STRAK'S PROFILE

Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
Bloodstained Hands
Read-on Classic RPG with an artistic approach.

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I guess I'd better actually post here, huh?

You know that's actually a great request. I've already submitted my game, by all means go check it out, but creativity has more than one form. I've composed a couple songs that I haven't really shared before, maybe I'll share those too, get some feedback, make more songs. Maybe someone can get use out of them. Thanks for that, wouldn't have thought to submit those things if you hadn't said that.

Bloodstained Hands

OH MY GOOD GOD DAMN I AM SO FRUSTRATED.

I just released an update today. Literally today. And I just found another bug that is not game breaking enough to release yet ANOTHER update, but is annoying as heck. So I'm making a post to address it.

If you happen to play this game all the way through the base game AS WELL as New Game Plus, you will come across a post game mission. This mission is basically like an alternate ending/epilogue for players that persevered through multiple playthroughs. There's a slight graphical error during the opening cutscene of this post game content. I'll try to explain it without spoilers. But just in case I'll hide it.

There's SUPPOSED to be a captain that runs out and describes a situation that leads into the post game mission. As it turns out, he's now invisible. You can't see him. He's there, but he's just invisible. If you manage to get that far, just pretend that a random soldier runs into the room. That soldier is the one doing the talking. Pretend he's visible.

There's one other bug. If you use a max level spell, the screen blacks out. That's supposed to happen. But if you use a max level spell when facing the last boss, the screen blackout hides the boss as well. That's not supposed to happen.


Anyway. Rant over. I've fixed the problems in the editor, but I'm going to hold off on releasing an update for a few reasons. One, I just updated the bloody game. Two, these bugs are way too minor to release an entire update for. Three, there may be other bugs that players come across that I'd like to fix if I'm going to update this game again. And four, these bugs are so deep into the late game that you'll likely never see them if you don't play through the game more than once. So most players likely won't encounter them. Regardless, I'm letting you know that I'm aware of them, and I'll fix them eventually if the game needs another update later on.

EDIT: OH! And there's another bug that didn't exist for some reason. Marisa's unique Overdrive isn't functioning properly. Imperil/Bane was bugged before so I attempted to fix it. And instead I broke it. So yes, I'll be fixing this in another update. Probably today. Sorry folks. I'm kicking myself already.

I guess I'd better actually post here, huh?

Good day!

I'm Strak. I'm new to the community, but not new to Rpg Maker. I've been working with VX for approximately 13 years. I was a member of various other communities, but never this one for some reason, and for the life of me I don't know why. Since posting my game here, I've received more feedback in the last month than I have at all the other communities combined over the last two years. You seem like an alright bunch, and I'm glad to be here.

Little bit about me. At the time of this posting, I'm 27. I've been working on one game since I started making games. Rather than move on to a new game, I've just stuck with perfecting the one I've got, which is of course impossible, but that won't stop me from trying. Will I ever make another game? Maybe. We'll see. I took a couple years of schooling at a digital arts school, but never really thought to apply any of that to game making. I've also ironically never taken any courses on Ruby, but somehow have managed to write some scripts for my own game using RGSS2. Mostly it was a matter of trying something, and if the game didn't crash the moment it launched I'd consider it a victory and continue from there until I made the script do what I wanted it to. No guarantees that I actually understood what I was telling it to do. But hey, it worked.

I'd like to contribute to the community more, but I'm not really sure where to start. So I'll start with saying hi, and getting to know you folks some more.

Hi.

Bloodstained Hands

There is a lockpicking tutorial in the Sanctuary, next to the vendor who sells lockpicks. That would be your best place to start. However, I will also reiterate the tutorial here for your convenience.

Lockpick Tutorial

Lockpicking is a skill that allows you to open locked doors and chests without a key. When you encounter a lock that can be picked, the lock will appear on your screen like this. You can only pick a lock if you have lockpicks on hand. Your total number of lockpicks will appear in the bottom of the screen.


In order to pick the lock, you need to find the right angle to set your pick. Use the left and right arrow keys to adjust your angle. Once you've set your angle, press the selection key to attempt to pick the lock. If the pick gets jammed, the lock will stop turning and you'll need to adjust again. If you continue to attempt to pick a lock at the wrong angle, you will break the pick you are currently using. If you run out of picks, you will be unable to open the lock, and you'll need to come back with more later.


Once you've found the right angle, the lock will begin to turn. Pressing and holding the selection key will continue to turn the lock. If the pick is not at precisely the right angle, the lock may jam along the way.


If the angle is correct, you'll be able to turn the lock completely to the open position. When the lock is turned a full ninety degrees, the lock will open, and the door or chest will open with it.



Hope this helps.

Bloodstained Hands

Alright, the game has been updated. I went with a different approach this time, since RMVX doesn't encrypt files very well, and frankly it doesn't matter. This isn't a commercial game, and every resource I'm using can be found elsewhere. The game shouldn't have any problems this time, hopefully. Please let me know right away if you find a broken file, I'll be sure to fix it as soon as I can.

That said, there are a few more fixes included in this update. I fixed a few other minor bugs, including one with the walking animation for certain bosses. The opponent AI for Scal has been updated, and I fixed a problem where the Overdrive skills Velocity and Momentum weren't functioning properly. Now, those skill will double the damage of each consecutive successful hit. The damage will reset if you miss. With this fix, Momentum has the potential to deal more damage than any other skill in the game, given the right circumstances and a bit of luck.

Fingers crossed it worked out well this time. Let me know if you encounter any more bugs.

Bloodstained Hands

Weird. Every time? It sounds like there's a file missing. I'll double check the download files when I get a chance. There are some similar animations that some of those skills use.

There is a very very rare bug when certain skills are used at certain levels a certain number of times, but it's so vague and specific that it's nearly impossible to measure. For example, using the skill Blood Rage 20 times when Matthew is level 23 and he's got an Iron sword equipped triggers a bug with the script that lets your learn skills by use. If he gains one level it stops causing problems. That's just an example, but THAT kind of specific. It sounds like you might be encountering some of those bugs, but if so you've got to be the unluckiest player I've met to play my game. I only encountered one or two over the course of SEVERAL playthroughs. I'll keep digging, maybe it's a problem with the download files.

EDIT: No, you're exactly right. Just tested the download files and found the same bug. But for the life of me I can't source it. I can't seem to find any missing files. Give me some time, I'll try to find a fix.

EDIT EDIT: From what I can tell, there was a problem with compression, and the encrypted archive is broken. I'm compressing the game again with the new updates as well, should fix the problem. I'll make a new post when it's updated. Thanks for the feedback, would have had no idea it was broken otherwise.

Bloodstained Hands

Huh. Now that's interesting. It's an optional boss fight, so I didn't test it all that much, but I never came across that. I'll look into it. If it happens again, could you screenshot it and send it to me? I noticed a bug or two that, while not game breaking, are annoying, so I'm going to release a small update with a few minor bug fixes, I'll see if I can include a fix for that as well.

EDIT: I tried testing the fight and I couldn't seem to re-create the bug, but I'll keep digging. It sounds like you may have found one of those very very specific and highly unlikely scenarios that I mentioned earlier, but it's hard to say for sure. Either way thanks for the feedback, I'll see what I can do to fix it.

Bloodstained Hands

I'm sorry if that came across as critical or condescending, that wasn't my intent. From my own perspective, your post came across as essentially saying "the game is broken," to any new players who might have in interest in trying it. That brought out a little bit of defensiveness on my part, and I apologize for that. The stepping animation is a bit of an oversight, I'll admit, but it doesn't actually mean he's healed. It just means he's got another status ailment (or buff) that's affecting his walking animation, although that wasn't deliberate. He doesn't actually heal at that point, it's more of a graphical error. Its strange that it wouldn't end the fight when his minions are killed first though, I tested that too and it seemed to work fine.

Bloodstained Hands

I just tested that boss fight again on multiple wait modes, multiple different battle settings, and a few specific and highly unlikely scenarios that I know can cause problems, and I've gotta say, I have no idea what you're talking about. Challenging? Certainly. He's a high level late game boss. He's supposed to be challenging. This game wasn't designed to be a walk in the park. But unkillable? Not at all. Every test I've done came up with the same result. I appreciate the feedback, and I get more similar feedback I may consider reducing the difficulty, but as far as any bugs go, this fight seems pretty airtight. I also know there are several other players that have managed to beat him. If you'd like some help with some specific strategies on how to get past him, you can feel free to PM me and I'll walk you through it.

Bloodstained Hands

author=bicfarmer
i just tested the new version. dawn is still unkillable. when i empty his health bar he just heals to full for no apparent reason. this is assuming im lucky and he didnt decide to randomly heal himself for 7000+


Hi bicfarmer,
There's a couple reasons why that could be happening, let me see if I can help with that. Although I'll be honest, your description doesn't make a lot of sense, since his health bar is hidden during that fight. There's no way to determine how close he is to death, just like every other boss battle. So when you say you empty his health bar, I'm curious, what do you mean? Did you somehow find a way to display his health when it's normally hidden? I tested this boss battle myself just two days ago and found no bugs, and he was perfectly killable, although certainly a challenge, given that this is a pretty high level boss we're talking about.

Regardless, I'll try to help you out.
What point are you at? Are you still in his palace, or have you followed him into the Veins of Ignis? If you're facing him for the first time, does the game freeze, or does he simply not die? Does he retreat from the fight, or does he stay after calling reinforcements? Have you adjusted your battle speed and wait mode at all?