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[Poll] RMVX Ace or RM2K3 for a Classic SNES Style

I tried to make my game in RMVX Ace for the last few days, but it just doesn't feel authentic and I can't find the resources to actually make it look like an SNES game. I'm made some progress in RM2K3 and I am willing to give up the luxuries of Ace just so that I can get the game I intend it to be.

[Poll] RMVX Ace or RM2K3 for a Classic SNES Style

I tried to make my game in RMVX Ace for the last few days, but it just doesn't feel authentic and I can't find the resources to actually make it look like an SNES game. I'm made some progress in RM2K3 and I am willing to give up the luxuries of Ace just so that I can get the game I intend it to be.

Where do you get original materials for your project? Post about it here!

Some original music available here:

http://studiobytukito.web.fc2.com/

Where do you get original materials for your project? Post about it here!

mysteries of rpgmaker?

author=Aegix_Drakan
I know basically everything except "get location info" and "save/replay BGM".

I never had any use for either of those and have no idea what the blue blurs either of them actually DOES.

Everything else, I've used at least once or at least understand what they do.

Also, while I vastly prefer Loops to Labels, sometimes labels will come in VERY handy.

As far as I know, remembering the BGM has a use pre-RGSS when there weren't MEs if you wanted to play a fanfare that was a BGM.

The Screenshot Topic Returns

Not so much a screenshot as I would like to be critiqued on editting Simulation RPG Tsukuru's facesets to have an SNES style similar to Final Fantasy IV/VI. The man on the bottom also had his eyepatch removed.

Where do you get original materials for your project? Post about it here!

http://hi79.web.fc2.com/material/frame-material.html

I can't believe it's not REFMAP chipsets for RM2K3 that aren't ripped. Other stuff is available but there is one thing missing- a ship tileset.

mysteries of rpgmaker?

author=Liberty
Variables are invaluable. I actually did a bit of teaching on them the other day and we both came to the conclusion that variables >= switches in usefulness. ;p They're really versatile for all kinds of things - creating random events, creating menu systems, creating random encounter systems, creating randomly placed events/chests with random loot, keeping count of numbers, etc

Fucking useful as!

Definitely. Relationship values and a morality system are definitely a lot easier than you may think and you can do this even in RM2000. I don't even think the console RPG Makers had variables.

The Screenshot Topic Returns

Accidentally double-posted.