STRAK'S PROFILE
Strak
1560
Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
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PSA: DO NOT Use Unity (Or RM Unite)
Let me just clarify something here, since apparently my stance was a little unclear. I am not in any way defending Unity. I think what they're doing is reprehensible and will only harm the community, and I sincerely hope they reconsider this decision. I am merely pointing out that it is ultimately their software, and when you choose to use someone else's software, you inevitably limit what control you have over what can be done with that software. The only way to have COMPLETE control is to create your own software or engine. By creating your own engine, you sacrifice time, but by using someone else's, you sacrifice control. That's all I'm saying in regards to Unity's decision.
But the main point was actually not even about the decision they made or whether or not I think it's good or bad. My point was, let's not go spreading misinformation about this. Let's get the facts. From everything I can see, nobody is going to be spending millions of dollars and going bankrupt over a game that was released years ago. Will it hurt developers? Absolutely. Should this be allowed to continue? Absolutely not. I agree with everything you guys are saying. But contributing to the spread of propaganda and misinformation is generally not a healthy or mature approach to any situation. Speak out about it, yes, but do the research first. Is that fair?
But the main point was actually not even about the decision they made or whether or not I think it's good or bad. My point was, let's not go spreading misinformation about this. Let's get the facts. From everything I can see, nobody is going to be spending millions of dollars and going bankrupt over a game that was released years ago. Will it hurt developers? Absolutely. Should this be allowed to continue? Absolutely not. I agree with everything you guys are saying. But contributing to the spread of propaganda and misinformation is generally not a healthy or mature approach to any situation. Speak out about it, yes, but do the research first. Is that fair?
PSA: DO NOT Use Unity (Or RM Unite)
Oh I'm well aware. I'm not saying it's good practice. What I'm saying is this will likely not even affect 95% of all the people who use Unity, and will likely not affect anyone at all who plays unity based games. In my opinion, I think this is getting blown way out of proportion, and is largely misunderstood. And moreover, I have a background in business, so I have somewhat of a different perspective than most people. I would ask that, while I agree with your point, please take into context the full scope of what I said, not just the fact that I said I think it's "lenient." It is technically lenient in the context of the argument. Just as it's not at all lenient in the context of yours.
EDIT: The context being on how business works and the methods with which companies can seek compensation for their products, as opposed to the context being a comparable business model within the same industry. Although even that can be pretty modular when you look at services such as Spotify vs iTunes.
EDIT: Although honestly, it's a moot point. My point in replying to this at all was to diffuse an argument, not create one. If someone disagrees with me, I'm totally fine with that, but I'd rather just let it go from here.
EDIT: The context being on how business works and the methods with which companies can seek compensation for their products, as opposed to the context being a comparable business model within the same industry. Although even that can be pretty modular when you look at services such as Spotify vs iTunes.
EDIT: Although honestly, it's a moot point. My point in replying to this at all was to diffuse an argument, not create one. If someone disagrees with me, I'm totally fine with that, but I'd rather just let it go from here.
PSA: DO NOT Use Unity (Or RM Unite)
Oh, make no mistake, it does sting for big time developers that have used the service up to this point and already pay for a pro subscription, but let's face it: the makers of Unity are business owners. They can do whatever they want with their service. If you don't like it, don't use them. Use someone else, or god forbid you learn how to make your own engine. They're under no obligation to offer anything at all, and they have every legal right to charge whatever they deem fair for their product. But my point in saying that it's generous is that the only developers actually affected by this are ones who have used their service to generate considerable profit. They're not charging some small time dev to use Unity. They easily could, but they aren't. And also, they're only charging people who's games make over $200k in revenue within 12 months. That stipulation could easily be in lifetime sales. I don't know about you, I think that's pretty lenient.
PSA: DO NOT Use Unity (Or RM Unite)
Except it's only for games exceeding I believe around 200k downloads and games that make over $200k in sales, and developers that have their games distributed through platforms like gamepass are not on the hook for it, in fact the distributor (in this case Microsoft) is the one footing the bill. Also, repeatedly downloaded games don't get charged.
Once again. Let's get all the facts and approach things rationally before overreacting. Platforms like this aren't as malicious as you think, and for the most part it's just business as usual. Don't buy into the outrage and hype about this. Relax. Less than 10% of all developers using these platforms are going to get charged, and of the ones that do, they can absolutely afford the very minimal fee for a free program that they used to make hundreds of thousands of dollars.
EDIT: To clarify, these are the actual terms laid out by Unity for the fees and compensation. They're actually pretty generous considering they could literally have asked for a revenue split instead. Hell, Steam forces you to pay $100 just to host your game, no matter how small it is. Also, there's nothing in here that says the fees are retroactive. Get the facts first before you get outraged.
Once again. Let's get all the facts and approach things rationally before overreacting. Platforms like this aren't as malicious as you think, and for the most part it's just business as usual. Don't buy into the outrage and hype about this. Relax. Less than 10% of all developers using these platforms are going to get charged, and of the ones that do, they can absolutely afford the very minimal fee for a free program that they used to make hundreds of thousands of dollars.
EDIT: To clarify, these are the actual terms laid out by Unity for the fees and compensation. They're actually pretty generous considering they could literally have asked for a revenue split instead. Hell, Steam forces you to pay $100 just to host your game, no matter how small it is. Also, there's nothing in here that says the fees are retroactive. Get the facts first before you get outraged.
Game Jams and Events - Your Experience
I appreciate everyone sharing their experiences! I feel like I'll have to participate in an event one of these days, but I might not jump right into a massive one. Maybe just one of the week long events or something. Sounds like it could be a fun and educational experience.
Character Skill Trees
Episode 3 is up! This episode features Mel the Elementalist, and how with her skill trees she can clear an entire field of enemies in a single blow, or turn even a simple non-elemental weapon into something very powerful indeed!
Game Jams and Events - Your Experience
So I've seen several events and game jams come and go, and have yet to participate in one through to completion. The most I've done is start a project and never actually follow through and finish anything. My mindset around them previously has been "well I'm already working on a big project, this would just be a distraction," or "yeah but I prefer quality over quantity, so I'd end up missing the deadline anyway." And yet, most developers I know will say you should absolutely participate in these types of events, as it really stretches your abilities as a developer, helps you feel like a part of the community, and gives you experience working with deadlines.
So, my question to the community is, what's been your personal experience doing events and game jams? I'm looking more for perspective from people who've actually followed through on them, but anyone is welcome to chime in. What did you learn from them? Would you recommend them to someone who's never done them, and if so, why? Did you find that they distracted you from your larger projects, and if so, was that a bad thing? What are maybe some things to consider going into one that most people don't think about?
So, my question to the community is, what's been your personal experience doing events and game jams? I'm looking more for perspective from people who've actually followed through on them, but anyone is welcome to chime in. What did you learn from them? Would you recommend them to someone who's never done them, and if so, why? Did you find that they distracted you from your larger projects, and if so, was that a bad thing? What are maybe some things to consider going into one that most people don't think about?
Can we all just... chill out?
I need to gam mak
Hola!
That's actually a great way to learn a game engine, because it gives you something tangible to try and learn, and you'll retain much more by applying it in a way you understand, rather than simply following tutorials step by step. Mark Brown talks about that in his channel GMTK on YouTube, where he talks about how he learned Unity.
And honestly, if you keep with that pattern, you may find a unique blend of mechanics that work out to be a great project. That's what happened with the game I'm working on now. It started with just an idea, "I wonder if I could make a random rarity based loot system in RMVX," and that snowballed into something way bigger than I could have imagined when I first started. Keep up the good work, and I look forward to seeing some of your creativity!
And honestly, if you keep with that pattern, you may find a unique blend of mechanics that work out to be a great project. That's what happened with the game I'm working on now. It started with just an idea, "I wonder if I could make a random rarity based loot system in RMVX," and that snowballed into something way bigger than I could have imagined when I first started. Keep up the good work, and I look forward to seeing some of your creativity!













