STRAK'S PROFILE
Strak
1560
Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
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Developing Systems
Already shared this on the discord, but I made a procedural dungeon generator! Blog post coming at the end of this month to talk more about this.
I'm working on making full procedural dungeon maps using parallax mapping, and it's hurting my brain.
I DID IT!
Took me almost a week, but I finally got everything working perfectly! I was missing a way of validating potential map layouts post generation, but I figured out a way to create a validation key that does exactly that, and now it's done! I have fully procedurally generated dungeons in RMVX that use PARALLAX maps!
I'm gonna make a video about this in the next couple days, once it's up I'll post it here.
I did it I did it I did it I did it I did it...
EDIT:
Took me almost a week, but I finally got everything working perfectly! I was missing a way of validating potential map layouts post generation, but I figured out a way to create a validation key that does exactly that, and now it's done! I have fully procedurally generated dungeons in RMVX that use PARALLAX maps!
I'm gonna make a video about this in the next couple days, once it's up I'll post it here.
I did it I did it I did it I did it I did it...
EDIT:
RMN's stance on Al.
I'm working on making full procedural dungeon maps using parallax mapping, and it's hurting my brain.
Hmm! I'll see about checking out the discord. I haven't been super active there, but I'll check it out!
I'm working on making full procedural dungeon maps using parallax mapping, and it's hurting my brain.
The actual splicing of the maps and establishing proper collision and event spawn points is easy enough, now I'm just trying to figure out a formula for making the map fully connected, with no inaccessible portions, while still filling the full space.
The Featured Game Thread
People talk about Feature Creep as though it's the act of continually putting new features into a project, pushing it out of scope and delaying it, but that's not it. Feature Creep is when you stalk this page at the end of every month to see what people suggest and what gets chosen.
It was me. I was the Feature Creep all along.
It was me. I was the Feature Creep all along.
Developing Systems
Couple more videos for y'all. Here's one about how I created a custom Experience and Leveling system for Thrall, and why it was important.
Also, here's a video detailing how the color-changing armor system works, and how cached graphics can be temporarily modified for use in cutscenes.
And finally, I made a brand new difficulty system that currently isn't available in the demo, but will be in the next update (whenever that is). The system is largely inspired by the Hades Heat System, for any of you Supergiant fans out there.
That's all for now! Stay tuned for more.
Also, here's a video detailing how the color-changing armor system works, and how cached graphics can be temporarily modified for use in cutscenes.
And finally, I made a brand new difficulty system that currently isn't available in the demo, but will be in the next update (whenever that is). The system is largely inspired by the Hades Heat System, for any of you Supergiant fans out there.
That's all for now! Stay tuned for more.
rmn is like a guy in a hospital bed hooked up with IV
I don't want to finish my game because I'll miss it.
Or you can do what most first time devs do, start on the sequel before you finish the first dungeon of your first ever game ever!













