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[RM2K3] Character won't step back in place during battle

UPDATE: It's still not working.

[RM2K3] Character won't step back in place during battle

I'm having another problem now that I installed DynRPG and the patch. All my message boxes are transparent when they're not supposed to be and sprites also won't become transparent.

[RM2K3] Character won't step back in place during battle

author=bugmenot
author=SpellcraftQuill
Specifically, it comes [...] where I give a condition to characters [...] and then gets stuck in the position
download StatusAnimationFix[+]


Very much appreciated.

[RM2K3] Character won't step back in place during battle

Specifically, it comes with my tutorial where I give a condition to characters at critical health. My character attacks and then gets stuck in the position he attacks in instead of returning to his position.

[RM2K3] Character won't step back in place during battle

Hey everyone,



Encountering a glitch in battle where my character will not return to his starting position during battle after an attack, but every action from him will set him back at his starting position than where he moved. What is wrong?

-Update: On a battle without events, this doesn't happen.

[RM2K3] QTEs with Conditional Branches and Characterset for Icon

Nevermind. I solved it. I put the Key Input in the end where the PC then reacts when the key is pressed with "Wait until button is pressed" in the key input script so that when the decision key (variable #5) is pressed, an action can be done.


I have another issue now. I have some maps that are dark and therefore the lit-up area is a picture that tracks the player character, but near the edge of the map, it will lose track of him. Having the picture track the X and Y coordinates of the PC just stick it in a corner.

[RM2K3] QTEs with Conditional Branches and Characterset for Icon

1: I am using characterset-based icons that pop up whenever the PC can initiate a QTE. I can event this one with no problem although I do have a 1-second Wait command so that the PC can't move when it's up.

2: I have the input variable at 5 (decision) and then a conditional branch for when Control(Key Input Variable)=5/the player presses a decision button, the PC will respond. Sometimes it doesn't process. The player may proceed at any moment within the given time.

Screenshot to clarify:


Would someone tell me what I am doing wrong? I suppose that I could do this by having the option to decide whether to go through with the action be within a switch.

Screen_4.jpg

He's a jobber here too?

Screen_9.jpg

Who is that supposed to be over Sonya? Jax isn't even in the first Tournament. Is that Tanya on the other end by the way?

Screen_2.jpg

Shaolin is one word.