SOOZ'S PROFILE
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Hi I do art mostly but also do games.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
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CYOR: Breath of Mafia Game Thread
First of all we need to establish a motive for the cake-smashing. Though I have a feeling this case will be a tough egg to crack.
SEQUELS!
My own preference is for sequels that keep the mechanics and/or setting and make a new story, mainly because there's usually not a lot left over to work with after a story is finished. (I also tend to like this in non-vidya narratives.)
One of the problems in sequels for video games is that, after a while, they seem to try a little too hard with continuity and development. Things like the original Megaman series or Castlevania, for example, where you don't need much story beyond "That guy is the bad guy. Sic 'em!" get a little wonky after a few installments, when they start trying to make things more complicated. (Particularly bad with Megaman and its repeated, "Noooo, there's a neeeewwwww bad guy this time! OK just kidding it was still Wily all along LOL!")
Not totally related question:
For those that have done sequels following characters, how did you handle the fact that, presumably, your characters were superduper powerful at the end of the last story, but needed a rise in power in the next?
One of the problems in sequels for video games is that, after a while, they seem to try a little too hard with continuity and development. Things like the original Megaman series or Castlevania, for example, where you don't need much story beyond "That guy is the bad guy. Sic 'em!" get a little wonky after a few installments, when they start trying to make things more complicated. (Particularly bad with Megaman and its repeated, "Noooo, there's a neeeewwwww bad guy this time! OK just kidding it was still Wily all along LOL!")
Not totally related question:
For those that have done sequels following characters, how did you handle the fact that, presumably, your characters were superduper powerful at the end of the last story, but needed a rise in power in the next?
SEQUELS!
Let's talk about sequels baybee, let's talk about you and me, let's talk about all the good things and the bad things that may be...
now that I am done showing how old I am
Video game franchises seem to have two kinds of sequels: the "traditional" form, in which the events of the previous story inform the narrative of the next (or, at least, the setting and characters are pretty much the same and a new thing happens), and a "reboot" form, in which the only bits carried over are mechanics and a completely unrelated story happens.
IME, the latter seems much more popular, probably because it's a lot less work to try to balance things from the end of one adventure to the beginning of the next.
What do y'all think about sequelling? Do you like having more adventures with familiar characters, or is the narrative toll too annoying? Have you tried making a game sequel? How did you handle things? (Or how would you hypothetically?)
Let's talk about sequels!
now that I am done showing how old I am
Video game franchises seem to have two kinds of sequels: the "traditional" form, in which the events of the previous story inform the narrative of the next (or, at least, the setting and characters are pretty much the same and a new thing happens), and a "reboot" form, in which the only bits carried over are mechanics and a completely unrelated story happens.
IME, the latter seems much more popular, probably because it's a lot less work to try to balance things from the end of one adventure to the beginning of the next.
What do y'all think about sequelling? Do you like having more adventures with familiar characters, or is the narrative toll too annoying? Have you tried making a game sequel? How did you handle things? (Or how would you hypothetically?)
Let's talk about sequels!
CYOR: Breath of Mafia Game Thread
author=CAVE_DOG_IS_BACK
how have this many people on a gosh danged games forum not played a freaking breath of fire game
I was a Genesis kid, so I missed out on all the big important RPGs of that era. vOv
(Except Phantasy Star 4 which was, and still is, the tits.)
CYOR: Breath of Mafia Game Thread
I would like to try this! Unity's been talking these games up a lot. :3
ETA by "these games" I mean the mafia stuff, I don't know a lot about BoF. >_>;
ETA by "these games" I mean the mafia stuff, I don't know a lot about BoF. >_>;













