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Dragon Warrior Tactics

Sure! I'm not at that phase yet to release for public testing but I'll let you know when I do get there :)

Video thread

just saw this on aots

http://www.youtube.com/watch?v=JpyK6Ojnl-0

fuck the haters

Tantegel.png

Thanks guys, glad you like it!

Dragon Warrior Tactics

Thanks everyone, I appreciate the support :)

The Endless Work

edit: ninja edited. Nice thanks Kentona. I wonder if I can plug these into the rm battle algorithm calculation.

(attack power - (defense/2))/2 = maximum damage (at least 2)

(attack power - (defense/2))/4 = minimum damage (at least 1)

Dam = random number between min and max.

For Criticals, enemy defense is ignored.

The Endless Work

I dunno. That's pretty interesting though. I actually had no idea what DW/DQ's dmg formula is. I just went with a straight atk-def=dmg because it enabled a lot lower stats (unlike the default system that is unstable and difficult to balance at lower stats). I'd love to have more info on DW/DQ stats (like growth progression of classes) but I haven't really been able to find them.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

I download (and buy) games that I never open/play.

The Endless Work

That's an excellent suggestion! unfortunately, I've already done it lol. Even with double hp, the player's defense tends to outpace the enemy's attack (because of all the stacking defense equipments). But, yeah, I'm probably just going to have to keep widening the gap as the player levels.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=Creation
I was actually about to comment your latest blog, space_monkey with some suggestions but if I understand correctly it's not what you're looking for. It's fine by the way, I'm just glad you're letting us now what your expectations are (unless I missed the point which is possible as I didn't read everything).

That’s just my opinion.

Well, in my latest blog post I ask for opinions about the random battle scenarios that I described so I do want feedback about that.

If I post a screenshot though I don't really need lockeZ showing up saying that he hates 8 bit and that I should make it modern or that it would be better as an FPS than a tactical RPG.

AND bugs are another story. If there is a game crashing error or if there is a mistake on the mapping, let me know!

But I see people post pics all the time and the things they post are NICE. Yet they constantly get criticized and put down and when they finally "fix" it to the critic's satisfaction, it looks practically the same as it did before they change it.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

You mean your opinion of what is wrong with it.