SPACE_MONKEY'S PROFILE
Space_Monkey
366
Search
Filter
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Space_Monkey
Sometimes I post stuff in the spirit of "Hey guys look at this cool thing I made" not "Tell me what's wrong with this."
author=LockeZ
You're absolutely the worst kind of person. Get off my internet. Seriously, get the fuck off this site, your unbelievable vanity is not welcome. We don't need you here, masturbating about how awesome your own game is, and unwilling to listen to any help or advice. That's all that is, egotistical masturbation.
:)
I respectfully disagree sir. See, I do not feel that it is vain to share something without inviting criticism of said creation. I don't get upset when people "critique" my work but that's not the reason I put it on the internet.
If I was standing on the street handing out free paintings that I made would you stop and tell me what was wrong with them? When you see street performers playing an instrument, do you stop and tell them how it would sound better if they did it in this style or that?
I'm just doing this hobby for fun, not to make a career out of it. Once I'm done with my game I'll probably release all my maps, graphics, etc. for the public to use for their own enjoyment. When that day comes, I hope you'll forgive the "egotistical masturbation" of not asking what's wrong with them.
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Max McGee
Space Monkey, I appreciate the vote of agreement in the rest of your post but I just want to point out that this is not what I am saying at all. In fact, I think this is kind of an easily defeated straw man argument that hurts the initial point I was making.
No one puts something on the internet because they don't want feedback.
Sometimes I post stuff in the spirit of "Hey guys look at this cool thing I made" not "Tell me what's wrong with this." If I have a question about something I'll ask, "Do you think I should do it this way or that way?"
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Max McGee
I've come to this realization ..watching LTs and reviews and the feedback and debate and overall cultural surrounding them, that amateur game designers and reviewers hold amateur games to vastly different standards than they do commercial games.
... amateur games are held to are HARSHER.
Very, very rarely is the possibility discussed that a PLAYER might be playing such a game wrong. ... When a chest is missed, when a puzzle can't be solved, when a battle results in a game over, always, always, always the hue and cry is 'BAD GAME DESIGN!' and never..."player, you're doing it wrong!".
Our aim when LTing an RM game is different than our aim when playing Final Fantasy XXIV. We are not, fully, in the 'player mindset'...we are LOOKING specifically for something to complain about.
In most of the rm let's try I've seen the people run through everything, skip all the dialogue, avoid or run from battles, etc. They rarely look like they enjoy rpgs and usually just look like they're playing to make fun of something. I'm sure there are a lot of reasons to justify this like video time limits but still.
Everyone is a critic (I'm guilty of this too). Whether the maker asks for it or not. Sometimes people just want to share their work. They don't always want to hear what someone thinks is wrong with their work. But this is the internet and opinions are like













