it's even more likely that something doesn't work as intended. I've been triggering random encounters non-stop at both locations for over two hours. If all enemies are equally likely to appear, I should have encountered the missing enemies at least once by now. This is the first time during my playthrough that I have such trouble finding all enemies in a particular location, so I'm just wondering what the cause could be (apart from bad luck, which seems to be unlikely at this point).
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