SOOZ'S PROFILE
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Hi I do art mostly but also do games.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Search
Filter
The Screenshot Topic Returns
I need somebody to do some art work
How many pictures are you looking for?
Are you hoping to get some free work (in which case LOL) or are you planning on offering some kind of compensation?
Are you hoping to get some free work (in which case LOL) or are you planning on offering some kind of compensation?
What are you thinking about right now?
author=Sated
I understand why, but I still find it humourous. In an ideal world, people would comment on reviews based on how well the review is written, not just the score tagged to the end... but that will probably never happen.
There's usually not a lot useful one can say in response to a positive review, well-written or no. I guess someone who disagreed could argue with it, but mostly if you don't like a thing, you're not going to be paying attention to reviews on it.
Really, I'm kind of surprised there's any comment on reviews that isn't "HOW DARE YOU STAIN MY LADY'S GOOD NAME?! HAVE AT YOU!" Other than possibly the creator responding, I can't imagine what's worth saying in reply to a review.
What are you thinking about right now?
author=Sated
It's funny how my most commented reviews tend to be the ones with negative scores, and I assume that's a trend repeated across the whole of the site. Posted within a day of each other, my glowing (and far better written) review of Homework Salesman has far less comments than my scathing review of Pom Get Wi-Fi.
People tend to not feel like they need to defend the honor of a game that gets a good review.
WYRM WARRIORS! Design a location!
I really like the idea of settlements with friendly monsters. Especially monsters living with humans.
How the Heck do you Design a Town?
Thinking about this subject, I'm reminded of a rule of thumb for writing: If you're having eternal writer's block over a scene, that is probably a sign you don't need it.
I think the same can be applied to this subject. Do you really need a town? Sure, you need a place for the characters to rest, heal, get stuff. But does it need to be a town, rather than a clearing with a peddler and a campsite? Is there a purpose served by having the characters visit a permanent settlement instead of anything else?
Basically, instead of thinking that you need to put a town in because this is the part where towns go, think of what the true purpose of your "town" is, and whether that can be better served with something simpler.
I think the same can be applied to this subject. Do you really need a town? Sure, you need a place for the characters to rest, heal, get stuff. But does it need to be a town, rather than a clearing with a peddler and a campsite? Is there a purpose served by having the characters visit a permanent settlement instead of anything else?
Basically, instead of thinking that you need to put a town in because this is the part where towns go, think of what the true purpose of your "town" is, and whether that can be better served with something simpler.
How the Heck do you Design a Town?
author=Desertopa
I never said, nor did I mean to imply, that towns shouldn't have memorable features. The only thing I was disputing was that LockeZ's suggestion of constructing towns around visible set pieces should be followed in every instance.
author=LockeZ
Using my "key thematic feature" method for every town might be overkill, but personally it helps me make a lot of my towns way more interesting.
RMN Pixel Quilt
Looks like it comes from AlterEgo's contrib.
I guess whoever's next can C&P the original periscope station in there?
ETA: It doesn't look like anything else was affected, fortunately.
I guess whoever's next can C&P the original periscope station in there?
ETA: It doesn't look like anything else was affected, fortunately.
RMN Pixel Quilt
I apologise to any arachnophobes in the audience.
I also apologise for taking so darn long after claiming a spot!

I also apologise for taking so darn long after claiming a spot!
Puzzle design?
Here's a great article on puzzle design, and I recall there are a couple of good ones in the article section on this very site. (Fake edit: Here's one!)
My own design inspiration is based on the game setting: I think about what sort of objects are around the area, and then think how they might be used. To use my current workroom as an example, there are books and bookshelves, drawers of art supplies, a cage with two guinea pigs, two computers, a printer, and various piles of clutter. Using that, I can come up with the following off the top of my head:
-Searching a book for a password or object
-A pushing puzzle with the clutter
-Moving a bookshelf to find a key item
-Using a USB drive as a key item to transfer a printable clue from one computer to another and then print it
-Using a treat to get the guinea pigs to move to obtain an item they're guarding
-Combining a ruler and something else to make a tool to retrieve an unreachable item
An exercise I recommend is to play through a game or two that you think are really great examples of the genre you're going for, and write down what each puzzle involves. It often turns out to be a lot simpler than it seems.
My own design inspiration is based on the game setting: I think about what sort of objects are around the area, and then think how they might be used. To use my current workroom as an example, there are books and bookshelves, drawers of art supplies, a cage with two guinea pigs, two computers, a printer, and various piles of clutter. Using that, I can come up with the following off the top of my head:
-Searching a book for a password or object
-A pushing puzzle with the clutter
-Moving a bookshelf to find a key item
-Using a USB drive as a key item to transfer a printable clue from one computer to another and then print it
-Using a treat to get the guinea pigs to move to obtain an item they're guarding
-Combining a ruler and something else to make a tool to retrieve an unreachable item
An exercise I recommend is to play through a game or two that you think are really great examples of the genre you're going for, and write down what each puzzle involves. It often turns out to be a lot simpler than it seems.













