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Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

author=Darken
FF The Phoenix Prophecies is the only one that comes to mind with a red hair protagonist, might be a long shot:

https://rpgmaker.net/games/490/
This is probably the right sort of art style and I could definitely see the main character's face having looked like this, but none of the specific screenshots shown here really strike me as "it"... FFTPP looks to have a lot of cool greens while the colors I primarily remember of this game were dusty beiges and browns, but this also shows just a few areas.

If it helps, I've actually done some sketchy doodles of what I recall the main protagonist looking like. Bear in mind that this is an approximation and may not be exact (and also it's in my art style instead of that of the character designer/pixel artist of whatever project I'm remembering). Any resemblance to Kris from Deltarune is purely coincidental since this memory's been with me since before Undertale came out, haha



If this project was a real thing and whoever was making it sees this, uh, I hope you like this fanart of your character?

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

That doesn't look like it, either... Hmm...

Maybe my recollection is too vague to be of help or to like, actually correspond to real things, haha

Thanks a bunch for your help, by the way!

(Incidentally, that's a rad custom Fire Emblem portrait you have as your avatar! Did you make it, or did someone else? It's cool and well-made either way!)

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

When did Theia come out? That kinda looks too new to be it, though I also don’t know how long it was in development.

I’m not actually sure it was a Final Fantasy fangame, no! I VAGUELY recall it being one, but this is all from over a decade ago so I’m not at all sure on that count.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

I posted this on r/tipofmyjoystick, too, but I figure I may have better luck posting it in a place specifically for helping dig up old RPG Maker titles, which this game definitely at least had the look of, though I can't say with confidence whether it was actually made with any RPG Maker engine. I hope it's alright if I just copy and paste the description here. The game was from sometime in the 2000s, though I can't remember with much more specificity than that.

Genre: Turn-based JRPG

Estimated year of release: I actually don't know if the game got released; I think what I saw was a YouTube preview trailer for a work in progress, but I can say that that was almost certainly from the 2000s.

Graphics/art style: 16-bit pixel art; think SNES, Genesis, GBA, etc. It had a similar sort of look to the sort of rough-ish non-commercial pixel art of the time (2000s). I want to say the proportions were similar to something like Chrono Trigger or the two SNES Mana games, though the art style was noticeably different.

Notable characters: Only one (presumably-)named character I can recall; the central protagonist of the game, or at least the focal character of the trailer who was talked up as such. He had roughly shoulder-length (maybe a little shorter) red or auburn hair in a surprisingly grounded style, and a dusty brown cloak, and was going to be something of an antihero or villain protagonist according to the trailer. He started out very strong, with four-digit HP and dealing four-digit damage. I recall these numbers carrying roughly the same weight they usually do in classic Final Fantasy.

Notable gameplay mechanics: For a certain value of "notable"; I vaguely recall the preview battle showcasing ATB combat akin to Final Fantasies IV through IX, with the same sort of display as IV through VI on account of being 2D, but I'm not positive. In general, it seemed to be largely the same type of JRPG as the first nine or ten Final Fantasy titles, the Dragon Quest series, etc. A "classic third-person turn-based JRPG", I suppose.

Other details: I recall the scenes showcased in the trailer taking place in desert terrain. The main protagonist (described under "Notable Characters") was being pursued by soldiers, I think he had escaped the custody of whatever group the soldiers served? In particular, a scene where he's confronted by soldiers from that faction in a desert canyon and proceeds to wipe the floor with them sticks out in my mind. The locations on display gave me similar vibes to Final Fantasy VII: Advent Children's depiction of the wasteland surrounding Midgar/Edge, but I don't actually recall the game being said to take place in Final Fantasy VII's world. I can't say for sure if it did or didn't; I just don't recall anything that would concretely specify one way or the other, though my impression was that the setting was original. Overall, the whole thing was strongly infused with the sort of sense of "cool" you'd expect of a teen- to college-aged fan of Japanese animation and video games in the 2000s, if that makes sense. Text in the footage may not have been in English; if not, I think it would have been in one of the romance languages, but I can't recall with enough clarity to say which one.

Note that I'm recalling this from over a decade ago at this point, so a lot of it is very hazy, almost more concepts and feelings than really concrete recollections. I'm also not actually 100% confident it was a Final Fantasy fan project; it might've just been "inspired by" Final Fantasy instead. I do want to clarify that I know for a fact that it was not...
  • Final Fantasy Endless Nova
  • Either game in the Final Fantasy: Tales of Magic duology
  • Final Fantasy Blackmoon Prophecy
  • Final Fantasy 0 (French fangame that I think only got as far as a trailer) has a similar sort of vibe to it and is from the right general time frame but I don't think that's it.
  • It's definitely not an official, commercial title. This was absolutely an indie endeavor, I'm certain of that much.
  • I was able to get in touch with the person who was making Final Fantasy: Hellbeast Moon and confirm that it's not that, either. They did say that the description I posted here sounds vaguely familiar to them, too, although they don't really remember it... so that at least is a point in favor of it having been a real thing at some point.


It's really bugging me that I can't remember this—heck, I can't even be sure this whole thing isn't some sort of imagined memory or misremembering of a dream or something—and I don't know any keywords that would be helpful, since searching for things like "Final Fantasy fan game villain protagonist" just gets stuff like "Final Fantasy protagonists/villains ranked" articles, lists of newer fangames I'm already aware of and that aren't it, etc. Any help is appreciated!

Whatchu Workin' On? Tell us!

I'm currently in the planning stages of a Final Fantasy fangame, getting the plot, playable cast, and job class system ironed out.
My plan is the make a game modeled after the SNES and PS1 entries that's as on-par with the official series as I can get it to be in terms of quality. (Due to being made in RPG Maker 2003, the graphical style will be based on the SNES entries, with FFVI-style character sprites).

While I haven't developed the plot enough to feel comfortable talking about it in-depth publicly (and I want to keep spoilers to a minimum), the setting is entirely new, with modern-level technology, although there's still a fantasy flair to it.
In terms of gameplay, it's going to feature a system, tentatively called the Crystal Core System, that combines the Job System of III and V with the Relic system of VI. This system makes use of the equipment slot that is by default allocated to Accessories, and there are three subsets of Crystal Cores.

  • Memory Cores, which change a character's Job Class. The six basic Memory Cores are Warrior, Thief, Monk, Red Mage, White Mage, and Black Mage. These basic Cores can also be crafted together in a process called Core Alchemy to create additional Memory Cores for more complex classes. For example, combining a Warrior Core with a White Mage Core creates a Paladin Core, while combining that same Warrior Core with a Black Mage Core creates a Spell Fencer Core.

  • Guardian Force, or GF, Cores, which change a character's Job Class to Evoker and enable them to summon the Eidolon associated with the Core they've equipped to replace them in battle temporarily.

  • Relic Cores, which don't change Job Class, but have other beneficial effects, such as wreathing a character in a protective aura at all times, giving the user an additional Personal Command, or causing HP to be recovered as the party travels.

While there is a Job System, each character also has their own personal Job Class, and command (which they retain in other classes in addition to those classes' Job Commands), instead of having them all be Freelancers. Each character will have their own personal variant of each Job Class, in a sense, having personalized stat balances and learning slightly different sets of skills, sometimes in different orders, from the same pool of skills based on the class. While every character gets the basic spell lines (Cure, Fire, Thunder, Blizzard, etc.) in the classes that can use them, their spell lists are otherwise personalized, and which of those spells they have access to depends on their level, and which of the three colored Mage classes (or Sage) they are.

A Greeting Post

Hey!

So since I've been getting back into working on an RPG Maker 2003 project I've got, I thought, "Hey, why not actually use the account I made here some time ago?" So now I'm doing that.

Mostly I've only actually used RPG Makers 2003 and VX Ace, and I don't have a whole lot of experience in custom scripting, although I can do some pretty nifty stuff with the default event commands.

I hope that joining these forums will be helpful, and that I can be helpful to others here, as well!

A Greeting Post

Hey!

So since I've been getting back into working on an RPG Maker 2003 project I've got, I thought, "Hey, why not actually use the account I made here some time ago?" So now I'm doing that.

Mostly I've only actually used RPG Makers 2003 and VX Ace, and I don't have a whole lot of experience in custom scripting, although I can do some pretty nifty stuff with the default event commands.

I hope that joining these forums will be helpful, and that I can be helpful to others here, as well!
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