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IBShopGrid.PNG

Just by the design? or may I ask what do you mean by aggravating?

Ultimately my idea is to make an alternative to a lot of usual rpg traits. I don't want to make shops that offers a new weapon every town, and then once you buy it, it then makes the previous weapon pointless. Rinse and repeat for every new town/weapon.
You basically just move to the next icon available, and you are presented with a weapon, accessory, or ability available for purchase. This way, the more things are presented to you the further you progress the grid, instead of literally waiting for each new town for an updated list of weapons and items that make the previous selection worthless.

I originally had the names of each icon located next to or above the icon themselves, but it looked too busy and cluttered. So I just wanted to simplify it.

RofNew4.PNG

What is a good video recording program to use? If you know by chance. I've never tried making a video of any of my games before, but I would like to make one for the battle system and maybe for a trailer..

RoFIntroCell.PNG

Thank you! Also fixed the caps on the I, thanks for pointing that out. :) I'm definitely going to need someone to check the grammar on the game before I release it, lol. I seem to slip on a lot of things like this.

ss8.png

Its from magic the gathering I believe

SS1.png

Magic the gathering?
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