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[RM2003] Changing Title and Class Text in DMS (ResHacker or a DynRPG Plug-in May Be Required)

author=Dragon_Kamillo
Wait. Would you like change title and class name? You must have Resource Hacker. You find these texts and change to other texts. Unfortunately these texts are no changing in dictionary(? - i use polish version RM) in database.


Exactly. I tried with ResHacker and I can't change it either.

[RM2003] Changing Title and Class Text in DMS (ResHacker or a DynRPG Plug-in May Be Required)

I was wondering, with some hacking or even a plug-in, could I change these two items in the status menu? Sorry for the lack of clarification before, but I can't change these strings to hide them or change what they say instead of "Class" or "Title." Is there a Plug-in for this or can I request one myself?

Character_Select.PNG

Wow, they're adorable as FFV style srites.

The Story Generator

author=Arey109
This thing is really good and useful! Thanks!
You did a great job! This thing is great source of writing ideas!

But one bad thing - it uses only ONE storyline template.
I mean, "One day friend disappeared - enemy turned out to be new friend - together they will find out all the stuff obout it".
I understand, how many work it takes, but do you have any plans about make something like this, but much more randomize-oriented? With more unpredictible results?
Something like randomly-generated storyline template?

One more time - thank you! This thing is great!

Exactly, the stories were really mad-libs.

Rank Based Armor in RM2K3

author=RyaReisender
Oh, I thought he was asking how to do it. But now I realize with attributes he didn't mean stats but rather elements. And that doesn't work with RPG Maker 2k3? Hmm, well if you say it works up to 2 elements only you could probably think of something too. Like each armor only protects for the same rank and one rank below.

Unfortunately I have no idea how far advanced scripting is in RPG Maker. I'd probably just run a pre-battle script that checks the current armor equipped and the rank of the monster to-be-encountered and then secretly set the DEF stat accordingly.

Exactly as I did. Ideally only rarer equipment is supposed to directly add strength or defense. That way my strongest character will still do minimal damage without a weapon.

Edit: I think I finally got it to work with my weapons. Now that I have all "rank" resistances at C, I am doing about 7 damage per attack bare-handed but with a weapon at E-Rank, I have 12 damage as an average. Without armor, I am taking 3-4 damage from a 10 Attack dummy but with armor I can take 2-3 damage. Since I have my characters' HP in three digits where the main character starts with about 65 HP, I suppose I've got it to work though a real enemy will have higher strength.

Rank Based Armor in RM2K3

Okay, I guess that's out of the question then. It's just that through Crossover Games, RM2K3 is my only option as a Mac user so I'll settle for the default method then. :(

Rank Based Armor in RM2K3

Well, with the exception of rare equipment, I would like for the characters' defense stat to remain static and armor only reduces damage of a certain ranked attack. For example, a bite is a low-ranked attack but a fireball would be of a higher rank. If there is an alternate way around having armor raise the defense stat, then I will welcome the idea. I would like for my end-game levels to be around 55-60 where I have my stats at 90 for those who excel in a stat. Ideally, I want my stats to be less than 100. My last resort will be to reduce the characters' final strength and defense stats by 75% and let their equipment satisfy the reduced stats.

Rank Based Armor in RM2K3

Well I'm trying to have damage reduced by armor with not the defense stat but through the attributes. Each armor rank has a separate attribute if that helps but for example I have a character take an average of 3 damage with or without the E-Rank armor which is set at 200%. All the attributes are the same number per rank as well and the monster's Attack stat is 10.

Rank Based Armor in RM2K3

I would like to create a system where instead of armor directly increasing the defense stat, armor is instead in ranks and enemies' attacks are also ranked. For example a common monster has a rank 1 attack which early armor covers but a later enemy would deal more damage without rank 2 armor equipped. Keep in mind that I am using the Helmet as another accessory and shields increase evasion. Think about it as the Weapon Ranks from Final Fantasy: Blackmoon Prophecy in defense instead.

Help me draw some SNES style portraits

Hey everyone. I've been editting these faces at http://www.spriters-resource.com/playstation/simrpgtsu/sheet/38988/ to emulate the style of Final Fantasy IV-VI's faces and this is my work so far:
https://www.dropbox.com/s/mfz68jewj72i86f/IF1.bmp

Could somebody give me some pointers please? I would really like to work on the man with the ponytail and I will have more up later.