SOOZ'S PROFILE
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
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Hi I do art mostly but also do games.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
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Are achievements a poor way to increase game length?
I feel like if you're not required to put in achievements, you'd be better served using your brainpower and resources to actually add interesting content. Achievements themselves don't strike me as all that interesting or useful; most are either "you did a hard thing," "you did a weird thing," or "you passed a particular level and we're required to have X achievements in the game," none of which really require anything saying as much.
What elements from existing games would you like to see reused?
author=DBAce9Aura
Riviera the Promised Land had a mechanic where multiple characters could use the same item but benefit from it in different ways. For example, A magic staff could be used by one character for a fireball attack while another character can use it for a healing spell. It's actually one of the main reasons I was sold on that game.
That sounds hella fun.
The Screenshot Topic Returns
Bumping the highlight on the water down a shade or two would probably fix the issue. It and the grass are both REALLY bright. I feel like I'd get eyestrain if I looked at that grass for a long time.
What elements from existing games would you like to see reused?
author=RyaReisender
Well, in fact there aren't actually many games that combine "battle system" with "multiplayer". Most multiplayer RPGs are action RPGs. Even MMORPGs to 99% don't have a separate battle system, it's all on-screen.
I really wish something like that would be made. Like you play online, join up with someone and then there is a battle in form of random encounter or touch a monster sprite on the map and then you get to a different screen with a real battle system and then you enter commands for your character and the other player enters commands for his character.
You're basically describing D&D (and similar TTRPGs). I assume there's not been much of that available in vidya gaem form because online-based TTRPGs are already a thing and offer more fun and freedom.
What elements from existing games would you like to see reused?
Silent Hill did a great job with a static camera in several points. There was real cinematographic thought put into certain scenes that weren't even cutscenes.
What elements from existing games would you like to see reused?
author=LockeZ
Though personally, since we're talking about a video game, I prefer finding stuff to do as well as stuff to see. Though sometimes the "doing stuff" aspect gets shoehorned in awkwardly, and you end up with awful shit like the Riddler's riddles in the Arkham games. Please just have a battle take place near the neat scenery or something, instead of making me switch camera modes and zoom in on the neat object in question and flag it as "seen" to get 1/70 of a sidequest done, good lord. There's an example of a designer trying to reuse an element from other games, but utterly failing to understand why people liked it in those other games.
Yeah, I tend to assume that the DoStuff elements would be in there (at least you get an item or something), though that is apparently a foolish assumption.
Admittedly, I've always been appreciative of nice art in games, so something pointless but pretty is its own reward for me. vOv (Some of my favorite examples are from SotN- the confession booth in the chapel and the table and chairs in the library, where you can sit down. You can get items there, but they're really just there to add to the environment.)
What elements from existing games would you like to see reused?
author=RyaReisenderauthor=SoozThere have been quite some of these types of games recently. On first thought Miserere and Dear Esther come to mind.
I'd love to see more games with just exploration as an element. Yume Nikki and Symphony of the Night are two examples: there's lots of little neat side areas that have little or no real contribution to the gameplay but look cool and are fun to find. It makes even doing a slog through a game feel rewarding, just because you found something different.
DE didn't really have that; it was fairly linear. (It's also arguable whether it counts as a game, but I guess that argument doesn't belong here.)
What elements from existing games would you like to see reused?
I'd love to see more games with just exploration as an element. Yume Nikki and Symphony of the Night are two examples: there's lots of little neat side areas that have little or no real contribution to the gameplay but look cool and are fun to find. It makes even doing a slog through a game feel rewarding, just because you found something different.













