SOOZ'S PROFILE
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Hi I do art mostly but also do games.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
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What do YOU look for in a (good) story? (In a video game)
author=Desertopa
I'd agree that this works best when applied at the very beginning of a narrative, but when done well, I think it can be a very effective technique for engaging the audience.
When done well, just about any writing guideline can be tossed aside. I just figure that if someone is soliciting writing advice "here's some guidelines" is more useful advice than "if you do it well, you can forget all the rules!"
As a writer gets more skilled, they naturally figure out that they can break a rule or two, once they get why the rule was there in the first place. If you start an unskilled writer on the "no rules needed" stage, they just kind of fall apart and make crap.
Game Idea
Right now, your request is really vague, so I don't think anyone CAN help you, since it's not clear what help you need.
Tell us what your idea is, what story you have, and anything else you've got, and then people will be in a better position to point you in the direction you need to go.
Tell us what your idea is, what story you have, and anything else you've got, and then people will be in a better position to point you in the direction you need to go.
What do YOU look for in a (good) story? (In a video game)
author=Crystalgate
Alternatively, the game is set up so that events at first looks like it's the former, but once the player gets access to more information, it turns out that it was the latter that was going on all the time.
I tend to disagree, unless you mean very early on, since otherwise it can make the player feel like the game's really disjointed and quit playing (unless there's really fun gameplay to make up for it). Major events should seem obviously connected in the narrative.
What do YOU look for in a (good) story? (In a video game)
author=PhantomLimb
Strong causality is a non-negotiable.
Causality (atleast, what I think it means for the context), = what causes what, in the sense of the plot.
weak causality = luck, random, accidents. "stumbling" across the magic book spurs the narrative.
strong causality = the plot being directed by willful characters who take control of their fate. The narrative makes a logical progression.
I've seen that expressed as
"This happens, then this happens, then this happens"
versus
"This happens, so this happens, so this happens,"
which I think is a pretty good way of summing it up. Events should lead fairly naturally to one another, so the audience can trace it all easily.
2-Day DO SOMETHING Challenge!
author=JosephSeraph
@Sooz oh my god these chars are so adorable! I love those colors and poses, very charmy! 8D
Thanks so much! It was a lot of fun but a bit tedious as well, making all these totally unique NPCs. I'm pleased they turned out so well, since I've never actually done pixel art before this project.
ETA:
author=Shades
Did a couple of characters for Wyrm Warrior and whipped my first game into a releasable form.
I have a question about that, though: I have two versions up for download. Do I make the compact no-rtp version the main download, or the fully bloated rtp version? Or does it even matter?
Isn't there a program or something to scan your game then go through the RTP and delete the stuff you don't use? Or am I just totally delusional?
WYRM WARRIORS! Design a character!
author=Craze
MY DO SOMETHING TIME SLOT IS OVER... WHAT HAVE I DONE?????
Holy jeez, dude, you're a machine!
What do YOU look for in a (good) story? (In a video game)
I'm gonna be a dissenter and say that character isn't necessarily the most important part of a game's writing. It's darn important, especially in RPGs, because the character is normally central to the action, but in making games, there's often a focus on story and development separate from gameplay. (Something I feel is a problem in a lot of Final Fantasy games, where there's long, often tedious periods of cutscene chained together with gameplay.)
I feel that the most important aspect of good game writing is properly integrating the story with the game itself. A well-told video game story advances the plot not just with dialog boxes or cutscenes, but with the gameplay and setting. At the most extreme end, a well-written game can tell you a story without using any dialog or description at all.
I feel that the most important aspect of good game writing is properly integrating the story with the game itself. A well-told video game story advances the plot not just with dialog boxes or cutscenes, but with the gameplay and setting. At the most extreme end, a well-written game can tell you a story without using any dialog or description at all.
2-Day DO SOMETHING Challenge!
Now that I'm at my real computer, I can show off my progress, since I'm proud of it. :D
Finished things:
Not quite finished:
Just one more line on the kid and then the antagonist's sprites and I'll have all the sprites on one level done! Hooray!
Finished things:


Not quite finished:

Just one more line on the kid and then the antagonist's sprites and I'll have all the sprites on one level done! Hooray!
2-Day DO SOMETHING Challenge!
Almost finished spriting for my first scene! Plus sketched up and scanned poses for the protag and antag. So that's... 5 animated NPCs, plus 80% of a 6th, and 3 sets of sketches.
Oh, and some stuff for Craze's game. SO EXCITED about that one! :D
Overall, not quite what I was intending to get done, but still progress!
Oh, and some stuff for Craze's game. SO EXCITED about that one! :D
Overall, not quite what I was intending to get done, but still progress!














